radeonsi: don't update dependent states if it has no effect (v2)

This and the previous clip_regs commit decrease IB sizes and the number of
si_update_shaders invocations as follows:

                 IB size   si_update_shaders calls
Borderlands 2      -10%            -27%
Deus Ex: MD         -5%            -11%
Talos Principle     -8%            -30%

v2: always dirty cb_render_state in set_framebuffer_state

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
This commit is contained in:
Marek Olšák
2017-06-05 02:00:52 +02:00
parent f804e0672e
commit 4b8d0c2b1d
3 changed files with 76 additions and 12 deletions
+56 -7
View File
@@ -603,9 +603,27 @@ static void *si_create_blend_state(struct pipe_context *ctx,
static void si_bind_blend_state(struct pipe_context *ctx, void *state)
{
struct si_context *sctx = (struct si_context *)ctx;
si_pm4_bind_state(sctx, blend, (struct si_state_blend *)state);
si_mark_atom_dirty(sctx, &sctx->cb_render_state);
sctx->do_update_shaders = true;
struct si_state_blend *old_blend = sctx->queued.named.blend;
struct si_state_blend *blend = (struct si_state_blend *)state;
if (!state)
return;
if (!old_blend ||
old_blend->cb_target_mask != blend->cb_target_mask ||
old_blend->dual_src_blend != blend->dual_src_blend)
si_mark_atom_dirty(sctx, &sctx->cb_render_state);
si_pm4_bind_state(sctx, blend, state);
if (!old_blend ||
old_blend->cb_target_mask != blend->cb_target_mask ||
old_blend->alpha_to_coverage != blend->alpha_to_coverage ||
old_blend->alpha_to_one != blend->alpha_to_one ||
old_blend->dual_src_blend != blend->dual_src_blend ||
old_blend->blend_enable_4bit != blend->blend_enable_4bit ||
old_blend->need_src_alpha_4bit != blend->need_src_alpha_4bit)
sctx->do_update_shaders = true;
}
static void si_delete_blend_state(struct pipe_context *ctx, void *state)
@@ -921,10 +939,27 @@ static void si_bind_rs_state(struct pipe_context *ctx, void *state)
si_pm4_bind_state(sctx, rasterizer, rs);
si_update_poly_offset_state(sctx);
si_mark_atom_dirty(sctx, &sctx->clip_regs);
if (!old_rs ||
old_rs->clip_plane_enable != rs->clip_plane_enable ||
old_rs->pa_cl_clip_cntl != rs->pa_cl_clip_cntl)
si_mark_atom_dirty(sctx, &sctx->clip_regs);
sctx->ia_multi_vgt_param_key.u.line_stipple_enabled =
rs->line_stipple_enable;
sctx->do_update_shaders = true;
if (!old_rs ||
old_rs->clip_plane_enable != rs->clip_plane_enable ||
old_rs->rasterizer_discard != rs->rasterizer_discard ||
old_rs->sprite_coord_enable != rs->sprite_coord_enable ||
old_rs->flatshade != rs->flatshade ||
old_rs->two_side != rs->two_side ||
old_rs->multisample_enable != rs->multisample_enable ||
old_rs->poly_stipple_enable != rs->poly_stipple_enable ||
old_rs->poly_smooth != rs->poly_smooth ||
old_rs->line_smooth != rs->line_smooth ||
old_rs->clamp_fragment_color != rs->clamp_fragment_color ||
old_rs->force_persample_interp != rs->force_persample_interp)
sctx->do_update_shaders = true;
}
static void si_delete_rs_state(struct pipe_context *ctx, void *state)
@@ -1062,6 +1097,7 @@ static void *si_create_dsa_state(struct pipe_context *ctx,
static void si_bind_dsa_state(struct pipe_context *ctx, void *state)
{
struct si_context *sctx = (struct si_context *)ctx;
struct si_state_dsa *old_dsa = sctx->queued.named.dsa;
struct si_state_dsa *dsa = state;
if (!state)
@@ -1074,7 +1110,9 @@ static void si_bind_dsa_state(struct pipe_context *ctx, void *state)
sctx->stencil_ref.dsa_part = dsa->stencil_ref;
si_mark_atom_dirty(sctx, &sctx->stencil_ref.atom);
}
sctx->do_update_shaders = true;
if (!old_dsa || old_dsa->alpha_func != dsa->alpha_func)
sctx->do_update_shaders = true;
}
static void si_delete_dsa_state(struct pipe_context *ctx, void *state)
@@ -3693,6 +3731,9 @@ static void *si_create_vertex_elements(struct pipe_context *ctx,
return NULL;
}
if (elements[i].instance_divisor)
v->uses_instance_divisors = true;
if (!used[vbo_index]) {
v->first_vb_use_mask |= 1 << i;
used[vbo_index] = true;
@@ -3806,11 +3847,19 @@ static void *si_create_vertex_elements(struct pipe_context *ctx,
static void si_bind_vertex_elements(struct pipe_context *ctx, void *state)
{
struct si_context *sctx = (struct si_context *)ctx;
struct si_vertex_element *old = sctx->vertex_elements;
struct si_vertex_element *v = (struct si_vertex_element*)state;
sctx->vertex_elements = v;
sctx->vertex_buffers_dirty = true;
sctx->do_update_shaders = true;
if (v &&
(!old ||
old->count != v->count ||
old->uses_instance_divisors != v->uses_instance_divisors ||
v->uses_instance_divisors || /* we don't check which divisors changed */
memcmp(old->fix_fetch, v->fix_fetch, sizeof(v->fix_fetch[0]) * v->count)))
sctx->do_update_shaders = true;
}
static void si_delete_vertex_element(struct pipe_context *ctx, void *state)
+1
View File
@@ -109,6 +109,7 @@ struct si_vertex_element
uint32_t rsrc_word3[SI_MAX_ATTRIBS];
uint32_t format_size[SI_MAX_ATTRIBS];
struct pipe_vertex_element elements[SI_MAX_ATTRIBS];
bool uses_instance_divisors;
};
union si_state {
@@ -2314,18 +2314,25 @@ static void si_bind_tes_shader(struct pipe_context *ctx, void *state)
static void si_bind_ps_shader(struct pipe_context *ctx, void *state)
{
struct si_context *sctx = (struct si_context *)ctx;
struct si_shader_selector *old_sel = sctx->ps_shader.cso;
struct si_shader_selector *sel = state;
/* skip if supplied shader is one already in use */
if (sctx->ps_shader.cso == sel)
if (old_sel == sel)
return;
sctx->ps_shader.cso = sel;
sctx->ps_shader.current = sel ? sel->first_variant : NULL;
sctx->do_update_shaders = true;
if (sel && sctx->ia_multi_vgt_param_key.u.uses_tess)
si_update_tess_uses_prim_id(sctx);
si_mark_atom_dirty(sctx, &sctx->cb_render_state);
if (sel) {
if (sctx->ia_multi_vgt_param_key.u.uses_tess)
si_update_tess_uses_prim_id(sctx);
if (!old_sel ||
old_sel->info.colors_written != sel->info.colors_written)
si_mark_atom_dirty(sctx, &sctx->cb_render_state);
}
si_set_active_descriptors_for_shader(sctx, sel);
}
@@ -3088,6 +3095,9 @@ bool si_update_shaders(struct si_context *sctx)
struct si_state_rasterizer *rs = sctx->queued.named.rasterizer;
struct si_shader *old_vs = si_get_vs_state(sctx);
bool old_clip_disable = old_vs ? old_vs->key.opt.hw_vs.clip_disable : false;
struct si_shader *old_ps = sctx->ps_shader.current;
unsigned old_spi_shader_col_format =
old_ps ? old_ps->key.part.ps.epilog.spi_shader_col_format : 0;
int r;
compiler_state.tm = sctx->tm;
@@ -3212,7 +3222,11 @@ bool si_update_shaders(struct si_context *sctx)
si_mark_atom_dirty(sctx, &sctx->spi_map);
}
if (sctx->screen->b.rbplus_allowed && si_pm4_state_changed(sctx, ps))
if (sctx->screen->b.rbplus_allowed &&
si_pm4_state_changed(sctx, ps) &&
(!old_ps ||
old_spi_shader_col_format !=
sctx->ps_shader.current->key.part.ps.epilog.spi_shader_col_format))
si_mark_atom_dirty(sctx, &sctx->cb_render_state);
if (sctx->ps_db_shader_control != db_shader_control) {