ac/nir: extract shader_info->fs.can_discard from NIR shader info

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
This commit is contained in:
Nicolai Hähnle
2017-06-24 18:38:38 +02:00
parent 41d4016e06
commit 4ba201ee36
+2 -2
View File
@@ -3627,7 +3627,6 @@ static void emit_discard_if(struct nir_to_llvm_context *ctx,
const nir_intrinsic_instr *instr)
{
LLVMValueRef cond;
ctx->shader_info->fs.can_discard = true;
cond = LLVMBuildICmp(ctx->builder, LLVMIntNE,
get_src(ctx->nir, instr->src[0]),
@@ -4086,7 +4085,6 @@ static void visit_intrinsic(struct ac_nir_context *ctx,
result = visit_image_size(ctx, instr);
break;
case nir_intrinsic_discard:
ctx->nctx->shader_info->fs.can_discard = true;
ac_build_intrinsic(&ctx->ac, "llvm.AMDGPU.kilp",
LLVMVoidTypeInContext(ctx->ac.context),
NULL, 0, AC_FUNC_ATTR_LEGACY);
@@ -6234,6 +6232,8 @@ LLVMModuleRef ac_translate_nir_to_llvm(LLVMTargetMachineRef tm,
ctx.shader_info->vs.vgpr_comp_cnt =
MAX2(3, ctx.shader_info->vs.vgpr_comp_cnt);
}
} else if (nir->stage == MESA_SHADER_FRAGMENT) {
shader_info->fs.can_discard = nir->info.fs.uses_discard;
}
ac_setup_rings(&ctx);