intel: fix GL state bugs in intel_texture_bitmap()

Need to push texture state and polygon state too.
Fixes rendering glitches seen in progs/demos/engine when changing
the rendering mode (wireframe, texture modes).
This makes bitmap rendering a little slower, unfortunately.
This commit is contained in:
Brian Paul
2009-10-26 10:42:45 -06:00
parent dc8b139aa2
commit 48dad9c93f
@@ -435,13 +435,14 @@ intel_texture_bitmap(GLcontext * ctx,
}
/* Save GL state before we start setting up our drawing */
_mesa_PushAttrib(GL_ENABLE_BIT | GL_CURRENT_BIT |
GL_VIEWPORT_BIT);
_mesa_PushAttrib(GL_ENABLE_BIT | GL_CURRENT_BIT | GL_POLYGON_BIT |
GL_TEXTURE_BIT | GL_VIEWPORT_BIT);
_mesa_PushClientAttrib(GL_CLIENT_VERTEX_ARRAY_BIT |
GL_CLIENT_PIXEL_STORE_BIT);
old_active_texture = ctx->Texture.CurrentUnit;
_mesa_Disable(GL_POLYGON_STIPPLE);
_mesa_PolygonMode(GL_FRONT_AND_BACK, GL_FILL);
/* Upload our bitmap data to an alpha texture */
_mesa_ActiveTextureARB(GL_TEXTURE0_ARB);
@@ -501,8 +502,6 @@ intel_texture_bitmap(GLcontext * ctx,
meta_restore_vertex_program(&intel->meta);
_mesa_PopClientAttrib();
_mesa_Disable(GL_TEXTURE_2D); /* asserted that it was disabled at entry */
_mesa_ActiveTextureARB(GL_TEXTURE0_ARB + old_active_texture);
_mesa_PopAttrib();
_mesa_DeleteTextures(1, &texname);