nir/print: print location names for (some) tess slots

these should be fine to print

Acked-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23752>
This commit is contained in:
Mike Blumenkrantz
2023-04-06 14:29:33 -04:00
committed by Marge Bot
parent 4c11fe8ae6
commit 4a783abd79
+5 -2
View File
@@ -695,6 +695,11 @@ get_location_str(unsigned location, gl_shader_stage stage,
return gl_varying_slot_name_for_stage(location, stage);
break;
case MESA_SHADER_TESS_CTRL:
case MESA_SHADER_TESS_EVAL:
if (location >= VARYING_SLOT_MAX)
break;
FALLTHROUGH;
case MESA_SHADER_TASK:
case MESA_SHADER_MESH:
case MESA_SHADER_GEOMETRY:
@@ -709,8 +714,6 @@ get_location_str(unsigned location, gl_shader_stage stage,
return gl_frag_result_name(location);
break;
case MESA_SHADER_TESS_CTRL:
case MESA_SHADER_TESS_EVAL:
case MESA_SHADER_COMPUTE:
case MESA_SHADER_KERNEL:
default: