util: add a function which converts 2D coordinates to cubemap coordinates
The code was taken over from u_gen_mipmap.
This commit is contained in:
committed by
Keith Whitwell
parent
dff4c9ed55
commit
4c61022b4a
@@ -31,6 +31,7 @@ C_SOURCES = \
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u_stream_stdc.c \
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u_stream_wd.c \
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u_surface.c \
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u_texture.c \
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u_tile.c \
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u_time.c \
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u_timed_winsys.c \
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@@ -49,6 +49,7 @@ util = env.ConvenienceLibrary(
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'u_stream_stdc.c',
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'u_stream_wd.c',
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'u_surface.c',
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'u_texture.c',
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'u_tile.c',
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'u_time.c',
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'u_timed_winsys.c',
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@@ -46,6 +46,7 @@
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#include "util/u_gen_mipmap.h"
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#include "util/u_simple_shaders.h"
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#include "util/u_math.h"
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#include "util/u_texture.h"
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#include "cso_cache/cso_context.h"
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@@ -1383,59 +1384,9 @@ set_vertex_data(struct gen_mipmap_state *ctx,
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static const float st[4][2] = {
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{0.0f, 0.0f}, {1.0f, 0.0f}, {1.0f, 1.0f}, {0.0f, 1.0f}
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};
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float rx, ry, rz;
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uint i;
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/* loop over quad verts */
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for (i = 0; i < 4; i++) {
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/* Compute sc = +/-scale and tc = +/-scale.
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* Not +/-1 to avoid cube face selection ambiguity near the edges,
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* though that can still sometimes happen with this scale factor...
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*/
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const float scale = 0.9999f;
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const float sc = (2.0f * st[i][0] - 1.0f) * scale;
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const float tc = (2.0f * st[i][1] - 1.0f) * scale;
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switch (face) {
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case PIPE_TEX_FACE_POS_X:
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rx = 1.0f;
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ry = -tc;
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rz = -sc;
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break;
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case PIPE_TEX_FACE_NEG_X:
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rx = -1.0f;
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ry = -tc;
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rz = sc;
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break;
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case PIPE_TEX_FACE_POS_Y:
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rx = sc;
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ry = 1.0f;
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rz = tc;
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break;
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case PIPE_TEX_FACE_NEG_Y:
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rx = sc;
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ry = -1.0f;
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rz = -tc;
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break;
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case PIPE_TEX_FACE_POS_Z:
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rx = sc;
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ry = -tc;
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rz = 1.0f;
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break;
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case PIPE_TEX_FACE_NEG_Z:
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rx = -sc;
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ry = -tc;
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rz = -1.0f;
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break;
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default:
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rx = ry = rz = 0.0f;
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assert(0);
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}
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ctx->vertices[i][1][0] = rx; /*s*/
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ctx->vertices[i][1][1] = ry; /*t*/
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ctx->vertices[i][1][2] = rz; /*r*/
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}
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util_map_texcoords2d_onto_cubemap(face, &st[0][0], 2,
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&ctx->vertices[0][1][0], 8);
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}
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else {
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/* 1D/2D */
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@@ -0,0 +1,102 @@
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/**************************************************************************
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*
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* Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
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* All Rights Reserved.
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* Copyright 2008 VMware, Inc. All rights reserved.
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* Copyright 2009 Marek Olšák <maraeo@gmail.com>
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sub license, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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* The above copyright notice and this permission notice (including the
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* next paragraph) shall be included in all copies or substantial portions
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* of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
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* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
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* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*
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**************************************************************************/
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/**
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* @file
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* Texture mapping utility functions.
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*
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* @author Brian Paul
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* Marek Olšák
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*/
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#include "pipe/p_defines.h"
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#include "util/u_texture.h"
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void util_map_texcoords2d_onto_cubemap(unsigned face,
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const float *in_st, unsigned in_stride,
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float *out_str, unsigned out_stride)
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{
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int i;
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float rx, ry, rz;
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/* loop over quad verts */
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for (i = 0; i < 4; i++) {
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/* Compute sc = +/-scale and tc = +/-scale.
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* Not +/-1 to avoid cube face selection ambiguity near the edges,
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* though that can still sometimes happen with this scale factor...
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*/
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const float scale = 0.9999f;
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const float sc = (2 * in_st[0] - 1) * scale;
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const float tc = (2 * in_st[1] - 1) * scale;
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switch (face) {
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case PIPE_TEX_FACE_POS_X:
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rx = 1;
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ry = -tc;
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rz = -sc;
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break;
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case PIPE_TEX_FACE_NEG_X:
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rx = -1;
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ry = -tc;
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rz = sc;
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break;
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case PIPE_TEX_FACE_POS_Y:
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rx = sc;
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ry = 1;
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rz = tc;
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break;
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case PIPE_TEX_FACE_NEG_Y:
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rx = sc;
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ry = -1;
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rz = -tc;
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break;
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case PIPE_TEX_FACE_POS_Z:
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rx = sc;
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ry = -tc;
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rz = 1;
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break;
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case PIPE_TEX_FACE_NEG_Z:
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rx = -sc;
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ry = -tc;
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rz = -1;
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break;
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default:
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rx = ry = rz = 0;
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assert(0);
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}
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out_str[0] = rx; /*s*/
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out_str[1] = ry; /*t*/
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out_str[2] = rz; /*r*/
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in_st += in_stride;
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out_str += out_stride;
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}
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}
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@@ -0,0 +1,54 @@
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/**************************************************************************
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*
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* Copyright 2009 Marek Olšák <maraeo@gmail.com>
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sub license, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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* The above copyright notice and this permission notice (including the
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* next paragraph) shall be included in all copies or substantial portions
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* of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
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* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
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* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*
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**************************************************************************/
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#ifndef U_TEXTURE_H
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#define U_TEXTURE_H
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#ifdef __cplusplus
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extern "C" {
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#endif
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/**
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* Convert 2D texture coordinates of 4 vertices into cubemap coordinates
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* in the given face.
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* Coordinates must be in the range [0,1].
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*
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* \param face Cubemap face.
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* \param in_st 4 pairs of 2D texture coordinates to convert.
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* \param in_stride Stride of in_st in floats.
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* \param out_str STR cubemap texture coordinates to compute.
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* \param out_stride Stride of out_str in floats.
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*/
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void util_map_texcoords2d_onto_cubemap(unsigned face,
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const float *in_st, unsigned in_stride,
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float *out_str, unsigned out_stride);
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#ifdef __cplusplus
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}
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#endif
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#endif
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