zink: move drawing separate source

This code is kinda stand-alone, and it makes it a bit easier to find the
right source in the source-tree.
This commit is contained in:
Erik Faye-Lund
2019-11-06 15:46:16 +01:00
parent 589e8651e6
commit 4c1cef68cf
4 changed files with 312 additions and 296 deletions
+1
View File
@@ -25,6 +25,7 @@ files_libzink = files(
'zink_blit.c',
'zink_compiler.c',
'zink_context.c',
'zink_draw.c',
'zink_fence.c',
'zink_format.c',
'zink_framebuffer.c',
-296
View File
@@ -29,7 +29,6 @@
#include "zink_framebuffer.h"
#include "zink_helpers.h"
#include "zink_pipeline.h"
#include "zink_program.h"
#include "zink_render_pass.h"
#include "zink_resource.h"
#include "zink_screen.h"
@@ -47,7 +46,6 @@
#include "nir.h"
#include "util/u_memory.h"
#include "util/u_prim.h"
#include "util/u_upload_mgr.h"
static void
@@ -887,51 +885,6 @@ zink_shader_stage(enum pipe_shader_type type)
return stages[type];
}
static VkDescriptorSet
allocate_descriptor_set(struct zink_screen *screen,
struct zink_batch *batch,
struct zink_gfx_program *prog)
{
assert(batch->descs_left >= prog->num_descriptors);
VkDescriptorSetAllocateInfo dsai;
memset((void *)&dsai, 0, sizeof(dsai));
dsai.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
dsai.pNext = NULL;
dsai.descriptorPool = batch->descpool;
dsai.descriptorSetCount = 1;
dsai.pSetLayouts = &prog->dsl;
VkDescriptorSet desc_set;
if (vkAllocateDescriptorSets(screen->dev, &dsai, &desc_set) != VK_SUCCESS) {
debug_printf("ZINK: failed to allocate descriptor set :/");
return VK_NULL_HANDLE;
}
batch->descs_left -= prog->num_descriptors;
return desc_set;
}
static void
zink_bind_vertex_buffers(struct zink_batch *batch, struct zink_context *ctx)
{
VkBuffer buffers[PIPE_MAX_ATTRIBS];
VkDeviceSize buffer_offsets[PIPE_MAX_ATTRIBS];
const struct zink_vertex_elements_state *elems = ctx->element_state;
for (unsigned i = 0; i < elems->hw_state.num_bindings; i++) {
struct pipe_vertex_buffer *vb = ctx->buffers + ctx->element_state->binding_map[i];
assert(vb && vb->buffer.resource);
struct zink_resource *res = zink_resource(vb->buffer.resource);
buffers[i] = res->buffer;
buffer_offsets[i] = vb->buffer_offset;
zink_batch_reference_resoure(batch, res);
}
if (elems->hw_state.num_bindings > 0)
vkCmdBindVertexBuffers(batch->cmdbuf, 0,
elems->hw_state.num_bindings,
buffers, buffer_offsets);
}
static uint32_t
hash_gfx_program(const void *key)
{
@@ -970,255 +923,6 @@ equals_framebuffer_state(const void *a, const void *b)
return memcmp(a, b, sizeof(struct zink_framebuffer_state) + sizeof(s->attachments) * s->num_attachments) == 0;
}
static struct zink_gfx_program *
get_gfx_program(struct zink_context *ctx)
{
if (ctx->dirty_program) {
struct hash_entry *entry = _mesa_hash_table_search(ctx->program_cache,
ctx->gfx_stages);
if (!entry) {
struct zink_gfx_program *prog;
prog = zink_create_gfx_program(zink_screen(ctx->base.screen),
ctx->gfx_stages);
entry = _mesa_hash_table_insert(ctx->program_cache, prog->stages, prog);
if (!entry)
return NULL;
}
ctx->curr_program = entry->data;
ctx->dirty_program = false;
}
assert(ctx->curr_program);
return ctx->curr_program;
}
static bool
line_width_needed(enum pipe_prim_type reduced_prim,
VkPolygonMode polygon_mode)
{
switch (reduced_prim) {
case PIPE_PRIM_POINTS:
return false;
case PIPE_PRIM_LINES:
return true;
case PIPE_PRIM_TRIANGLES:
return polygon_mode == VK_POLYGON_MODE_LINE;
default:
unreachable("unexpected reduced prim");
}
}
static void
zink_draw_vbo(struct pipe_context *pctx,
const struct pipe_draw_info *dinfo)
{
struct zink_context *ctx = zink_context(pctx);
struct zink_screen *screen = zink_screen(pctx->screen);
struct zink_rasterizer_state *rast_state = ctx->rast_state;
if (dinfo->mode >= PIPE_PRIM_QUADS ||
dinfo->mode == PIPE_PRIM_LINE_LOOP ||
dinfo->index_size == 1) {
if (!u_trim_pipe_prim(dinfo->mode, (unsigned *)&dinfo->count))
return;
util_primconvert_save_rasterizer_state(ctx->primconvert, &rast_state->base);
util_primconvert_draw_vbo(ctx->primconvert, dinfo);
return;
}
struct zink_gfx_program *gfx_program = get_gfx_program(ctx);
if (!gfx_program)
return;
VkPipeline pipeline = zink_get_gfx_pipeline(screen, gfx_program,
&ctx->gfx_pipeline_state,
dinfo->mode);
enum pipe_prim_type reduced_prim = u_reduced_prim(dinfo->mode);
bool depth_bias = false;
switch (reduced_prim) {
case PIPE_PRIM_POINTS:
depth_bias = rast_state->offset_point;
break;
case PIPE_PRIM_LINES:
depth_bias = rast_state->offset_line;
break;
case PIPE_PRIM_TRIANGLES:
depth_bias = rast_state->offset_tri;
break;
default:
unreachable("unexpected reduced prim");
}
unsigned index_offset = 0;
struct pipe_resource *index_buffer = NULL;
if (dinfo->index_size > 0) {
if (dinfo->has_user_indices) {
if (!util_upload_index_buffer(pctx, dinfo, &index_buffer, &index_offset)) {
debug_printf("util_upload_index_buffer() failed\n");
return;
}
} else
index_buffer = dinfo->index.resource;
}
VkWriteDescriptorSet wds[PIPE_SHADER_TYPES * PIPE_MAX_CONSTANT_BUFFERS + PIPE_SHADER_TYPES * PIPE_MAX_SHADER_SAMPLER_VIEWS];
VkDescriptorBufferInfo buffer_infos[PIPE_SHADER_TYPES * PIPE_MAX_CONSTANT_BUFFERS];
VkDescriptorImageInfo image_infos[PIPE_SHADER_TYPES * PIPE_MAX_SHADER_SAMPLER_VIEWS];
int num_wds = 0, num_buffer_info = 0, num_image_info = 0;
struct zink_resource *transitions[PIPE_SHADER_TYPES * PIPE_MAX_SHADER_SAMPLER_VIEWS];
int num_transitions = 0;
for (int i = 0; i < ARRAY_SIZE(ctx->gfx_stages); i++) {
struct zink_shader *shader = ctx->gfx_stages[i];
if (!shader)
continue;
for (int j = 0; j < shader->num_bindings; j++) {
int index = shader->bindings[j].index;
if (shader->bindings[j].type == VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER) {
assert(ctx->ubos[i][index].buffer_size > 0);
assert(ctx->ubos[i][index].buffer_size <= screen->props.limits.maxUniformBufferRange);
assert(ctx->ubos[i][index].buffer);
struct zink_resource *res = zink_resource(ctx->ubos[i][index].buffer);
buffer_infos[num_buffer_info].buffer = res->buffer;
buffer_infos[num_buffer_info].offset = ctx->ubos[i][index].buffer_offset;
buffer_infos[num_buffer_info].range = ctx->ubos[i][index].buffer_size;
wds[num_wds].pBufferInfo = buffer_infos + num_buffer_info;
++num_buffer_info;
} else {
struct pipe_sampler_view *psampler_view = ctx->image_views[i][index];
assert(psampler_view);
struct zink_sampler_view *sampler_view = zink_sampler_view(psampler_view);
struct zink_resource *res = zink_resource(psampler_view->texture);
VkImageLayout layout = res->layout;
if (layout != VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL &&
layout != VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL &&
layout != VK_IMAGE_LAYOUT_GENERAL) {
transitions[num_transitions++] = res;
layout = VK_IMAGE_LAYOUT_GENERAL;
}
image_infos[num_image_info].imageLayout = layout;
image_infos[num_image_info].imageView = sampler_view->image_view;
image_infos[num_image_info].sampler = ctx->samplers[i][index];
wds[num_wds].pImageInfo = image_infos + num_image_info;
++num_image_info;
}
wds[num_wds].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
wds[num_wds].pNext = NULL;
wds[num_wds].dstBinding = shader->bindings[j].binding;
wds[num_wds].dstArrayElement = 0;
wds[num_wds].descriptorCount = 1;
wds[num_wds].descriptorType = shader->bindings[j].type;
++num_wds;
}
}
struct zink_batch *batch;
if (num_transitions > 0) {
batch = zink_batch_no_rp(ctx);
for (int i = 0; i < num_transitions; ++i)
zink_resource_barrier(batch->cmdbuf, transitions[i],
transitions[i]->aspect,
VK_IMAGE_LAYOUT_GENERAL);
}
batch = zink_batch_rp(ctx);
if (batch->descs_left < gfx_program->num_descriptors) {
flush_batch(ctx);
batch = zink_batch_rp(ctx);
assert(batch->descs_left >= gfx_program->num_descriptors);
}
VkDescriptorSet desc_set = allocate_descriptor_set(screen, batch,
gfx_program);
assert(desc_set != VK_NULL_HANDLE);
for (int i = 0; i < ARRAY_SIZE(ctx->gfx_stages); i++) {
struct zink_shader *shader = ctx->gfx_stages[i];
if (!shader)
continue;
for (int j = 0; j < shader->num_bindings; j++) {
int index = shader->bindings[j].index;
if (shader->bindings[j].type == VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER) {
struct zink_resource *res = zink_resource(ctx->ubos[i][index].buffer);
zink_batch_reference_resoure(batch, res);
} else {
struct zink_sampler_view *sampler_view = zink_sampler_view(ctx->image_views[i][index]);
zink_batch_reference_sampler_view(batch, sampler_view);
}
}
}
vkCmdSetViewport(batch->cmdbuf, 0, ctx->num_viewports, ctx->viewports);
if (ctx->rast_state->base.scissor)
vkCmdSetScissor(batch->cmdbuf, 0, ctx->num_viewports, ctx->scissors);
else if (ctx->fb_state.width && ctx->fb_state.height) {
VkRect2D fb_scissor = {};
fb_scissor.extent.width = ctx->fb_state.width;
fb_scissor.extent.height = ctx->fb_state.height;
vkCmdSetScissor(batch->cmdbuf, 0, 1, &fb_scissor);
}
if (line_width_needed(reduced_prim, rast_state->hw_state.polygon_mode)) {
if (screen->feats.wideLines || ctx->line_width == 1.0f)
vkCmdSetLineWidth(batch->cmdbuf, ctx->line_width);
else
debug_printf("BUG: wide lines not supported, needs fallback!");
}
vkCmdSetStencilReference(batch->cmdbuf, VK_STENCIL_FACE_FRONT_BIT, ctx->stencil_ref.ref_value[0]);
vkCmdSetStencilReference(batch->cmdbuf, VK_STENCIL_FACE_BACK_BIT, ctx->stencil_ref.ref_value[1]);
if (depth_bias)
vkCmdSetDepthBias(batch->cmdbuf, rast_state->offset_units, rast_state->offset_clamp, rast_state->offset_scale);
else
vkCmdSetDepthBias(batch->cmdbuf, 0.0f, 0.0f, 0.0f);
if (ctx->gfx_pipeline_state.blend_state->need_blend_constants)
vkCmdSetBlendConstants(batch->cmdbuf, ctx->blend_constants);
if (num_wds > 0) {
for (int i = 0; i < num_wds; ++i)
wds[i].dstSet = desc_set;
vkUpdateDescriptorSets(screen->dev, num_wds, wds, 0, NULL);
}
vkCmdBindPipeline(batch->cmdbuf, VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
vkCmdBindDescriptorSets(batch->cmdbuf, VK_PIPELINE_BIND_POINT_GRAPHICS,
gfx_program->layout, 0, 1, &desc_set, 0, NULL);
zink_bind_vertex_buffers(batch, ctx);
if (dinfo->index_size > 0) {
assert(dinfo->index_size != 1);
VkIndexType index_type = dinfo->index_size == 2 ? VK_INDEX_TYPE_UINT16 : VK_INDEX_TYPE_UINT32;
struct zink_resource *res = zink_resource(index_buffer);
vkCmdBindIndexBuffer(batch->cmdbuf, res->buffer, index_offset, index_type);
zink_batch_reference_resoure(batch, res);
vkCmdDrawIndexed(batch->cmdbuf,
dinfo->count, dinfo->instance_count,
dinfo->start, dinfo->index_bias, dinfo->start_instance);
} else
vkCmdDraw(batch->cmdbuf, dinfo->count, dinfo->instance_count, dinfo->start, dinfo->start_instance);
if (dinfo->index_size > 0 && dinfo->has_user_indices)
pipe_resource_reference(&index_buffer, NULL);
}
static void
zink_flush(struct pipe_context *pctx,
struct pipe_fence_handle **pfence,
+4
View File
@@ -152,4 +152,8 @@ void
zink_blit(struct pipe_context *pctx,
const struct pipe_blit_info *info);
void
zink_draw_vbo(struct pipe_context *pctx,
const struct pipe_draw_info *dinfo);
#endif
+307
View File
@@ -0,0 +1,307 @@
#include "zink_compiler.h"
#include "zink_context.h"
#include "zink_program.h"
#include "zink_resource.h"
#include "zink_screen.h"
#include "zink_state.h"
#include "indices/u_primconvert.h"
#include "util/hash_table.h"
#include "util/u_debug.h"
#include "util/u_helpers.h"
#include "util/u_inlines.h"
#include "util/u_prim.h"
static VkDescriptorSet
allocate_descriptor_set(struct zink_screen *screen,
struct zink_batch *batch,
struct zink_gfx_program *prog)
{
assert(batch->descs_left >= prog->num_descriptors);
VkDescriptorSetAllocateInfo dsai;
memset((void *)&dsai, 0, sizeof(dsai));
dsai.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
dsai.pNext = NULL;
dsai.descriptorPool = batch->descpool;
dsai.descriptorSetCount = 1;
dsai.pSetLayouts = &prog->dsl;
VkDescriptorSet desc_set;
if (vkAllocateDescriptorSets(screen->dev, &dsai, &desc_set) != VK_SUCCESS) {
debug_printf("ZINK: failed to allocate descriptor set :/");
return VK_NULL_HANDLE;
}
batch->descs_left -= prog->num_descriptors;
return desc_set;
}
static void
zink_bind_vertex_buffers(struct zink_batch *batch, struct zink_context *ctx)
{
VkBuffer buffers[PIPE_MAX_ATTRIBS];
VkDeviceSize buffer_offsets[PIPE_MAX_ATTRIBS];
const struct zink_vertex_elements_state *elems = ctx->element_state;
for (unsigned i = 0; i < elems->hw_state.num_bindings; i++) {
struct pipe_vertex_buffer *vb = ctx->buffers + ctx->element_state->binding_map[i];
assert(vb && vb->buffer.resource);
struct zink_resource *res = zink_resource(vb->buffer.resource);
buffers[i] = res->buffer;
buffer_offsets[i] = vb->buffer_offset;
zink_batch_reference_resoure(batch, res);
}
if (elems->hw_state.num_bindings > 0)
vkCmdBindVertexBuffers(batch->cmdbuf, 0,
elems->hw_state.num_bindings,
buffers, buffer_offsets);
}
static struct zink_gfx_program *
get_gfx_program(struct zink_context *ctx)
{
if (ctx->dirty_program) {
struct hash_entry *entry = _mesa_hash_table_search(ctx->program_cache,
ctx->gfx_stages);
if (!entry) {
struct zink_gfx_program *prog;
prog = zink_create_gfx_program(zink_screen(ctx->base.screen),
ctx->gfx_stages);
entry = _mesa_hash_table_insert(ctx->program_cache, prog->stages, prog);
if (!entry)
return NULL;
}
ctx->curr_program = entry->data;
ctx->dirty_program = false;
}
assert(ctx->curr_program);
return ctx->curr_program;
}
static bool
line_width_needed(enum pipe_prim_type reduced_prim,
VkPolygonMode polygon_mode)
{
switch (reduced_prim) {
case PIPE_PRIM_POINTS:
return false;
case PIPE_PRIM_LINES:
return true;
case PIPE_PRIM_TRIANGLES:
return polygon_mode == VK_POLYGON_MODE_LINE;
default:
unreachable("unexpected reduced prim");
}
}
void
zink_draw_vbo(struct pipe_context *pctx,
const struct pipe_draw_info *dinfo)
{
struct zink_context *ctx = zink_context(pctx);
struct zink_screen *screen = zink_screen(pctx->screen);
struct zink_rasterizer_state *rast_state = ctx->rast_state;
if (dinfo->mode >= PIPE_PRIM_QUADS ||
dinfo->mode == PIPE_PRIM_LINE_LOOP ||
dinfo->index_size == 1) {
if (!u_trim_pipe_prim(dinfo->mode, (unsigned *)&dinfo->count))
return;
util_primconvert_save_rasterizer_state(ctx->primconvert, &rast_state->base);
util_primconvert_draw_vbo(ctx->primconvert, dinfo);
return;
}
struct zink_gfx_program *gfx_program = get_gfx_program(ctx);
if (!gfx_program)
return;
VkPipeline pipeline = zink_get_gfx_pipeline(screen, gfx_program,
&ctx->gfx_pipeline_state,
dinfo->mode);
enum pipe_prim_type reduced_prim = u_reduced_prim(dinfo->mode);
bool depth_bias = false;
switch (reduced_prim) {
case PIPE_PRIM_POINTS:
depth_bias = rast_state->offset_point;
break;
case PIPE_PRIM_LINES:
depth_bias = rast_state->offset_line;
break;
case PIPE_PRIM_TRIANGLES:
depth_bias = rast_state->offset_tri;
break;
default:
unreachable("unexpected reduced prim");
}
unsigned index_offset = 0;
struct pipe_resource *index_buffer = NULL;
if (dinfo->index_size > 0) {
if (dinfo->has_user_indices) {
if (!util_upload_index_buffer(pctx, dinfo, &index_buffer, &index_offset)) {
debug_printf("util_upload_index_buffer() failed\n");
return;
}
} else
index_buffer = dinfo->index.resource;
}
VkWriteDescriptorSet wds[PIPE_SHADER_TYPES * PIPE_MAX_CONSTANT_BUFFERS + PIPE_SHADER_TYPES * PIPE_MAX_SHADER_SAMPLER_VIEWS];
VkDescriptorBufferInfo buffer_infos[PIPE_SHADER_TYPES * PIPE_MAX_CONSTANT_BUFFERS];
VkDescriptorImageInfo image_infos[PIPE_SHADER_TYPES * PIPE_MAX_SHADER_SAMPLER_VIEWS];
int num_wds = 0, num_buffer_info = 0, num_image_info = 0;
struct zink_resource *transitions[PIPE_SHADER_TYPES * PIPE_MAX_SHADER_SAMPLER_VIEWS];
int num_transitions = 0;
for (int i = 0; i < ARRAY_SIZE(ctx->gfx_stages); i++) {
struct zink_shader *shader = ctx->gfx_stages[i];
if (!shader)
continue;
for (int j = 0; j < shader->num_bindings; j++) {
int index = shader->bindings[j].index;
if (shader->bindings[j].type == VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER) {
assert(ctx->ubos[i][index].buffer_size > 0);
assert(ctx->ubos[i][index].buffer_size <= screen->props.limits.maxUniformBufferRange);
assert(ctx->ubos[i][index].buffer);
struct zink_resource *res = zink_resource(ctx->ubos[i][index].buffer);
buffer_infos[num_buffer_info].buffer = res->buffer;
buffer_infos[num_buffer_info].offset = ctx->ubos[i][index].buffer_offset;
buffer_infos[num_buffer_info].range = ctx->ubos[i][index].buffer_size;
wds[num_wds].pBufferInfo = buffer_infos + num_buffer_info;
++num_buffer_info;
} else {
struct pipe_sampler_view *psampler_view = ctx->image_views[i][index];
assert(psampler_view);
struct zink_sampler_view *sampler_view = zink_sampler_view(psampler_view);
struct zink_resource *res = zink_resource(psampler_view->texture);
VkImageLayout layout = res->layout;
if (layout != VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL &&
layout != VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL &&
layout != VK_IMAGE_LAYOUT_GENERAL) {
transitions[num_transitions++] = res;
layout = VK_IMAGE_LAYOUT_GENERAL;
}
image_infos[num_image_info].imageLayout = layout;
image_infos[num_image_info].imageView = sampler_view->image_view;
image_infos[num_image_info].sampler = ctx->samplers[i][index];
wds[num_wds].pImageInfo = image_infos + num_image_info;
++num_image_info;
}
wds[num_wds].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
wds[num_wds].pNext = NULL;
wds[num_wds].dstBinding = shader->bindings[j].binding;
wds[num_wds].dstArrayElement = 0;
wds[num_wds].descriptorCount = 1;
wds[num_wds].descriptorType = shader->bindings[j].type;
++num_wds;
}
}
struct zink_batch *batch;
if (num_transitions > 0) {
batch = zink_batch_no_rp(ctx);
for (int i = 0; i < num_transitions; ++i)
zink_resource_barrier(batch->cmdbuf, transitions[i],
transitions[i]->aspect,
VK_IMAGE_LAYOUT_GENERAL);
}
batch = zink_batch_rp(ctx);
if (batch->descs_left < gfx_program->num_descriptors) {
ctx->base.flush(&ctx->base, NULL, 0);
batch = zink_batch_rp(ctx);
assert(batch->descs_left >= gfx_program->num_descriptors);
}
VkDescriptorSet desc_set = allocate_descriptor_set(screen, batch,
gfx_program);
assert(desc_set != VK_NULL_HANDLE);
for (int i = 0; i < ARRAY_SIZE(ctx->gfx_stages); i++) {
struct zink_shader *shader = ctx->gfx_stages[i];
if (!shader)
continue;
for (int j = 0; j < shader->num_bindings; j++) {
int index = shader->bindings[j].index;
if (shader->bindings[j].type == VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER) {
struct zink_resource *res = zink_resource(ctx->ubos[i][index].buffer);
zink_batch_reference_resoure(batch, res);
} else {
struct zink_sampler_view *sampler_view = zink_sampler_view(ctx->image_views[i][index]);
zink_batch_reference_sampler_view(batch, sampler_view);
}
}
}
vkCmdSetViewport(batch->cmdbuf, 0, ctx->num_viewports, ctx->viewports);
if (ctx->rast_state->base.scissor)
vkCmdSetScissor(batch->cmdbuf, 0, ctx->num_viewports, ctx->scissors);
else if (ctx->fb_state.width && ctx->fb_state.height) {
VkRect2D fb_scissor = {};
fb_scissor.extent.width = ctx->fb_state.width;
fb_scissor.extent.height = ctx->fb_state.height;
vkCmdSetScissor(batch->cmdbuf, 0, 1, &fb_scissor);
}
if (line_width_needed(reduced_prim, rast_state->hw_state.polygon_mode)) {
if (screen->feats.wideLines || ctx->line_width == 1.0f)
vkCmdSetLineWidth(batch->cmdbuf, ctx->line_width);
else
debug_printf("BUG: wide lines not supported, needs fallback!");
}
vkCmdSetStencilReference(batch->cmdbuf, VK_STENCIL_FACE_FRONT_BIT, ctx->stencil_ref.ref_value[0]);
vkCmdSetStencilReference(batch->cmdbuf, VK_STENCIL_FACE_BACK_BIT, ctx->stencil_ref.ref_value[1]);
if (depth_bias)
vkCmdSetDepthBias(batch->cmdbuf, rast_state->offset_units, rast_state->offset_clamp, rast_state->offset_scale);
else
vkCmdSetDepthBias(batch->cmdbuf, 0.0f, 0.0f, 0.0f);
if (ctx->gfx_pipeline_state.blend_state->need_blend_constants)
vkCmdSetBlendConstants(batch->cmdbuf, ctx->blend_constants);
if (num_wds > 0) {
for (int i = 0; i < num_wds; ++i)
wds[i].dstSet = desc_set;
vkUpdateDescriptorSets(screen->dev, num_wds, wds, 0, NULL);
}
vkCmdBindPipeline(batch->cmdbuf, VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
vkCmdBindDescriptorSets(batch->cmdbuf, VK_PIPELINE_BIND_POINT_GRAPHICS,
gfx_program->layout, 0, 1, &desc_set, 0, NULL);
zink_bind_vertex_buffers(batch, ctx);
if (dinfo->index_size > 0) {
assert(dinfo->index_size != 1);
VkIndexType index_type = dinfo->index_size == 2 ? VK_INDEX_TYPE_UINT16 : VK_INDEX_TYPE_UINT32;
struct zink_resource *res = zink_resource(index_buffer);
vkCmdBindIndexBuffer(batch->cmdbuf, res->buffer, index_offset, index_type);
zink_batch_reference_resoure(batch, res);
vkCmdDrawIndexed(batch->cmdbuf,
dinfo->count, dinfo->instance_count,
dinfo->start, dinfo->index_bias, dinfo->start_instance);
} else
vkCmdDraw(batch->cmdbuf, dinfo->count, dinfo->instance_count, dinfo->start, dinfo->start_instance);
if (dinfo->index_size > 0 && dinfo->has_user_indices)
pipe_resource_reference(&index_buffer, NULL);
}