i915: Correct and make use of the defines for 32-bit depth texture modes.
Previously, S8_Z24 depth textures would always be treated as intensity. Fixes piglit depth-tex-modes.
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@@ -626,9 +626,9 @@
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#define MT_32BIT_AWVU2101010 (0xA<<3)
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#define MT_32BIT_GR1616 (0xB<<3)
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#define MT_32BIT_VU1616 (0xC<<3)
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#define MT_32BIT_xI824 (0xD<<3)
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#define MT_32BIT_xA824 (0xE<<3)
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#define MT_32BIT_xL824 (0xF<<3)
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#define MT_32BIT_x8I24 (0xD<<3)
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#define MT_32BIT_x8L24 (0xE<<3)
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#define MT_32BIT_x8A24 (0xF<<3)
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#define MT_422_YCRCB_SWAPY (0<<3) /* SURFACE_422 */
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#define MT_422_YCRCB_NORMAL (1<<3)
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#define MT_422_YCRCB_SWAPUV (2<<3)
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@@ -82,7 +82,12 @@ translate_texture_format(gl_format mesa_format, GLuint internal_format,
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case MESA_FORMAT_RGBA_DXT5:
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return (MAPSURF_COMPRESSED | MT_COMPRESS_DXT4_5);
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case MESA_FORMAT_S8_Z24:
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return (MAPSURF_32BIT | MT_32BIT_xI824);
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if (DepthMode == GL_ALPHA)
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return (MAPSURF_32BIT | MT_32BIT_x8A24);
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else if (DepthMode == GL_INTENSITY)
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return (MAPSURF_32BIT | MT_32BIT_x8I24);
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else
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return (MAPSURF_32BIT | MT_32BIT_x8L24);
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default:
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fprintf(stderr, "%s: bad image format %x\n", __FUNCTION__, mesa_format);
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abort();
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