r300: Fix depth texture GL_LUMINANCE vs. GL_INTENSITY mixup

This commit is contained in:
Nicolai Haehnle
2008-06-13 18:41:16 +02:00
parent b1056b6127
commit 4919cc3a2c
+3 -3
View File
@@ -127,18 +127,18 @@ void r300SetDepthTexMode(struct gl_texture_object *tObj)
{
static const GLuint formats[3][3] = {
{
R300_EASY_TX_FORMAT(X, X, X, X, X16),
R300_EASY_TX_FORMAT(X, X, X, ONE, X16),
R300_EASY_TX_FORMAT(X, X, X, X, X16),
R300_EASY_TX_FORMAT(ZERO, ZERO, ZERO, X, X16),
},
{
R300_EASY_TX_FORMAT(X, X, X, X, X24_Y8),
R300_EASY_TX_FORMAT(X, X, X, ONE, X24_Y8),
R300_EASY_TX_FORMAT(X, X, X, X, X24_Y8),
R300_EASY_TX_FORMAT(ZERO, ZERO, ZERO, X, X24_Y8),
},
{
R300_EASY_TX_FORMAT(X, X, X, X, X32),
R300_EASY_TX_FORMAT(X, X, X, ONE, X32),
R300_EASY_TX_FORMAT(X, X, X, X, X32),
R300_EASY_TX_FORMAT(ZERO, ZERO, ZERO, X, X32),
},
};