zink: split gfx shader cache based on stages present

this makes the pool of progs in a given hash smaller and also minimizes
the hashing required for a given program

Reviewed-by: Hoe Hao Cheng <haochengho12907@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12532>
This commit is contained in:
Mike Blumenkrantz
2021-06-09 19:14:35 -04:00
parent 2d54e8da50
commit 4b5e26e678
4 changed files with 66 additions and 18 deletions
+1 -1
View File
@@ -1079,7 +1079,7 @@ zink_shader_free(struct zink_context *ctx, struct zink_shader *shader)
enum pipe_shader_type pstage = pipe_shader_type_from_mesa(shader->nir->info.stage);
assert(pstage < ZINK_SHADER_COUNT);
if (shader->nir->info.stage != MESA_SHADER_TESS_CTRL || !shader->is_generated)
_mesa_hash_table_remove_key(&ctx->program_cache, prog->shaders);
_mesa_hash_table_remove_key(&ctx->program_cache[prog->stages_present >> 2], prog->shaders);
prog->shaders[pstage] = NULL;
if (shader->nir->info.stage == MESA_SHADER_TESS_EVAL && shader->generated)
/* automatically destroy generated tcs shaders when tes is destroyed */
+2 -14
View File
@@ -125,7 +125,8 @@ zink_context_destroy(struct pipe_context *pctx)
u_upload_destroy(pctx->stream_uploader);
u_upload_destroy(pctx->const_uploader);
slab_destroy_child(&ctx->transfer_pool);
_mesa_hash_table_clear(&ctx->program_cache, NULL);
for (unsigned i = 0; i < ARRAY_SIZE(ctx->program_cache); i++)
_mesa_hash_table_clear(&ctx->program_cache[i], NULL);
_mesa_hash_table_clear(&ctx->compute_program_cache, NULL);
_mesa_hash_table_destroy(ctx->render_pass_cache, NULL);
slab_destroy_child(&ctx->transfer_pool_unsync);
@@ -2461,18 +2462,6 @@ zink_shader_stage(enum pipe_shader_type type)
return stages[type];
}
static uint32_t
hash_gfx_program(const void *key)
{
return _mesa_hash_data(key, sizeof(struct zink_shader *) * (ZINK_SHADER_COUNT));
}
static bool
equals_gfx_program(const void *a, const void *b)
{
return memcmp(a, b, sizeof(struct zink_shader *) * (ZINK_SHADER_COUNT)) == 0;
}
static void
zink_flush(struct pipe_context *pctx,
struct pipe_fence_handle **pfence,
@@ -3526,7 +3515,6 @@ zink_context_create(struct pipe_screen *pscreen, void *priv, unsigned flags)
if (!ctx->blitter)
goto fail;
_mesa_hash_table_init(&ctx->program_cache, ctx, hash_gfx_program, equals_gfx_program);
_mesa_hash_table_init(&ctx->compute_program_cache, ctx, _mesa_hash_pointer, _mesa_key_pointer_equal);
ctx->render_pass_cache = _mesa_hash_table_create(NULL,
hash_render_pass_state,
+4 -1
View File
@@ -203,7 +203,10 @@ struct zink_context {
bool shader_reads_basevertex;
struct zink_gfx_pipeline_state gfx_pipeline_state;
enum pipe_prim_type gfx_prim_mode;
struct hash_table program_cache;
/* there are 5 gfx stages, but VS and FS are assumed to be always present,
* thus only 3 stages need to be considered, giving 2^3 = 8 program caches.
*/
struct hash_table program_cache[8];
struct zink_gfx_program *curr_program;
struct zink_descriptor_data *dd;
+59 -2
View File
@@ -203,13 +203,13 @@ update_gfx_program(struct zink_context *ctx)
unsigned bits = u_bit_consecutive(PIPE_SHADER_VERTEX, 5);
if (ctx->dirty_shader_stages & bits) {
struct zink_gfx_program *prog = NULL;
struct hash_entry *entry = _mesa_hash_table_search(&ctx->program_cache,
struct hash_entry *entry = _mesa_hash_table_search(&ctx->program_cache[ctx->shader_stages >> 2],
ctx->gfx_stages);
if (entry)
zink_update_gfx_program(ctx, (struct zink_gfx_program*)entry->data);
else {
prog = zink_create_gfx_program(ctx, ctx->gfx_stages);
entry = _mesa_hash_table_insert(&ctx->program_cache, prog->shaders, prog);
entry = _mesa_hash_table_insert(&ctx->program_cache[ctx->shader_stages >> 2], prog->shaders, prog);
}
prog = (struct zink_gfx_program*)(entry ? entry->data : NULL);
if (prog && prog != ctx->curr_program) {
@@ -874,6 +874,54 @@ zink_invalid_launch_grid(struct pipe_context *pctx, const struct pipe_grid_info
unreachable("compute shader not bound");
}
template <unsigned STAGE_MASK>
static uint32_t
hash_gfx_program(const void *key)
{
const void **shaders = (const void**)key;
uint32_t base_hash = _mesa_hash_data(key, sizeof(void*) * 2);
uint32_t gs_hash = _mesa_hash_data(key, sizeof(void*) * 3);
if (STAGE_MASK == 0) //VS+FS
return base_hash;
if (STAGE_MASK == 1) //VS+GS+FS
return gs_hash;
/*VS+TCS+FS isn't a thing */
/*VS+TCS+GS+FS isn't a thing */
if (STAGE_MASK == 4) //VS+TES+FS
return XXH32(&shaders[PIPE_SHADER_TESS_EVAL], sizeof(void*), base_hash);
if (STAGE_MASK == 5) //VS+TES+GS+FS
return XXH32(&shaders[PIPE_SHADER_TESS_EVAL], sizeof(void*), gs_hash);
if (STAGE_MASK == 6) //VS+TCS+TES+FS
return XXH32(&shaders[PIPE_SHADER_TESS_CTRL], sizeof(void*) * 2, base_hash);
/* all stages */
return _mesa_hash_data(key, sizeof(void*) * ZINK_SHADER_COUNT);
}
template <unsigned STAGE_MASK>
static bool
equals_gfx_program(const void *a, const void *b)
{
const void **sa = (const void**)a;
const void **sb = (const void**)b;
if (STAGE_MASK == 0) //VS+FS
return !memcmp(a, b, sizeof(void*) * 2);
if (STAGE_MASK == 1) //VS+GS+FS
return !memcmp(a, b, sizeof(void*) * 3);
/*VS+TCS+FS isn't a thing */
/*VS+TCS+GS+FS isn't a thing */
if (STAGE_MASK == 4) //VS+TES+FS
return sa[PIPE_SHADER_TESS_EVAL] == sb[PIPE_SHADER_TESS_EVAL] && !memcmp(a, b, sizeof(void*) * 2);
if (STAGE_MASK == 5) //VS+TES+GS+FS
return sa[PIPE_SHADER_TESS_EVAL] == sb[PIPE_SHADER_TESS_EVAL] && !memcmp(a, b, sizeof(void*) * 3);
if (STAGE_MASK == 6) //VS+TCS+TES+FS
return !memcmp(&sa[PIPE_SHADER_TESS_CTRL], &sb[PIPE_SHADER_TESS_CTRL], sizeof(void*) * 2) &&
!memcmp(a, b, sizeof(void*) * 2);
/* all stages */
return !memcmp(a, b, sizeof(void*) * ZINK_SHADER_COUNT);
}
extern "C"
void
zink_init_draw_functions(struct zink_context *ctx, struct zink_screen *screen)
@@ -888,6 +936,15 @@ zink_init_draw_functions(struct zink_context *ctx, struct zink_screen *screen)
* initialization of callbacks in upper layers (such as u_threaded_context).
*/
ctx->base.draw_vbo = zink_invalid_draw_vbo;
_mesa_hash_table_init(&ctx->program_cache[0], ctx, hash_gfx_program<0>, equals_gfx_program<0>);
_mesa_hash_table_init(&ctx->program_cache[1], ctx, hash_gfx_program<1>, equals_gfx_program<1>);
_mesa_hash_table_init(&ctx->program_cache[2], ctx, hash_gfx_program<2>, equals_gfx_program<2>);
_mesa_hash_table_init(&ctx->program_cache[3], ctx, hash_gfx_program<3>, equals_gfx_program<3>);
_mesa_hash_table_init(&ctx->program_cache[4], ctx, hash_gfx_program<4>, equals_gfx_program<4>);
_mesa_hash_table_init(&ctx->program_cache[5], ctx, hash_gfx_program<5>, equals_gfx_program<5>);
_mesa_hash_table_init(&ctx->program_cache[6], ctx, hash_gfx_program<6>, equals_gfx_program<6>);
_mesa_hash_table_init(&ctx->program_cache[7], ctx, hash_gfx_program<7>, equals_gfx_program<7>);
}
void