free shProg->Attributes in _mesa_free_shader_program_data()
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@@ -119,6 +119,11 @@ _mesa_free_shader_program_data(GLcontext *ctx,
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_mesa_clear_shader_program_data(ctx, shProg);
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if (shProg->Attributes) {
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_mesa_free_parameter_list(shProg->Attributes);
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shProg->Attributes = NULL;
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}
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/* detach shaders */
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for (i = 0; i < shProg->NumShaders; i++) {
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_mesa_reference_shader(ctx, &shProg->Shaders[i], NULL);
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