r300: Fix depth texture GL_LUMINANCE vs. GL_INTENSITY mixup
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@@ -127,18 +127,18 @@ void r300SetDepthTexMode(struct gl_texture_object *tObj)
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{
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static const GLuint formats[3][3] = {
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{
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R300_EASY_TX_FORMAT(X, X, X, X, X16),
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R300_EASY_TX_FORMAT(X, X, X, ONE, X16),
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R300_EASY_TX_FORMAT(X, X, X, X, X16),
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R300_EASY_TX_FORMAT(ZERO, ZERO, ZERO, X, X16),
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},
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{
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R300_EASY_TX_FORMAT(X, X, X, X, X24_Y8),
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R300_EASY_TX_FORMAT(X, X, X, ONE, X24_Y8),
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R300_EASY_TX_FORMAT(X, X, X, X, X24_Y8),
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R300_EASY_TX_FORMAT(ZERO, ZERO, ZERO, X, X24_Y8),
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},
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{
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R300_EASY_TX_FORMAT(X, X, X, X, X32),
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R300_EASY_TX_FORMAT(X, X, X, ONE, X32),
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R300_EASY_TX_FORMAT(X, X, X, X, X32),
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R300_EASY_TX_FORMAT(ZERO, ZERO, ZERO, X, X32),
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},
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};
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