i915: Force lowering of all types of indirect array accesses in the FS
NOTE: This is a candidate for the 7.9 and 7.10 branches.
This commit is contained in:
@@ -188,9 +188,17 @@ i915CreateContext(int api,
|
||||
* FINISHME: vertex shaders?
|
||||
*/
|
||||
ctx->ShaderCompilerOptions[MESA_SHADER_VERTEX].EmitCondCodes = GL_TRUE;
|
||||
ctx->ShaderCompilerOptions[MESA_SHADER_FRAGMENT].EmitNoIfs = GL_TRUE;
|
||||
ctx->ShaderCompilerOptions[MESA_SHADER_FRAGMENT].EmitNoNoise = GL_TRUE;
|
||||
ctx->ShaderCompilerOptions[MESA_SHADER_FRAGMENT].EmitNoPow = GL_TRUE;
|
||||
|
||||
struct gl_shader_compiler_options *const fs_options =
|
||||
& ctx->ShaderCompilerOptions[MESA_SHADER_FRAGMENT];
|
||||
fs_options->EmitNoIfs = GL_TRUE;
|
||||
fs_options->EmitNoNoise = GL_TRUE;
|
||||
fs_options->EmitNoPow = GL_TRUE;
|
||||
fs_options->EmitNoMainReturn = GL_TRUE;
|
||||
fs_options->EmitNoIndirectInput = GL_TRUE;
|
||||
fs_options->EmitNoIndirectOutput = GL_TRUE;
|
||||
fs_options->EmitNoIndirectUniform = GL_TRUE;
|
||||
fs_options->EmitNoIndirectTemp = GL_TRUE;
|
||||
|
||||
ctx->Const.MaxDrawBuffers = 1;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user