radv: stop overallocating LDS for VS/TES when NGG streamout is enabled
The number of shader outputs should only be considered when the shader has XFB, otherwise we are overallocating LDS. fossils-db (GFX1100): Totals from 16602 (12.31% of 134913) affected shaders: LDS: 17000448 -> 8500224 (-50.00%) Cc: 22.3 mesa-stable Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19801>
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@@ -1352,10 +1352,11 @@ setup_ngg_lds_layout(struct radv_device *device, nir_shader *nir, struct radv_sh
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BITSET_TEST(nir->info.system_values_read, SYSTEM_VALUE_INSTANCE_ID);
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bool uses_primtive_id =
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BITSET_TEST(nir->info.system_values_read, SYSTEM_VALUE_PRIMITIVE_ID);
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bool streamout_enabled = nir->xfb_info && device->physical_device->use_ngg_streamout;
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unsigned pervertex_lds_bytes =
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ac_ngg_nogs_get_pervertex_lds_size(stage,
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nir->num_outputs,
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device->physical_device->use_ngg_streamout,
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streamout_enabled,
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info->outinfo.export_prim_id,
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false, /* user edge flag */
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info->has_ngg_culling,
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