mesa: Make get_uniform available outside compilation unit
Also rename to _mesa_get_uniform. Signed-off-by: Ian Romanick <ian.d.romanick@intel.com> Tested-by: Tom Stellard <thomas.stellard@amd.com>
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@@ -370,9 +370,9 @@ split_location_offset(GLint *location, GLint *offset)
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/**
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* Called via glGetUniform[fiui]v() to get the current value of a uniform.
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*/
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static void
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get_uniform(struct gl_context *ctx, GLuint program, GLint location,
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GLsizei bufSize, GLenum returnType, GLvoid *paramsOut)
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void
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_mesa_get_uniform(struct gl_context *ctx, GLuint program, GLint location,
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GLsizei bufSize, GLenum returnType, GLvoid *paramsOut)
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{
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struct gl_shader_program *shProg =
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_mesa_lookup_shader_program_err(ctx, program, "glGetUniformfv");
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@@ -1344,7 +1344,7 @@ _mesa_GetnUniformfvARB(GLhandleARB program, GLint location,
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GLsizei bufSize, GLfloat *params)
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{
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GET_CURRENT_CONTEXT(ctx);
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get_uniform(ctx, program, location, bufSize, GL_FLOAT, params);
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_mesa_get_uniform(ctx, program, location, bufSize, GL_FLOAT, params);
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}
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void GLAPIENTRY
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@@ -1359,7 +1359,7 @@ _mesa_GetnUniformivARB(GLhandleARB program, GLint location,
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GLsizei bufSize, GLint *params)
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{
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GET_CURRENT_CONTEXT(ctx);
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get_uniform(ctx, program, location, bufSize, GL_INT, params);
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_mesa_get_uniform(ctx, program, location, bufSize, GL_INT, params);
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}
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void GLAPIENTRY
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@@ -1375,7 +1375,7 @@ _mesa_GetnUniformuivARB(GLhandleARB program, GLint location,
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GLsizei bufSize, GLuint *params)
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{
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GET_CURRENT_CONTEXT(ctx);
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get_uniform(ctx, program, location, bufSize, GL_UNSIGNED_INT, params);
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_mesa_get_uniform(ctx, program, location, bufSize, GL_UNSIGNED_INT, params);
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}
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void GLAPIENTRY
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@@ -1398,7 +1398,7 @@ _mesa_GetnUniformdvARB(GLhandleARB program, GLint location,
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(void) params;
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/*
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get_uniform(ctx, program, location, bufSize, GL_DOUBLE, params);
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_mesa_get_uniform(ctx, program, location, bufSize, GL_DOUBLE, params);
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*/
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_mesa_error(ctx, GL_INVALID_OPERATION, "glGetUniformdvARB"
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"(GL_ARB_gpu_shader_fp64 not implemented)");
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@@ -184,6 +184,10 @@ _mesa_uniform_matrix(struct gl_context *ctx, struct gl_shader_program *shProg,
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GLint location, GLsizei count,
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GLboolean transpose, const GLfloat *values);
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void
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_mesa_get_uniform(struct gl_context *ctx, GLuint program, GLint location,
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GLsizei bufSize, GLenum returnType, GLvoid *paramsOut);
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extern void
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_mesa_update_shader_textures_used(struct gl_program *prog);
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