docs/GL3: consolidate FBO extensions into one ARB
This commit is contained in:
+1
-3
@@ -21,12 +21,10 @@ Float textures, renderbuffers (GL_ARB_texture_float) DONE (i965, r300, r600)
|
||||
GL_EXT_packed_float DONE (i965, r600)
|
||||
GL_EXT_texture_shared_exponent DONE (i965, r600, swrast)
|
||||
Float depth buffers (GL_ARB_depth_buffer_float) DONE (i965, r600)
|
||||
Framebuffer objects (GL_EXT_framebuffer_object) DONE (i965, r300, r600, swrast)
|
||||
Framebuffer objects (GL_ARB_framebuffer_object) DONE (i965, r300, r600, swrast)
|
||||
Half-float DONE
|
||||
Multisample blit DONE
|
||||
Non-normalized Integer texture/framebuffer formats ~50% done
|
||||
1D/2D Texture arrays DONE
|
||||
Packed depth/stencil formats DONE
|
||||
Per-buffer blend and masks (GL_EXT_draw_buffers2) DONE (i965, r600, swrast)
|
||||
GL_EXT_texture_compression_rgtc DONE (i965, r300, r600, swrast)
|
||||
Red and red/green texture formats DONE (i965, swrast, gallium)
|
||||
|
||||
Reference in New Issue
Block a user