nir/print: print location names for (some) tess slots
these should be fine to print Acked-by: Caio Oliveira <caio.oliveira@intel.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23752>
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4a783abd79
@@ -695,6 +695,11 @@ get_location_str(unsigned location, gl_shader_stage stage,
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return gl_varying_slot_name_for_stage(location, stage);
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break;
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case MESA_SHADER_TESS_CTRL:
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case MESA_SHADER_TESS_EVAL:
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if (location >= VARYING_SLOT_MAX)
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break;
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FALLTHROUGH;
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case MESA_SHADER_TASK:
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case MESA_SHADER_MESH:
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case MESA_SHADER_GEOMETRY:
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@@ -709,8 +714,6 @@ get_location_str(unsigned location, gl_shader_stage stage,
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return gl_frag_result_name(location);
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break;
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case MESA_SHADER_TESS_CTRL:
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case MESA_SHADER_TESS_EVAL:
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case MESA_SHADER_COMPUTE:
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case MESA_SHADER_KERNEL:
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default:
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