agx: report sampler state count
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36127>
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@@ -1182,6 +1182,8 @@ agx_emit_image_load(agx_builder *b, agx_index dst, nir_intrinsic_instr *intr)
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I->mask = agx_expand_tex_to(b, &intr->def, tmp, !sparse);
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b->shader->out->uses_txf = true;
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b->shader->out->sampler_state_count =
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MAX2(b->shader->out->sampler_state_count, 1);
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return NULL;
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}
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@@ -2347,6 +2349,8 @@ agx_emit_tex(agx_builder *b, nir_tex_instr *instr)
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if (instr->op == nir_texop_txf || instr->op == nir_texop_txf_ms) {
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I->op = AGX_OPCODE_TEXTURE_LOAD;
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b->shader->out->uses_txf = true;
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b->shader->out->sampler_state_count =
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MAX2(b->shader->out->sampler_state_count, 1);
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}
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/* Destination masking doesn't seem to work properly for gathers (because
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@@ -140,8 +140,8 @@ struct agx_shader_info {
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/* Uses txf and hence needs a txf sampler mapped */
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bool uses_txf;
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/* Number of texture state registers pushed by the preamble. */
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uint8_t texture_state_count;
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/* Number of texture/sampler state registers pushed by the preamble. */
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uint8_t texture_state_count, sampler_state_count;
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/* Number of 16-bit registers used by the main shader and preamble
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* respectively.
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