glsl: Remove hash table from ir_set_program_inouts pass.

Back when ir_var_in and ir_var_out signified both function parameters
and shader input/outputs, we had trouble distinguishing the two when
looking at a dereference.  Now that we have separate ir_var_shader_in
and ir_var_shader_out modes, we can determine this easily.

Removing the hash table saves memory and CPU overhead.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
Kenneth Graunke
2013-01-30 22:11:17 -08:00
parent b56d6badad
commit 488ddb247c
+14 -24
View File
@@ -38,7 +38,6 @@
*/
#include "main/core.h" /* for struct gl_program */
#include "program/hash_table.h"
#include "ir.h"
#include "ir_visitor.h"
#include "glsl_types.h"
@@ -50,13 +49,9 @@ public:
{
this->prog = prog;
this->is_fragment_shader = is_fragment_shader;
this->ht = hash_table_ctor(0,
hash_table_pointer_hash,
hash_table_pointer_compare);
}
~ir_set_program_inouts_visitor()
{
hash_table_dtor(this->ht);
}
virtual ir_visitor_status visit_enter(ir_dereference_array *);
@@ -64,13 +59,19 @@ public:
virtual ir_visitor_status visit_enter(ir_expression *);
virtual ir_visitor_status visit_enter(ir_discard *);
virtual ir_visitor_status visit(ir_dereference_variable *);
virtual ir_visitor_status visit(ir_variable *);
struct gl_program *prog;
struct hash_table *ht;
bool is_fragment_shader;
};
static inline bool
is_shader_inout(ir_variable *var)
{
return var->mode == ir_var_shader_in ||
var->mode == ir_var_shader_out ||
var->mode == ir_var_system_value;
}
static void
mark(struct gl_program *prog, ir_variable *var, int offset, int len,
bool is_fragment_shader)
@@ -97,6 +98,7 @@ mark(struct gl_program *prog, ir_variable *var, int offset, int len,
} else if (var->mode == ir_var_system_value) {
prog->SystemValuesRead |= bitfield;
} else {
assert(var->mode == ir_var_shader_out);
prog->OutputsWritten |= bitfield;
}
}
@@ -106,7 +108,7 @@ mark(struct gl_program *prog, ir_variable *var, int offset, int len,
ir_visitor_status
ir_set_program_inouts_visitor::visit(ir_dereference_variable *ir)
{
if (hash_table_find(this->ht, ir->var) == NULL)
if (!is_shader_inout(ir->var))
return visit_continue;
if (ir->type->is_array()) {
@@ -127,13 +129,13 @@ ir_set_program_inouts_visitor::visit_enter(ir_dereference_array *ir)
ir_dereference_variable *deref_var;
ir_constant *index = ir->array_index->as_constant();
deref_var = ir->array->as_dereference_variable();
ir_variable *var = NULL;
ir_variable *var = deref_var ? deref_var->var : NULL;
/* Check that we're dereferencing a shader in or out */
if (deref_var)
var = (ir_variable *)hash_table_find(this->ht, deref_var->var);
if (!var || !is_shader_inout(var))
return visit_continue;
if (index && var) {
if (index) {
int width = 1;
if (deref_var->type->is_array() &&
@@ -149,18 +151,6 @@ ir_set_program_inouts_visitor::visit_enter(ir_dereference_array *ir)
return visit_continue;
}
ir_visitor_status
ir_set_program_inouts_visitor::visit(ir_variable *ir)
{
if (ir->mode == ir_var_shader_in ||
ir->mode == ir_var_shader_out ||
ir->mode == ir_var_system_value) {
hash_table_insert(this->ht, ir, ir);
}
return visit_continue;
}
ir_visitor_status
ir_set_program_inouts_visitor::visit_enter(ir_function_signature *ir)
{