mesa/main: require EXT_texture_type_2_10_10_10_REV for gles3
OpenGL ES 3.0 require this functionality, so we should also test for it to avoid incorrectly exposing a too high GLES version. On desktop, this has been required since all the way back in OpenGL 1.2 anyway. Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com> Reviewed-by: Marek Olšák <marek.olsak@amd.com>
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@@ -522,7 +522,8 @@ compute_version_es2(const struct gl_extensions *extensions,
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extensions->ARB_uniform_buffer_object &&
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extensions->EXT_texture_snorm &&
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extensions->NV_primitive_restart &&
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extensions->OES_depth_texture_cube_map);
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extensions->OES_depth_texture_cube_map &&
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extensions->EXT_texture_type_2_10_10_10_REV);
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const bool es31_compute_shader =
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consts->MaxComputeWorkGroupInvocations >= 128;
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const bool ver_3_1 = (ver_3_0 &&
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