r600_shader.c: fix indentation
Introduced by ad13bd2e51
Signed-off-by: Julien Isorce <jisorce@oblong.com>
Reviewed-by: Nayan Deshmukh <nayan26deshmukh@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
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@@ -1113,8 +1113,8 @@ static int allocate_system_value_inputs(struct r600_shader_ctx *ctx, int gpr_off
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interpolate = ctx->info.input_interpolate[inst->Src[0].Register.Index];
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k = eg_get_interpolator_index(interpolate, location);
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if (k >= 0)
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ctx->eg_interpolators[k].enabled = true;
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if (k >= 0)
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ctx->eg_interpolators[k].enabled = true;
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}
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} else if (parse.FullToken.Token.Type == TGSI_TOKEN_TYPE_DECLARATION) {
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struct tgsi_full_declaration *d = &parse.FullToken.FullDeclaration;
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@@ -1210,8 +1210,8 @@ static int evergreen_gpr_count(struct r600_shader_ctx *ctx)
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interpolate = ctx->info.input_interpolate[inst->Src[0].Register.Index];
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k = eg_get_interpolator_index(interpolate, location);
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if (k >= 0)
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ctx->eg_interpolators[k].enabled = true;
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if (k >= 0)
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ctx->eg_interpolators[k].enabled = true;
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}
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}
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}
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