util: add a function which converts 2D coordinates to cubemap coordinates

The code was taken over from u_gen_mipmap.
This commit is contained in:
Marek Olšák
2009-12-12 23:38:17 +01:00
committed by Keith Whitwell
parent dff4c9ed55
commit 4c61022b4a
5 changed files with 161 additions and 52 deletions
+1
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@@ -31,6 +31,7 @@ C_SOURCES = \
u_stream_stdc.c \
u_stream_wd.c \
u_surface.c \
u_texture.c \
u_tile.c \
u_time.c \
u_timed_winsys.c \
+1
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@@ -49,6 +49,7 @@ util = env.ConvenienceLibrary(
'u_stream_stdc.c',
'u_stream_wd.c',
'u_surface.c',
'u_texture.c',
'u_tile.c',
'u_time.c',
'u_timed_winsys.c',
+3 -52
View File
@@ -46,6 +46,7 @@
#include "util/u_gen_mipmap.h"
#include "util/u_simple_shaders.h"
#include "util/u_math.h"
#include "util/u_texture.h"
#include "cso_cache/cso_context.h"
@@ -1383,59 +1384,9 @@ set_vertex_data(struct gen_mipmap_state *ctx,
static const float st[4][2] = {
{0.0f, 0.0f}, {1.0f, 0.0f}, {1.0f, 1.0f}, {0.0f, 1.0f}
};
float rx, ry, rz;
uint i;
/* loop over quad verts */
for (i = 0; i < 4; i++) {
/* Compute sc = +/-scale and tc = +/-scale.
* Not +/-1 to avoid cube face selection ambiguity near the edges,
* though that can still sometimes happen with this scale factor...
*/
const float scale = 0.9999f;
const float sc = (2.0f * st[i][0] - 1.0f) * scale;
const float tc = (2.0f * st[i][1] - 1.0f) * scale;
switch (face) {
case PIPE_TEX_FACE_POS_X:
rx = 1.0f;
ry = -tc;
rz = -sc;
break;
case PIPE_TEX_FACE_NEG_X:
rx = -1.0f;
ry = -tc;
rz = sc;
break;
case PIPE_TEX_FACE_POS_Y:
rx = sc;
ry = 1.0f;
rz = tc;
break;
case PIPE_TEX_FACE_NEG_Y:
rx = sc;
ry = -1.0f;
rz = -tc;
break;
case PIPE_TEX_FACE_POS_Z:
rx = sc;
ry = -tc;
rz = 1.0f;
break;
case PIPE_TEX_FACE_NEG_Z:
rx = -sc;
ry = -tc;
rz = -1.0f;
break;
default:
rx = ry = rz = 0.0f;
assert(0);
}
ctx->vertices[i][1][0] = rx; /*s*/
ctx->vertices[i][1][1] = ry; /*t*/
ctx->vertices[i][1][2] = rz; /*r*/
}
util_map_texcoords2d_onto_cubemap(face, &st[0][0], 2,
&ctx->vertices[0][1][0], 8);
}
else {
/* 1D/2D */
+102
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@@ -0,0 +1,102 @@
/**************************************************************************
*
* Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
* All Rights Reserved.
* Copyright 2008 VMware, Inc. All rights reserved.
* Copyright 2009 Marek Olšák <maraeo@gmail.com>
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
/**
* @file
* Texture mapping utility functions.
*
* @author Brian Paul
* Marek Olšák
*/
#include "pipe/p_defines.h"
#include "util/u_texture.h"
void util_map_texcoords2d_onto_cubemap(unsigned face,
const float *in_st, unsigned in_stride,
float *out_str, unsigned out_stride)
{
int i;
float rx, ry, rz;
/* loop over quad verts */
for (i = 0; i < 4; i++) {
/* Compute sc = +/-scale and tc = +/-scale.
* Not +/-1 to avoid cube face selection ambiguity near the edges,
* though that can still sometimes happen with this scale factor...
*/
const float scale = 0.9999f;
const float sc = (2 * in_st[0] - 1) * scale;
const float tc = (2 * in_st[1] - 1) * scale;
switch (face) {
case PIPE_TEX_FACE_POS_X:
rx = 1;
ry = -tc;
rz = -sc;
break;
case PIPE_TEX_FACE_NEG_X:
rx = -1;
ry = -tc;
rz = sc;
break;
case PIPE_TEX_FACE_POS_Y:
rx = sc;
ry = 1;
rz = tc;
break;
case PIPE_TEX_FACE_NEG_Y:
rx = sc;
ry = -1;
rz = -tc;
break;
case PIPE_TEX_FACE_POS_Z:
rx = sc;
ry = -tc;
rz = 1;
break;
case PIPE_TEX_FACE_NEG_Z:
rx = -sc;
ry = -tc;
rz = -1;
break;
default:
rx = ry = rz = 0;
assert(0);
}
out_str[0] = rx; /*s*/
out_str[1] = ry; /*t*/
out_str[2] = rz; /*r*/
in_st += in_stride;
out_str += out_stride;
}
}
+54
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@@ -0,0 +1,54 @@
/**************************************************************************
*
* Copyright 2009 Marek Olšák <maraeo@gmail.com>
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
#ifndef U_TEXTURE_H
#define U_TEXTURE_H
#ifdef __cplusplus
extern "C" {
#endif
/**
* Convert 2D texture coordinates of 4 vertices into cubemap coordinates
* in the given face.
* Coordinates must be in the range [0,1].
*
* \param face Cubemap face.
* \param in_st 4 pairs of 2D texture coordinates to convert.
* \param in_stride Stride of in_st in floats.
* \param out_str STR cubemap texture coordinates to compute.
* \param out_stride Stride of out_str in floats.
*/
void util_map_texcoords2d_onto_cubemap(unsigned face,
const float *in_st, unsigned in_stride,
float *out_str, unsigned out_stride);
#ifdef __cplusplus
}
#endif
#endif