glsl_type: initialize offset and location to -1 for glsl_struct_field

Signed-off-by: Karol Herbst <kherbst@redhat.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
This commit is contained in:
Karol Herbst
2019-02-09 01:22:27 +01:00
parent 55e00a2ea8
commit 49397a3c84
+2 -2
View File
@@ -1083,7 +1083,7 @@ struct glsl_struct_field {
unsigned implicit_sized_array:1;
#ifdef __cplusplus
glsl_struct_field(const struct glsl_type *_type, const char *_name)
: type(_type), name(_name), location(-1), offset(0), xfb_buffer(0),
: type(_type), name(_name), location(-1), offset(-1), xfb_buffer(0),
xfb_stride(0), interpolation(0), centroid(0),
sample(0), matrix_layout(GLSL_MATRIX_LAYOUT_INHERITED), patch(0),
precision(GLSL_PRECISION_NONE), memory_read_only(0),
@@ -1095,7 +1095,7 @@ struct glsl_struct_field {
}
glsl_struct_field()
: type(NULL), name(NULL), location(0), offset(0), xfb_buffer(0),
: type(NULL), name(NULL), location(-1), offset(-1), xfb_buffer(0),
xfb_stride(0), interpolation(0), centroid(0),
sample(0), matrix_layout(0), patch(0),
precision(0), memory_read_only(0),