panfrost: Fix crash in compute variant allocation

Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Fixes: d8a3501f1b ("panfrost: Dynamically allocate shader variants")
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3515>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3515>
This commit is contained in:
Alyssa Rosenzweig
2020-01-20 16:01:53 -05:00
committed by Marge Bot
parent d817f2c696
commit 4936120230
+2 -1
View File
@@ -46,7 +46,8 @@ panfrost_create_compute_state(
so->cbase = *cso;
so->is_compute = true;
struct panfrost_shader_state *v = &so->variants[0];
struct panfrost_shader_state *v = calloc(1, sizeof(*v));
so->variants = v;
so->variant_count = 1;
so->active_variant = 0;