vc4: Tell shader-db how big our UBOs are, if present.
I had regressed them for a while with the NIR work.
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@@ -2280,6 +2280,12 @@ vc4_get_compiled_shader(struct vc4_context *vc4, enum qstage stage,
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j++;
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}
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}
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if (shader->ubo_size) {
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fprintf(stderr, "SHADER-DB: %s prog %d/%d: %d UBO uniforms\n",
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qir_get_stage_name(c->stage),
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c->program_id, c->variant_id,
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shader->ubo_size / 4);
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}
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qir_compile_destroy(c);
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