gm107/ir: don't do indirect frag shader inputs on GM107
Apparently the IPA op decided to stop working with offsets. Need to figure out if we need to do an AL2P situation or something similar. For now just turn it back off. Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
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@@ -298,6 +298,7 @@ nvc0_screen_get_shader_param(struct pipe_screen *pscreen, unsigned shader,
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case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
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return shader != PIPE_SHADER_FRAGMENT;
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case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
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return shader != PIPE_SHADER_FRAGMENT || class_3d < GM107_3D_CLASS;
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case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
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case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
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return 1;
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