ilo: make ilo_bind_sampler_states return void
So that it can be hooked up pipe_context::bind_sampler_states that is currently living on another branch.
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@@ -246,7 +246,7 @@ ilo_create_sampler_state(struct pipe_context *pipe,
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return sampler;
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}
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static bool
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static void
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ilo_bind_sampler_states(struct pipe_context *pipe, unsigned shader,
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unsigned start, unsigned count, void **samplers)
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{
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@@ -289,7 +289,22 @@ ilo_bind_sampler_states(struct pipe_context *pipe, unsigned shader,
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dst->count = count;
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}
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return changed;
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if (changed) {
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switch (shader) {
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case PIPE_SHADER_VERTEX:
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ilo->dirty |= ILO_DIRTY_SAMPLER_VS;
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break;
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case PIPE_SHADER_GEOMETRY:
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ilo->dirty |= ILO_DIRTY_SAMPLER_GS;
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break;
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case PIPE_SHADER_FRAGMENT:
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ilo->dirty |= ILO_DIRTY_SAMPLER_FS;
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break;
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case PIPE_SHADER_COMPUTE:
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ilo->dirty |= ILO_DIRTY_SAMPLER_CS;
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break;
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}
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}
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}
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static void
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@@ -299,9 +314,8 @@ ilo_bind_fragment_sampler_states(struct pipe_context *pipe,
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{
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struct ilo_context *ilo = ilo_context(pipe);
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if (ilo_bind_sampler_states(pipe, PIPE_SHADER_FRAGMENT,
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0, num_samplers, samplers))
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ilo->dirty |= ILO_DIRTY_SAMPLER_FS;
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ilo_bind_sampler_states(pipe, PIPE_SHADER_FRAGMENT,
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0, num_samplers, samplers);
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if (ilo->sampler[PIPE_SHADER_FRAGMENT].count > num_samplers) {
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ilo_bind_sampler_states(pipe, PIPE_SHADER_FRAGMENT, num_samplers,
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@@ -316,9 +330,8 @@ ilo_bind_vertex_sampler_states(struct pipe_context *pipe,
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{
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struct ilo_context *ilo = ilo_context(pipe);
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if (ilo_bind_sampler_states(pipe, PIPE_SHADER_VERTEX,
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0, num_samplers, samplers))
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ilo->dirty |= ILO_DIRTY_SAMPLER_VS;
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ilo_bind_sampler_states(pipe, PIPE_SHADER_VERTEX,
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0, num_samplers, samplers);
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if (ilo->sampler[PIPE_SHADER_VERTEX].count > num_samplers) {
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ilo_bind_sampler_states(pipe, PIPE_SHADER_VERTEX, num_samplers,
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@@ -333,9 +346,8 @@ ilo_bind_geometry_sampler_states(struct pipe_context *pipe,
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{
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struct ilo_context *ilo = ilo_context(pipe);
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if (ilo_bind_sampler_states(pipe, PIPE_SHADER_GEOMETRY,
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0, num_samplers, samplers))
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ilo->dirty |= ILO_DIRTY_SAMPLER_GS;
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ilo_bind_sampler_states(pipe, PIPE_SHADER_GEOMETRY,
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0, num_samplers, samplers);
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if (ilo->sampler[PIPE_SHADER_GEOMETRY].count > num_samplers) {
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ilo_bind_sampler_states(pipe, PIPE_SHADER_GEOMETRY, num_samplers,
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@@ -349,11 +361,8 @@ ilo_bind_compute_sampler_states(struct pipe_context *pipe,
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unsigned num_samplers,
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void **samplers)
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{
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struct ilo_context *ilo = ilo_context(pipe);
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if (ilo_bind_sampler_states(pipe, PIPE_SHADER_COMPUTE,
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start_slot, num_samplers, samplers))
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ilo->dirty |= ILO_DIRTY_SAMPLER_CS;
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ilo_bind_sampler_states(pipe, PIPE_SHADER_COMPUTE,
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start_slot, num_samplers, samplers);
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}
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static void
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