mesa/main: require EXT_texture_type_2_10_10_10_REV for gles3

OpenGL ES 3.0 require this functionality, so we should also test for it
to avoid incorrectly exposing a too high GLES version.

On desktop, this has been required since all the way back in OpenGL 1.2
anyway.

Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
This commit is contained in:
Erik Faye-Lund
2018-11-15 18:35:34 +01:00
parent 74eab1c62f
commit 487010a099
+2 -1
View File
@@ -522,7 +522,8 @@ compute_version_es2(const struct gl_extensions *extensions,
extensions->ARB_uniform_buffer_object &&
extensions->EXT_texture_snorm &&
extensions->NV_primitive_restart &&
extensions->OES_depth_texture_cube_map);
extensions->OES_depth_texture_cube_map &&
extensions->EXT_texture_type_2_10_10_10_REV);
const bool es31_compute_shader =
consts->MaxComputeWorkGroupInvocations >= 128;
const bool ver_3_1 = (ver_3_0 &&