llvmpipe: Don't reset the bin when there's a zsbuf bound.
The previous rendering may have secondary effects on the zsbuf. Fixes the missing tiles on gearbox.
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@@ -611,7 +611,8 @@ do_triangle_ccw(struct lp_setup_context *setup,
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/* triangle covers the whole tile- shade whole tile */
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LP_COUNT(nr_fully_covered_64);
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in = TRUE;
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if (setup->fs.current.variant->opaque) {
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if (setup->fs.current.variant->opaque &&
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!setup->fb.zsbuf) {
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lp_scene_bin_reset( scene, x, y );
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lp_scene_bin_command( scene, x, y,
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lp_rast_set_state,
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