radeon: oops didn't need this logbase2 fn
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@@ -639,21 +639,6 @@ void radeonSetTexOffset(__DRIcontext * pDRICtx, GLint texname,
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}
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}
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static int
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logbase2(int n)
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{
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GLint i = 1;
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GLint log2 = 0;
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while (n > i) {
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i *= 2;
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log2++;
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}
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return log2;
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}
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void radeonSetTexBuffer2(__DRIcontext *pDRICtx, GLint target, GLint texture_format,
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__DRIdrawable *dPriv)
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{
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