glsl: Fix pi/2 constant in acos built-in function
In single precision, 1.5707963 becomes 1.5707962513 which is too small. However, 1.5707964 becomes 1.5707963705 which is just right. The value 1.5707964 is already used in asin.ir. NOTE: This is a candidate for stable release branches. Signed-off-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Olivier Galibert <galibert@pobox.com> Reviewed-by: Paul Berry <stereotype441@gmail.com>
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@@ -4,26 +4,26 @@
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(declare (in) float x))
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((declare () float s)
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(call asin (var_ref s) ((var_ref x)))
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(return (expression float - (constant float (1.5707963)) (var_ref s)))))
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(return (expression float - (constant float (1.5707964)) (var_ref s)))))
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(signature vec2
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(parameters
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(declare (in) vec2 x))
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((declare () vec2 s)
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(call asin (var_ref s) ((var_ref x)))
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(return (expression vec2 - (constant float (1.5707963)) (var_ref s)))))
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(return (expression vec2 - (constant float (1.5707964)) (var_ref s)))))
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(signature vec3
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(parameters
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(declare (in) vec3 x))
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((declare () vec3 s)
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(call asin (var_ref s) ((var_ref x)))
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(return (expression vec3 - (constant float (1.5707963)) (var_ref s)))))
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(return (expression vec3 - (constant float (1.5707964)) (var_ref s)))))
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(signature vec4
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(parameters
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(declare (in) vec4 x))
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((declare () vec4 s)
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(call asin (var_ref s) ((var_ref x)))
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(return (expression vec4 - (constant float (1.5707963)) (var_ref s)))))
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(return (expression vec4 - (constant float (1.5707964)) (var_ref s)))))
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))
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