nv04: Fix build after the latest nouveau_class.h changes.
This commit is contained in:
@@ -31,26 +31,26 @@ static boolean
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nv04_init_hwctx(struct nv04_context *nv04)
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{
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// requires a valid handle
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// BEGIN_RING(fahrenheit, NV04_DX5_TEXTURED_TRIANGLE_NOTIFY, 1);
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// BEGIN_RING(fahrenheit, NV04_TEXTURED_TRIANGLE_NOTIFY, 1);
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// OUT_RING(0);
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BEGIN_RING(fahrenheit, NV04_DX5_TEXTURED_TRIANGLE_NOP, 1);
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BEGIN_RING(fahrenheit, NV04_TEXTURED_TRIANGLE_NOP, 1);
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OUT_RING(0);
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BEGIN_RING(fahrenheit, NV04_DX5_TEXTURED_TRIANGLE_CONTROL, 1);
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BEGIN_RING(fahrenheit, NV04_TEXTURED_TRIANGLE_CONTROL, 1);
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OUT_RING(0x40182800);
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// OUT_RING(1<<20/*no cull*/);
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BEGIN_RING(fahrenheit, NV04_DX5_TEXTURED_TRIANGLE_BLEND, 1);
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BEGIN_RING(fahrenheit, NV04_TEXTURED_TRIANGLE_BLEND, 1);
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// OUT_RING(0x24|(1<<6)|(1<<8));
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OUT_RING(0x120001a4);
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BEGIN_RING(fahrenheit, NV04_DX5_TEXTURED_TRIANGLE_FORMAT, 1);
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BEGIN_RING(fahrenheit, NV04_TEXTURED_TRIANGLE_FORMAT, 1);
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OUT_RING(0x332213a1);
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BEGIN_RING(fahrenheit, NV04_DX5_TEXTURED_TRIANGLE_FILTER, 1);
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BEGIN_RING(fahrenheit, NV04_TEXTURED_TRIANGLE_FILTER, 1);
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OUT_RING(0x11001010);
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BEGIN_RING(fahrenheit, NV04_DX5_TEXTURED_TRIANGLE_COLORKEY, 1);
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BEGIN_RING(fahrenheit, NV04_TEXTURED_TRIANGLE_COLORKEY, 1);
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OUT_RING(0x0);
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// BEGIN_RING(fahrenheit, NV04_DX5_TEXTURED_TRIANGLE_OFFSET, 1);
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// BEGIN_RING(fahrenheit, NV04_TEXTURED_TRIANGLE_OFFSET, 1);
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// OUT_RING(SCREEN_OFFSET);
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BEGIN_RING(fahrenheit, NV04_DX5_TEXTURED_TRIANGLE_FOGCOLOR, 1);
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BEGIN_RING(fahrenheit, NV04_TEXTURED_TRIANGLE_FOGCOLOR, 1);
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OUT_RING(0xff000000);
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@@ -4,7 +4,7 @@
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#define _(m,tf) \
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{ \
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PIPE_FORMAT_##m, \
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NV04_DX5_TEXTURED_TRIANGLE_FORMAT_COLOR_##tf, \
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NV04_TEXTURED_TRIANGLE_FORMAT_COLOR_##tf, \
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}
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struct nv04_texture_format {
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@@ -53,14 +53,14 @@ nv04_fragtex_build(struct nv04_context *nv04, int unit)
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return;
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}
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nv04->fragtex.format = NV04_DX5_TEXTURED_TRIANGLE_FORMAT_ORIGIN_ZOH_CORNER
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| NV04_DX5_TEXTURED_TRIANGLE_FORMAT_ORIGIN_FOH_CORNER
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nv04->fragtex.format = NV04_TEXTURED_TRIANGLE_FORMAT_ORIGIN_ZOH_CORNER
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| NV04_TEXTURED_TRIANGLE_FORMAT_ORIGIN_FOH_CORNER
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| nv04_fragtex_format(pt->format)
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| ( (pt->last_level + 1) << NV04_DX5_TEXTURED_TRIANGLE_FORMAT_MIPMAP_LEVELS_SHIFT )
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| ( log2i(pt->width0) << NV04_DX5_TEXTURED_TRIANGLE_FORMAT_BASE_SIZE_U_SHIFT )
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| ( log2i(pt->height0) << NV04_DX5_TEXTURED_TRIANGLE_FORMAT_BASE_SIZE_V_SHIFT )
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| NV04_DX5_TEXTURED_TRIANGLE_FORMAT_ADDRESSU_CLAMP_TO_EDGE
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| NV04_DX5_TEXTURED_TRIANGLE_FORMAT_ADDRESSV_CLAMP_TO_EDGE
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| ( (pt->last_level + 1) << NV04_TEXTURED_TRIANGLE_FORMAT_MIPMAP_LEVELS_SHIFT )
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| ( log2i(pt->width0) << NV04_TEXTURED_TRIANGLE_FORMAT_BASE_SIZE_U_SHIFT )
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| ( log2i(pt->height0) << NV04_TEXTURED_TRIANGLE_FORMAT_BASE_SIZE_V_SHIFT )
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| NV04_TEXTURED_TRIANGLE_FORMAT_ADDRESSU_CLAMP_TO_EDGE
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| NV04_TEXTURED_TRIANGLE_FORMAT_ADDRESSV_CLAMP_TO_EDGE
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;
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}
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@@ -93,7 +93,7 @@ nv04_vbuf_render_set_primitive( struct vbuf_render *render,
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static INLINE void nv04_2triangles(struct nv04_context* nv04, unsigned char* buffer, ushort v0, ushort v1, ushort v2, ushort v3, ushort v4, ushort v5)
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{
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BEGIN_RING(fahrenheit,NV04_DX5_TEXTURED_TRIANGLE_TLVERTEX_SX(0xA),49);
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BEGIN_RING(fahrenheit,NV04_TEXTURED_TRIANGLE_TLVERTEX_SX(0xA),49);
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OUT_RINGp(buffer + VERTEX_SIZE * v0,8);
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OUT_RINGp(buffer + VERTEX_SIZE * v1,8);
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OUT_RINGp(buffer + VERTEX_SIZE * v2,8);
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@@ -105,7 +105,7 @@ static INLINE void nv04_2triangles(struct nv04_context* nv04, unsigned char* buf
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static INLINE void nv04_1triangle(struct nv04_context* nv04, unsigned char* buffer, ushort v0, ushort v1, ushort v2)
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{
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BEGIN_RING(fahrenheit,NV04_DX5_TEXTURED_TRIANGLE_TLVERTEX_SX(0xD),25);
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BEGIN_RING(fahrenheit,NV04_TEXTURED_TRIANGLE_TLVERTEX_SX(0xD),25);
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OUT_RINGp(buffer + VERTEX_SIZE * v0,8);
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OUT_RINGp(buffer + VERTEX_SIZE * v1,8);
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OUT_RINGp(buffer + VERTEX_SIZE * v2,8);
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@@ -114,7 +114,7 @@ static INLINE void nv04_1triangle(struct nv04_context* nv04, unsigned char* buff
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static INLINE void nv04_1quad(struct nv04_context* nv04, unsigned char* buffer, ushort v0, ushort v1, ushort v2, ushort v3)
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{
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BEGIN_RING(fahrenheit,NV04_DX5_TEXTURED_TRIANGLE_TLVERTEX_SX(0xC),33);
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BEGIN_RING(fahrenheit,NV04_TEXTURED_TRIANGLE_TLVERTEX_SX(0xC),33);
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OUT_RINGp(buffer + VERTEX_SIZE * v0,8);
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OUT_RINGp(buffer + VERTEX_SIZE * v1,8);
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OUT_RINGp(buffer + VERTEX_SIZE * v2,8);
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@@ -166,11 +166,11 @@ static void nv04_vbuf_render_tri_strip_elts(struct nv04_vbuf_render* render, con
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if (numvert<3)
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break;
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BEGIN_RING( fahrenheit, NV04_DX5_TEXTURED_TRIANGLE_TLVERTEX_SX(0x0), numvert*8 );
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BEGIN_RING( fahrenheit, NV04_TEXTURED_TRIANGLE_TLVERTEX_SX(0x0), numvert*8 );
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for(j = 0; j<numvert; j++)
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OUT_RINGp( buffer + VERTEX_SIZE * indices [i+j], 8 );
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BEGIN_RING_NI( fahrenheit, NV04_DX5_TEXTURED_TRIANGLE_TLVERTEX_DRAWPRIMITIVE(0), (numtri+1)/2 );
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BEGIN_RING_NI( fahrenheit, NV04_TEXTURED_TRIANGLE_DRAWPRIMITIVE(0), (numtri+1)/2 );
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for(j = 0; j<numtri/2; j++ )
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OUT_RING(striptbl[j]);
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if (numtri%2)
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@@ -185,7 +185,7 @@ static void nv04_vbuf_render_tri_fan_elts(struct nv04_vbuf_render* render, const
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struct nv04_context* nv04 = render->nv04;
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int i,j;
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BEGIN_RING(fahrenheit, NV04_DX5_TEXTURED_TRIANGLE_TLVERTEX_SX(0x0), 8);
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BEGIN_RING(fahrenheit, NV04_TEXTURED_TRIANGLE_TLVERTEX_SX(0x0), 8);
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OUT_RINGp(buffer + VERTEX_SIZE * indices[0], 8);
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for(i = 1; i<nr_indices; i+=14)
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@@ -195,12 +195,12 @@ static void nv04_vbuf_render_tri_fan_elts(struct nv04_vbuf_render* render, const
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if (numvert < 3)
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break;
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BEGIN_RING(fahrenheit, NV04_DX5_TEXTURED_TRIANGLE_TLVERTEX_SX(0x1), numvert*8);
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BEGIN_RING(fahrenheit, NV04_TEXTURED_TRIANGLE_TLVERTEX_SX(0x1), numvert*8);
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for(j=0;j<numvert;j++)
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OUT_RINGp( buffer + VERTEX_SIZE * indices[ i+j ], 8 );
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BEGIN_RING_NI(fahrenheit, NV04_DX5_TEXTURED_TRIANGLE_TLVERTEX_DRAWPRIMITIVE(0), (numtri+1)/2);
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BEGIN_RING_NI(fahrenheit, NV04_TEXTURED_TRIANGLE_DRAWPRIMITIVE(0), (numtri+1)/2);
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for(j = 0; j<numtri/2; j++)
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OUT_RING(fantbl[j]);
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if (numtri%2)
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@@ -163,10 +163,10 @@ nv04_screen_create(struct pipe_winsys *ws, struct nouveau_device *dev)
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fahrenheit_class = 0;
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sub3d_class = 0;
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} else if (dev->chipset >= 0x10) {
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fahrenheit_class = NV10_DX5_TEXTURED_TRIANGLE;
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fahrenheit_class = NV10_TEXTURED_TRIANGLE;
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sub3d_class = NV10_CONTEXT_SURFACES_3D;
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} else {
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fahrenheit_class=NV04_DX5_TEXTURED_TRIANGLE;
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fahrenheit_class=NV04_TEXTURED_TRIANGLE;
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sub3d_class = NV04_CONTEXT_SURFACES_3D;
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}
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@@ -50,28 +50,28 @@ wrap_mode(unsigned wrap) {
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switch (wrap) {
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case PIPE_TEX_WRAP_REPEAT:
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ret = NV04_DX5_TEXTURED_TRIANGLE_FORMAT_ADDRESSU_REPEAT;
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ret = NV04_TEXTURED_TRIANGLE_FORMAT_ADDRESSU_REPEAT;
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break;
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case PIPE_TEX_WRAP_MIRROR_REPEAT:
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ret = NV04_DX5_TEXTURED_TRIANGLE_FORMAT_ADDRESSU_MIRRORED_REPEAT;
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ret = NV04_TEXTURED_TRIANGLE_FORMAT_ADDRESSU_MIRRORED_REPEAT;
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break;
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case PIPE_TEX_WRAP_CLAMP_TO_EDGE:
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ret = NV04_DX5_TEXTURED_TRIANGLE_FORMAT_ADDRESSU_CLAMP_TO_EDGE;
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ret = NV04_TEXTURED_TRIANGLE_FORMAT_ADDRESSU_CLAMP_TO_EDGE;
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break;
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case PIPE_TEX_WRAP_CLAMP_TO_BORDER:
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ret = NV04_DX5_TEXTURED_TRIANGLE_FORMAT_ADDRESSU_CLAMP_TO_BORDER;
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ret = NV04_TEXTURED_TRIANGLE_FORMAT_ADDRESSU_CLAMP_TO_BORDER;
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break;
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case PIPE_TEX_WRAP_CLAMP:
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ret = NV04_DX5_TEXTURED_TRIANGLE_FORMAT_ADDRESSU_CLAMP;
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ret = NV04_TEXTURED_TRIANGLE_FORMAT_ADDRESSU_CLAMP;
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break;
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case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE:
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case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER:
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case PIPE_TEX_WRAP_MIRROR_CLAMP:
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default:
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NOUVEAU_ERR("unknown wrap mode: %d\n", wrap);
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ret = NV04_DX5_TEXTURED_TRIANGLE_FORMAT_ADDRESSU_CLAMP;
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ret = NV04_TEXTURED_TRIANGLE_FORMAT_ADDRESSU_CLAMP;
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}
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return ret >> NV04_DX5_TEXTURED_TRIANGLE_FORMAT_ADDRESSU_SHIFT;
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return ret >> NV04_TEXTURED_TRIANGLE_FORMAT_ADDRESSU_SHIFT;
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}
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static void *
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@@ -84,20 +84,20 @@ nv04_sampler_state_create(struct pipe_context *pipe,
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ss = MALLOC(sizeof(struct nv04_sampler_state));
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ss->format = ((wrap_mode(cso->wrap_s) << NV04_DX5_TEXTURED_TRIANGLE_FORMAT_ADDRESSU_SHIFT) |
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(wrap_mode(cso->wrap_t) << NV04_DX5_TEXTURED_TRIANGLE_FORMAT_ADDRESSV_SHIFT));
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ss->format = ((wrap_mode(cso->wrap_s) << NV04_TEXTURED_TRIANGLE_FORMAT_ADDRESSU_SHIFT) |
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(wrap_mode(cso->wrap_t) << NV04_TEXTURED_TRIANGLE_FORMAT_ADDRESSV_SHIFT));
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if (cso->max_anisotropy > 1.0) {
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filter |= NV04_DX5_TEXTURED_TRIANGLE_FILTER_ANISOTROPIC_MINIFY_ENABLE | NV04_DX5_TEXTURED_TRIANGLE_FILTER_ANISOTROPIC_MAGNIFY_ENABLE;
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filter |= NV04_TEXTURED_TRIANGLE_FILTER_ANISOTROPIC_MINIFY_ENABLE | NV04_TEXTURED_TRIANGLE_FILTER_ANISOTROPIC_MAGNIFY_ENABLE;
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}
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switch (cso->mag_img_filter) {
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case PIPE_TEX_FILTER_LINEAR:
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filter |= NV04_DX5_TEXTURED_TRIANGLE_FILTER_MAGNIFY_LINEAR;
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filter |= NV04_TEXTURED_TRIANGLE_FILTER_MAGNIFY_LINEAR;
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break;
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case PIPE_TEX_FILTER_NEAREST:
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default:
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filter |= NV04_DX5_TEXTURED_TRIANGLE_FILTER_MAGNIFY_NEAREST;
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filter |= NV04_TEXTURED_TRIANGLE_FILTER_MAGNIFY_NEAREST;
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break;
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}
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@@ -105,14 +105,14 @@ nv04_sampler_state_create(struct pipe_context *pipe,
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case PIPE_TEX_FILTER_LINEAR:
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switch (cso->min_mip_filter) {
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case PIPE_TEX_MIPFILTER_NEAREST:
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filter |= NV04_DX5_TEXTURED_TRIANGLE_FILTER_MINIFY_LINEAR_MIPMAP_NEAREST;
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filter |= NV04_TEXTURED_TRIANGLE_FILTER_MINIFY_LINEAR_MIPMAP_NEAREST;
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break;
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case PIPE_TEX_MIPFILTER_LINEAR:
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filter |= NV04_DX5_TEXTURED_TRIANGLE_FILTER_MINIFY_LINEAR_MIPMAP_LINEAR;
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filter |= NV04_TEXTURED_TRIANGLE_FILTER_MINIFY_LINEAR_MIPMAP_LINEAR;
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break;
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case PIPE_TEX_MIPFILTER_NONE:
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default:
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filter |= NV04_DX5_TEXTURED_TRIANGLE_FILTER_MINIFY_LINEAR;
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filter |= NV04_TEXTURED_TRIANGLE_FILTER_MINIFY_LINEAR;
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break;
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}
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break;
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@@ -120,14 +120,14 @@ nv04_sampler_state_create(struct pipe_context *pipe,
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default:
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switch (cso->min_mip_filter) {
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case PIPE_TEX_MIPFILTER_NEAREST:
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filter |= NV04_DX5_TEXTURED_TRIANGLE_FILTER_MINIFY_NEAREST_MIPMAP_NEAREST;
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filter |= NV04_TEXTURED_TRIANGLE_FILTER_MINIFY_NEAREST_MIPMAP_NEAREST;
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break;
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case PIPE_TEX_MIPFILTER_LINEAR:
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filter |= NV04_DX5_TEXTURED_TRIANGLE_FILTER_MINIFY_NEAREST_MIPMAP_LINEAR;
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filter |= NV04_TEXTURED_TRIANGLE_FILTER_MINIFY_NEAREST_MIPMAP_LINEAR;
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break;
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case PIPE_TEX_MIPFILTER_NONE:
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default:
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filter |= NV04_DX5_TEXTURED_TRIANGLE_FILTER_MINIFY_NEAREST;
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filter |= NV04_TEXTURED_TRIANGLE_FILTER_MINIFY_NEAREST;
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break;
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}
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break;
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@@ -181,7 +181,7 @@ nv04_rasterizer_state_create(struct pipe_context *pipe,
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*/
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rs = MALLOC(sizeof(struct nv04_rasterizer_state));
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rs->blend = cso->flatshade ? NV04_DX5_TEXTURED_TRIANGLE_BLEND_SHADE_MODE_FLAT : NV04_DX5_TEXTURED_TRIANGLE_BLEND_SHADE_MODE_GOURAUD;
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rs->blend = cso->flatshade ? NV04_TEXTURED_TRIANGLE_BLEND_SHADE_MODE_FLAT : NV04_TEXTURED_TRIANGLE_BLEND_SHADE_MODE_GOURAUD;
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return (void *)rs;
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}
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@@ -229,16 +229,16 @@ nv04_depth_stencil_alpha_state_create(struct pipe_context *pipe,
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hw = MALLOC(sizeof(struct nv04_depth_stencil_alpha_state));
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hw->control = float_to_ubyte(cso->alpha.ref_value);
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hw->control |= ( nv04_compare_func(cso->alpha.func) << NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ALPHA_FUNC_SHIFT );
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hw->control |= cso->alpha.enabled ? NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ALPHA_TEST_ENABLE : 0;
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hw->control |= NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ORIGIN;
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hw->control |= cso->depth.enabled ? (1 << NV04_DX5_TEXTURED_TRIANGLE_CONTROL_Z_ENABLE_SHIFT) : 0;
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hw->control |= ( nv04_compare_func(cso->depth.func)<< NV04_DX5_TEXTURED_TRIANGLE_CONTROL_Z_FUNC_SHIFT );
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hw->control |= 1 << NV04_DX5_TEXTURED_TRIANGLE_CONTROL_CULL_MODE_SHIFT; // no culling, handled by the draw module
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hw->control |= NV04_DX5_TEXTURED_TRIANGLE_CONTROL_DITHER_ENABLE;
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hw->control |= NV04_DX5_TEXTURED_TRIANGLE_CONTROL_Z_PERSPECTIVE_ENABLE;
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hw->control |= cso->depth.writemask ? (1 << NV04_DX5_TEXTURED_TRIANGLE_CONTROL_Z_WRITE_ENABLE_SHIFT) : 0;
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hw->control |= 1 << NV04_DX5_TEXTURED_TRIANGLE_CONTROL_Z_FORMAT_SHIFT; // integer zbuffer format
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hw->control |= ( nv04_compare_func(cso->alpha.func) << NV04_TEXTURED_TRIANGLE_CONTROL_ALPHA_FUNC_SHIFT );
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hw->control |= cso->alpha.enabled ? NV04_TEXTURED_TRIANGLE_CONTROL_ALPHA_ENABLE : 0;
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hw->control |= NV04_TEXTURED_TRIANGLE_CONTROL_ORIGIN;
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hw->control |= cso->depth.enabled ? NV04_TEXTURED_TRIANGLE_CONTROL_Z_ENABLE : 0;
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hw->control |= ( nv04_compare_func(cso->depth.func)<< NV04_TEXTURED_TRIANGLE_CONTROL_Z_FUNC_SHIFT );
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hw->control |= 1 << NV04_TEXTURED_TRIANGLE_CONTROL_CULL_MODE_SHIFT; // no culling, handled by the draw module
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hw->control |= NV04_TEXTURED_TRIANGLE_CONTROL_DITHER_ENABLE;
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hw->control |= NV04_TEXTURED_TRIANGLE_CONTROL_Z_PERSPECTIVE_ENABLE;
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hw->control |= cso->depth.writemask ? NV04_TEXTURED_TRIANGLE_CONTROL_Z_WRITE : 0;
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hw->control |= 1 << NV04_TEXTURED_TRIANGLE_CONTROL_Z_FORMAT_SHIFT; // integer zbuffer format
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return (void *)hw;
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}
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@@ -377,7 +377,7 @@ nv04_set_scissor_state(struct pipe_context *pipe,
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/* struct nv04_context *nv04 = nv04_context(pipe);
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// XXX
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BEGIN_RING(fahrenheit, NV04_DX5_TEXTURED_TRIANGLE_SCISSOR_HORIZ, 2);
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BEGIN_RING(fahrenheit, NV04_TEXTURED_TRIANGLE_SCISSOR_HORIZ, 2);
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OUT_RING (((s->maxx - s->minx) << 16) | s->minx);
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OUT_RING (((s->maxy - s->miny) << 16) | s->miny);*/
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}
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@@ -58,7 +58,7 @@ static void nv04_emit_control(struct nv04_context* nv04)
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{
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uint32_t control = nv04->dsa->control;
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BEGIN_RING(fahrenheit, NV04_DX5_TEXTURED_TRIANGLE_CONTROL, 1);
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BEGIN_RING(fahrenheit, NV04_TEXTURED_TRIANGLE_CONTROL, 1);
|
||||
OUT_RING(control);
|
||||
}
|
||||
|
||||
@@ -75,7 +75,7 @@ static void nv04_emit_blend(struct nv04_context* nv04)
|
||||
blend|=(nv04_blend_func(nv04->blend->b_src)<<24);
|
||||
blend|=(nv04_blend_func(nv04->blend->b_dst)<<28);
|
||||
|
||||
BEGIN_RING(fahrenheit, NV04_DX5_TEXTURED_TRIANGLE_BLEND, 1);
|
||||
BEGIN_RING(fahrenheit, NV04_TEXTURED_TRIANGLE_BLEND, 1);
|
||||
OUT_RING(blend);
|
||||
}
|
||||
|
||||
@@ -84,7 +84,7 @@ static void nv04_emit_sampler(struct nv04_context *nv04, int unit)
|
||||
struct nv04_miptree *nv04mt = nv04->tex_miptree[unit];
|
||||
struct pipe_texture *pt = &nv04mt->base;
|
||||
|
||||
BEGIN_RING(fahrenheit, NV04_DX5_TEXTURED_TRIANGLE_OFFSET, 3);
|
||||
BEGIN_RING(fahrenheit, NV04_TEXTURED_TRIANGLE_OFFSET, 3);
|
||||
OUT_RELOCl(nv04mt->buffer, 0, NOUVEAU_BO_VRAM | NOUVEAU_BO_GART | NOUVEAU_BO_RD);
|
||||
OUT_RELOCd(nv04mt->buffer, (nv04->fragtex.format | nv04->sampler[unit]->format), NOUVEAU_BO_VRAM | NOUVEAU_BO_GART | NOUVEAU_BO_OR | NOUVEAU_BO_RD, 1/*VRAM*/,2/*TT*/);
|
||||
OUT_RING(nv04->sampler[unit]->filter);
|
||||
@@ -163,7 +163,7 @@ nv04_emit_hw_state(struct nv04_context *nv04)
|
||||
if (nv04->dirty & NV04_NEW_CONTROL) {
|
||||
nv04->dirty &= ~NV04_NEW_CONTROL;
|
||||
|
||||
BEGIN_RING(fahrenheit, NV04_DX5_TEXTURED_TRIANGLE_CONTROL, 1);
|
||||
BEGIN_RING(fahrenheit, NV04_TEXTURED_TRIANGLE_CONTROL, 1);
|
||||
OUT_RING(nv04->dsa->control);
|
||||
}
|
||||
|
||||
@@ -218,7 +218,7 @@ nv04_emit_hw_state(struct nv04_context *nv04)
|
||||
if (!(nv04->fp_samplers & (1 << i)))
|
||||
continue;
|
||||
struct nv04_miptree *nv04mt = nv04->tex_miptree[i];
|
||||
BEGIN_RING(fahrenheit, NV04_DX5_TEXTURED_TRIANGLE_OFFSET, 2);
|
||||
BEGIN_RING(fahrenheit, NV04_TEXTURED_TRIANGLE_OFFSET, 2);
|
||||
OUT_RELOCl(nv04mt->buffer, 0, NOUVEAU_BO_VRAM | NOUVEAU_BO_GART | NOUVEAU_BO_RD);
|
||||
OUT_RELOCd(nv04mt->buffer, (nv04->fragtex.format | nv04->sampler[i]->format), NOUVEAU_BO_VRAM | NOUVEAU_BO_GART | NOUVEAU_BO_OR | NOUVEAU_BO_RD, 1/*VRAM*/,2/*TT*/);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user