nir: Add NIR_TRUE and NIR_FALSE constants and use them for boolean immediates
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
This commit is contained in:
@@ -40,6 +40,9 @@
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extern "C" {
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#endif
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#define NIR_FALSE 0u
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#define NIR_TRUE (~0u)
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struct nir_function_overload;
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struct nir_function;
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@@ -352,13 +352,24 @@ get_deref_tail(nir_deref *deref)
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/* helper for reg_const_load which emits a single instruction */
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static void
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reg_const_load_single_instr(nir_reg_dest reg, nir_constant *constant,
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enum glsl_base_type base_type,
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unsigned num_components, unsigned offset,
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nir_function_impl *impl, void *mem_ctx)
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{
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nir_load_const_instr *instr = nir_load_const_instr_create(mem_ctx);
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instr->num_components = num_components;
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for (unsigned i = 0; i < num_components; i++) {
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instr->value.u[i] = constant->value.u[i + offset];
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switch (base_type) {
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case GLSL_TYPE_FLOAT:
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case GLSL_TYPE_INT:
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case GLSL_TYPE_UINT:
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instr->value.u[i] = constant->value.u[i + offset];
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break;
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case GLSL_TYPE_BOOL:
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instr->value.u[i] = constant->value.u[i + offset] ?
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NIR_TRUE : NIR_FALSE;
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break;
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}
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}
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instr->dest.reg = reg;
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instr->dest.reg.base_offset += offset;
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@@ -376,20 +387,21 @@ reg_const_load(nir_reg_dest reg, nir_constant *constant,
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const struct glsl_type *subtype;
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unsigned subtype_size;
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switch (glsl_get_base_type(type)) {
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enum glsl_base_type base_type = glsl_get_base_type(type);
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switch (base_type) {
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case GLSL_TYPE_FLOAT:
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case GLSL_TYPE_INT:
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case GLSL_TYPE_UINT:
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case GLSL_TYPE_BOOL:
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if (glsl_type_is_matrix(type)) {
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for (unsigned i = 0; i < glsl_get_matrix_columns(type); i++) {
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reg_const_load_single_instr(reg, constant,
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reg_const_load_single_instr(reg, constant, base_type,
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glsl_get_vector_elements(type),
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i * glsl_get_vector_elements(type),
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impl, mem_ctx);
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}
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} else {
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reg_const_load_single_instr(reg, constant,
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reg_const_load_single_instr(reg, constant, base_type,
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glsl_get_vector_elements(type), 0,
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impl, mem_ctx);
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}
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