r300: Added a warning when texture state update fails.
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@@ -590,15 +590,13 @@ static GLboolean r300UpdateTextureUnit(GLcontext * ctx, int unit)
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void r300UpdateTextureState(GLcontext * ctx)
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{
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GLboolean ok;
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int i;
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ok = (r300UpdateTextureUnit(ctx, 0) &&
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r300UpdateTextureUnit(ctx, 1) &&
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r300UpdateTextureUnit(ctx, 2) &&
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r300UpdateTextureUnit(ctx, 3) &&
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r300UpdateTextureUnit(ctx, 4) &&
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r300UpdateTextureUnit(ctx, 5) &&
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r300UpdateTextureUnit(ctx, 6) &&
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r300UpdateTextureUnit(ctx, 7)
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);
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for (i = 0; i < 8; i++) {
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if (!r300UpdateTextureUnit(ctx, i)) {
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_mesa_warning(ctx,
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"failed to update texture state for unit %d.\n",
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i);
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}
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}
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}
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