iris: don't emit garbage 3DSTATE_VERTEX_BUFFERS when there aren't any
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@@ -2784,12 +2784,14 @@ iris_upload_render_state(struct iris_context *ice,
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struct iris_vertex_buffer_state *cso = ice->state.cso_vertex_buffers;
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const unsigned vb_dwords = GENX(VERTEX_BUFFER_STATE_length);
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iris_batch_emit(batch, cso->vertex_buffers,
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sizeof(uint32_t) * (1 + vb_dwords * cso->num_buffers));
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if (cso->num_buffers > 0) {
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iris_batch_emit(batch, cso->vertex_buffers, sizeof(uint32_t) *
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(1 + vb_dwords * cso->num_buffers));
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for (unsigned i = 0; i < cso->num_buffers; i++) {
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struct iris_resource *res = (void *) cso->resources[i];
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iris_use_pinned_bo(batch, res->bo, false);
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for (unsigned i = 0; i < cso->num_buffers; i++) {
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struct iris_resource *res = (void *) cso->resources[i];
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iris_use_pinned_bo(batch, res->bo, false);
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}
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}
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}
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