r300: Renamed vertex_shader.h to r300_vertprog.h
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@@ -95,7 +95,7 @@ typedef struct r300_context *r300ContextPtr;
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/* We should probably change types within vertex_shader
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and pixel_shader structure later on */
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#define CARD32 GLuint
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#include "vertex_shader.h"
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#include "r300_vertprog.h"
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#include "r300_fragprog.h"
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#undef CARD32
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+2
-4
@@ -1,7 +1,5 @@
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#ifndef __VERTEX_SHADER_H__
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#define __VERTEX_SHADER_H__
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#include "r300_reg.h"
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#ifndef __R300_VERTPROG_H_
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#define __R300_VERTPROG_H_
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typedef struct {
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CARD32 op;
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