radv: use amd common force_vrs option

Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Signed-off-by: Qiang Yu <yuq825@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21010>
This commit is contained in:
Qiang Yu
2023-01-29 17:12:18 +08:00
committed by Marge Bot
parent 1e3198c766
commit 4888dd7391
7 changed files with 53 additions and 99 deletions
+13 -6
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@@ -4966,11 +4966,6 @@ static void
radv_flush_force_vrs_state(struct radv_cmd_buffer *cmd_buffer)
{
struct radv_graphics_pipeline *pipeline = cmd_buffer->state.graphics_pipeline;
enum amd_gfx_level gfx_level = pipeline->base.device->physical_device->rad_info.gfx_level;
const unsigned stage = pipeline->last_vgt_api_stage;
struct radv_userdata_info *loc = &pipeline->last_vgt_api_stage_locs[AC_UD_FORCE_VRS_RATES];
uint32_t vrs_rates = 0;
uint32_t base_reg;
if (!pipeline->force_vrs_per_vertex) {
/* Un-set the SGPR index so we know to re-emit it later. */
@@ -4978,9 +4973,21 @@ radv_flush_force_vrs_state(struct radv_cmd_buffer *cmd_buffer)
return;
}
struct radv_userdata_info *loc;
uint32_t base_reg;
if (radv_pipeline_has_gs_copy_shader(&pipeline->base)) {
loc = &pipeline->base.gs_copy_shader->info.user_sgprs_locs.shader_data[AC_UD_FORCE_VRS_RATES];
base_reg = R_00B130_SPI_SHADER_USER_DATA_VS_0;
} else {
loc = &pipeline->last_vgt_api_stage_locs[AC_UD_FORCE_VRS_RATES];
base_reg = pipeline->base.user_data_0[pipeline->last_vgt_api_stage];
}
assert(loc->sgpr_idx != -1);
base_reg = pipeline->base.user_data_0[stage];
enum amd_gfx_level gfx_level = pipeline->base.device->physical_device->rad_info.gfx_level;
uint32_t vrs_rates = 0;
switch (cmd_buffer->device->force_vrs) {
case RADV_FORCE_VRS_2x2:
+13 -14
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@@ -2545,17 +2545,22 @@ static void
radv_fill_shader_info(struct radv_graphics_pipeline *pipeline,
struct radv_pipeline_layout *pipeline_layout,
const struct radv_pipeline_key *pipeline_key,
struct radv_pipeline_stage *stages)
struct radv_pipeline_stage *stages,
bool noop_fs)
{
struct radv_device *device = pipeline->base.device;
bool consider_force_vrs = radv_consider_force_vrs(pipeline, noop_fs, stages);
for (int i = 0; i < MESA_VULKAN_SHADER_STAGES; i++) {
if (!stages[i].nir)
continue;
radv_nir_shader_info_init(&stages[i].info);
radv_nir_shader_info_pass(device, stages[i].nir, pipeline_layout, pipeline_key,
pipeline->base.type, &stages[i].info);
pipeline->base.type,
i == pipeline->last_vgt_api_stage && consider_force_vrs,
&stages[i].info);
}
radv_nir_shader_info_link(device, pipeline_key, stages);
@@ -3048,18 +3053,19 @@ radv_pipeline_create_gs_copy_shader(struct radv_pipeline *pipeline,
gs_info->outinfo.clip_dist_mask | gs_info->outinfo.cull_dist_mask,
gs_info->outinfo.vs_output_param_offset,
gs_info->outinfo.param_exports,
false, false, false,
false, false, gs_info->force_vrs_per_vertex,
&output_info);
nir_validate_shader(nir, "after ac_nir_create_gs_copy_shader");
nir_shader_gather_info(nir, nir_shader_get_entrypoint(nir));
struct radv_shader_info info = {0};
radv_nir_shader_info_pass(device, nir, pipeline_layout, pipeline_key, pipeline->type, &info);
radv_nir_shader_info_pass(device, nir, pipeline_layout, pipeline_key, pipeline->type, false, &info);
info.wave_size = 64; /* Wave32 not supported. */
info.workgroup_size = 64; /* HW VS: separate waves, no workgroups */
info.so = gs_info->so;
info.outinfo = gs_info->outinfo;
info.force_vrs_per_vertex = gs_info->force_vrs_per_vertex;
struct radv_shader_args gs_copy_args = {0};
gs_copy_args.is_gs_copy_shader = true;
@@ -3329,7 +3335,7 @@ radv_postprocess_nir(struct radv_pipeline *pipeline,
stage->info.outinfo.vs_output_param_offset,
stage->info.outinfo.param_exports,
stage->info.outinfo.export_prim_id,
false, false, false);
false, false, stage->info.force_vrs_per_vertex);
} else {
ac_nir_gs_output_info gs_out_info = {
@@ -3608,13 +3614,6 @@ radv_graphics_pipeline_compile(struct radv_graphics_pipeline *pipeline,
radv_pipeline_get_nir(pipeline, stages, pipeline_key, retain_shaders);
/* Force per-vertex VRS. */
if (radv_consider_force_vrs(pipeline, noop_fs, stages)) {
assert(pipeline->last_vgt_api_stage != MESA_SHADER_MESH);
nir_shader *last_vgt_shader = stages[pipeline->last_vgt_api_stage].nir;
NIR_PASS(_, last_vgt_shader, radv_force_primitive_shading_rate, device);
}
bool optimize_conservatively = pipeline_key->optimisations_disabled;
/* Determine if shaders uses NGG before linking because it's needed for some NIR pass. */
@@ -3655,7 +3654,7 @@ radv_graphics_pipeline_compile(struct radv_graphics_pipeline *pipeline,
pipeline_key);
}
radv_fill_shader_info(pipeline, pipeline_layout, pipeline_key, stages);
radv_fill_shader_info(pipeline, pipeline_layout, pipeline_key, stages, noop_fs);
radv_declare_pipeline_args(device, stages, pipeline_key);
@@ -5539,7 +5538,7 @@ radv_compute_pipeline_compile(struct radv_compute_pipeline *pipeline,
/* Run the shader info pass. */
radv_nir_shader_info_init(&cs_stage.info);
radv_nir_shader_info_pass(device, cs_stage.nir, pipeline_layout, pipeline_key,
pipeline->base.type, &cs_stage.info);
pipeline->base.type, false, &cs_stage.info);
/* Declare shader arguments. */
cs_stage.args.explicit_scratch_args = !radv_use_llvm_for_stage(device, MESA_SHADER_COMPUTE);
+1
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@@ -2936,6 +2936,7 @@ void radv_nir_shader_info_pass(struct radv_device *device, const struct nir_shad
const struct radv_pipeline_layout *layout,
const struct radv_pipeline_key *pipeline_key,
const enum radv_pipeline_type pipeline_type,
bool consider_force_vrs,
struct radv_shader_info *info);
void radv_nir_shader_info_init(struct radv_shader_info *info);
+1 -66
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@@ -458,72 +458,6 @@ radv_lower_primitive_shading_rate(nir_shader *nir, enum amd_gfx_level gfx_level)
return progress;
}
bool
radv_force_primitive_shading_rate(nir_shader *nir, struct radv_device *device)
{
nir_function_impl *impl = nir_shader_get_entrypoint(nir);
bool progress = false;
nir_builder b;
nir_builder_init(&b, impl);
nir_foreach_block_reverse(block, impl) {
nir_foreach_instr_reverse(instr, block) {
if (instr->type != nir_instr_type_intrinsic)
continue;
nir_intrinsic_instr *intr = nir_instr_as_intrinsic(instr);
if (intr->intrinsic != nir_intrinsic_store_deref)
continue;
nir_variable *var = nir_intrinsic_get_var(intr, 0);
if (var->data.mode != nir_var_shader_out ||
var->data.location != VARYING_SLOT_POS)
continue;
b.cursor = nir_after_instr(instr);
nir_ssa_scalar scalar_idx = nir_ssa_scalar_resolved(intr->src[1].ssa, 3);
/* Use coarse shading if the value of Pos.W can't be determined or if its value is != 1
* (typical for non-GUI elements).
*/
if (!nir_ssa_scalar_is_const(scalar_idx) ||
nir_ssa_scalar_as_uint(scalar_idx) != 0x3f800000u) {
var = nir_variable_create(nir, nir_var_shader_out, glsl_int_type(), "vrs rate");
var->data.location = VARYING_SLOT_PRIMITIVE_SHADING_RATE;
var->data.interpolation = INTERP_MODE_NONE;
nir_ssa_def *vrs_rates = nir_load_force_vrs_rates_amd(&b);
nir_ssa_def *pos_w = nir_channel(&b, intr->src[1].ssa, 3);
nir_ssa_def *val = nir_bcsel(&b, nir_fneu(&b, pos_w, nir_imm_float(&b, 1.0f)),
vrs_rates, nir_imm_int(&b, 0));
nir_deref_instr *deref = nir_build_deref_var(&b, var);
nir_store_deref(&b, deref, val, 0x1);
/* Update outputs_written to reflect that the pass added a new output. */
nir->info.outputs_written |= BITFIELD64_BIT(VARYING_SLOT_PRIMITIVE_SHADING_RATE);
progress = true;
if (nir->info.stage == MESA_SHADER_VERTEX)
break;
}
}
if (nir->info.stage == MESA_SHADER_VERTEX && progress)
break;
}
if (progress)
nir_metadata_preserve(impl, nir_metadata_block_index | nir_metadata_dominance);
else
nir_metadata_preserve(impl, nir_metadata_all);
return progress;
}
bool
radv_lower_fs_intrinsics(nir_shader *nir, const struct radv_pipeline_stage *fs_stage,
const struct radv_pipeline_key *key)
@@ -1456,6 +1390,7 @@ void radv_lower_ngg(struct radv_device *device, struct radv_pipeline_stage *ngg_
options.disable_streamout = !device->physical_device->use_ngg_streamout;
options.has_gen_prim_query = info->has_ngg_prim_query;
options.has_xfb_prim_query = info->has_ngg_xfb_query;
options.force_vrs = info->force_vrs_per_vertex;
if (nir->info.stage == MESA_SHADER_VERTEX ||
nir->info.stage == MESA_SHADER_TESS_EVAL) {
-2
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@@ -749,8 +749,6 @@ bool radv_consider_culling(const struct radv_physical_device *pdevice, struct ni
void radv_get_nir_options(struct radv_physical_device *device);
bool radv_force_primitive_shading_rate(nir_shader *nir, struct radv_device *device);
bool radv_lower_fs_intrinsics(nir_shader *nir, const struct radv_pipeline_stage *fs_stage,
const struct radv_pipeline_key *key);
+2 -1
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@@ -789,7 +789,8 @@ radv_declare_shader_args(enum amd_gfx_level gfx_level, const struct radv_pipelin
if (previous_stage == MESA_SHADER_TESS_EVAL && key->dynamic_patch_control_points)
ac_add_arg(&args->ac, AC_ARG_SGPR, 1, AC_ARG_INT, &args->tes_num_patches);
if (info->force_vrs_per_vertex) {
/* Legacy GS force vrs is handled by GS copy shader. */
if (info->force_vrs_per_vertex && info->is_ngg) {
ac_add_arg(&args->ac, AC_ARG_SGPR, 1, AC_ARG_INT, &args->ac.force_vrs_rates);
}
+23 -10
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@@ -56,7 +56,7 @@ gather_intrinsic_load_input_info(const nir_shader *nir, const nir_intrinsic_inst
static void
gather_intrinsic_store_output_info(const nir_shader *nir, const nir_intrinsic_instr *instr,
struct radv_shader_info *info)
struct radv_shader_info *info, bool consider_force_vrs)
{
unsigned idx = nir_intrinsic_base(instr);
unsigned num_slots = nir_intrinsic_io_semantics(instr).num_slots;
@@ -92,6 +92,19 @@ gather_intrinsic_store_output_info(const nir_shader *nir, const nir_intrinsic_in
}
}
if (consider_force_vrs && idx == VARYING_SLOT_POS) {
unsigned pos_w_chan = 3 - component;
if (write_mask & BITFIELD_BIT(pos_w_chan)) {
nir_ssa_scalar pos_w = nir_ssa_scalar_resolved(instr->src[0].ssa, pos_w_chan);
/* Use coarse shading if the value of Pos.W can't be determined or if its value is != 1
* (typical for non-GUI elements).
*/
if (!nir_ssa_scalar_is_const(pos_w) || nir_ssa_scalar_as_uint(pos_w) != 0x3f800000u)
info->force_vrs_per_vertex = true;
}
}
if (nir->info.stage == MESA_SHADER_GEOMETRY) {
uint8_t gs_streams = nir_intrinsic_io_semantics(instr).gs_streams;
info->gs.output_streams[idx] |= gs_streams << (component * 2);
@@ -119,7 +132,7 @@ gather_push_constant_info(const nir_shader *nir, const nir_intrinsic_instr *inst
static void
gather_intrinsic_info(const nir_shader *nir, const nir_intrinsic_instr *instr,
struct radv_shader_info *info)
struct radv_shader_info *info, bool consider_force_vrs)
{
switch (instr->intrinsic) {
case nir_intrinsic_load_barycentric_sample:
@@ -208,14 +221,11 @@ gather_intrinsic_info(const nir_shader *nir, const nir_intrinsic_instr *instr,
gather_intrinsic_load_input_info(nir, instr, info);
break;
case nir_intrinsic_store_output:
gather_intrinsic_store_output_info(nir, instr, info);
gather_intrinsic_store_output_info(nir, instr, info, consider_force_vrs);
break;
case nir_intrinsic_load_sbt_base_amd:
info->cs.uses_sbt = true;
break;
case nir_intrinsic_load_force_vrs_rates_amd:
info->force_vrs_per_vertex = true;
break;
case nir_intrinsic_load_rt_dynamic_callable_stack_base_amd:
info->cs.uses_dynamic_rt_callable_stack = true;
break;
@@ -245,12 +255,13 @@ gather_tex_info(const nir_shader *nir, const nir_tex_instr *instr, struct radv_s
}
static void
gather_info_block(const nir_shader *nir, const nir_block *block, struct radv_shader_info *info)
gather_info_block(const nir_shader *nir, const nir_block *block, struct radv_shader_info *info,
bool consider_force_vrs)
{
nir_foreach_instr (instr, block) {
switch (instr->type) {
case nir_instr_type_intrinsic:
gather_intrinsic_info(nir, nir_instr_as_intrinsic(instr), info);
gather_intrinsic_info(nir, nir_instr_as_intrinsic(instr), info, consider_force_vrs);
break;
case nir_instr_type_tex:
gather_tex_info(nir, nir_instr_as_tex(instr), info);
@@ -688,6 +699,7 @@ radv_nir_shader_info_pass(struct radv_device *device, const struct nir_shader *n
const struct radv_pipeline_layout *layout,
const struct radv_pipeline_key *pipeline_key,
const enum radv_pipeline_type pipeline_type,
bool consider_force_vrs,
struct radv_shader_info *info)
{
struct nir_function *func = (struct nir_function *)exec_list_get_head_const(&nir->functions);
@@ -699,7 +711,7 @@ radv_nir_shader_info_pass(struct radv_device *device, const struct nir_shader *n
}
nir_foreach_block (block, func->impl) {
gather_info_block(nir, block, info);
gather_info_block(nir, block, info, consider_force_vrs);
}
if (nir->info.stage == MESA_SHADER_VERTEX || nir->info.stage == MESA_SHADER_TESS_EVAL ||
@@ -729,7 +741,8 @@ radv_nir_shader_info_pass(struct radv_device *device, const struct nir_shader *n
outinfo->writes_pointsize = per_vtx_mask & VARYING_BIT_PSIZ;
outinfo->writes_viewport_index = per_vtx_mask & VARYING_BIT_VIEWPORT;
outinfo->writes_layer = per_vtx_mask & VARYING_BIT_LAYER;
outinfo->writes_primitive_shading_rate = per_vtx_mask & VARYING_BIT_PRIMITIVE_SHADING_RATE;
outinfo->writes_primitive_shading_rate =
(per_vtx_mask & VARYING_BIT_PRIMITIVE_SHADING_RATE) || info->force_vrs_per_vertex;
/* Per primitive outputs. */
outinfo->writes_viewport_index_per_primitive = per_prim_mask & VARYING_BIT_VIEWPORT;