draw: fix some build breakage when LLVM is not used

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=62883
Tested-by: Vinson Lee <vlee@freedesktop.org>
This commit is contained in:
Brian Paul
2013-03-28 17:03:57 -06:00
parent 9ad9141917
commit 499aa3ddb4
2 changed files with 8 additions and 1 deletions
+6 -1
View File
@@ -681,13 +681,16 @@ draw_create_geometry_shader(struct draw_context *draw,
gs->max_output_vertices = 32;
gs->max_out_prims = 0;
#ifdef HAVE_LLVM
if (draw_get_option_use_llvm()) {
/* TODO: change the input array to handle the following
vector length, instead of the currently hardcoded
TGSI_NUM_CHANNELS
gs->vector_length = lp_native_vector_width / 32;*/
gs->vector_length = TGSI_NUM_CHANNELS;
} else {
} else
#endif
{
gs->vector_length = TGSI_NUM_CHANNELS;
}
@@ -799,8 +802,10 @@ void draw_delete_geometry_shader(struct draw_context *draw,
}
#ifdef HAVE_LLVM
void draw_gs_set_current_variant(struct draw_geometry_shader *shader,
struct draw_gs_llvm_variant *variant)
{
shader->current_variant = variant;
}
#endif
+2
View File
@@ -132,7 +132,9 @@ void draw_geometry_shader_prepare(struct draw_geometry_shader *shader,
int draw_gs_max_output_vertices(struct draw_geometry_shader *shader,
unsigned pipe_prim);
#ifdef HAVE_LLVM
void draw_gs_set_current_variant(struct draw_geometry_shader *shader,
struct draw_gs_llvm_variant *variant);
#endif
#endif