glsl_type: initialize offset and location to -1 for glsl_struct_field
Signed-off-by: Karol Herbst <kherbst@redhat.com> Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
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@@ -1083,7 +1083,7 @@ struct glsl_struct_field {
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unsigned implicit_sized_array:1;
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#ifdef __cplusplus
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glsl_struct_field(const struct glsl_type *_type, const char *_name)
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: type(_type), name(_name), location(-1), offset(0), xfb_buffer(0),
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: type(_type), name(_name), location(-1), offset(-1), xfb_buffer(0),
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xfb_stride(0), interpolation(0), centroid(0),
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sample(0), matrix_layout(GLSL_MATRIX_LAYOUT_INHERITED), patch(0),
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precision(GLSL_PRECISION_NONE), memory_read_only(0),
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@@ -1095,7 +1095,7 @@ struct glsl_struct_field {
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}
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glsl_struct_field()
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: type(NULL), name(NULL), location(0), offset(0), xfb_buffer(0),
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: type(NULL), name(NULL), location(-1), offset(-1), xfb_buffer(0),
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xfb_stride(0), interpolation(0), centroid(0),
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sample(0), matrix_layout(0), patch(0),
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precision(0), memory_read_only(0),
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