nvc0: port to common fence/mm/buffer code

Signed-off-by: Ben Skeggs <bskeggs@redhat.com>
This commit is contained in:
Ben Skeggs
2011-03-01 13:38:10 +10:00
parent 40d7a87a8e
commit 4826cd0f61
21 changed files with 128 additions and 1347 deletions
-3
View File
@@ -4,7 +4,6 @@ include $(TOP)/configs/current
LIBNAME = nvc0
C_SOURCES = \
nvc0_buffer.c \
nvc0_context.c \
nvc0_draw.c \
nvc0_formats.c \
@@ -27,8 +26,6 @@ C_SOURCES = \
nvc0_pc_regalloc.c \
nvc0_push.c \
nvc0_push2.c \
nvc0_fence.c \
nvc0_mm.c \
nvc0_query.c
LIBRARY_INCLUDES = \
-494
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@@ -1,494 +0,0 @@
#include "util/u_inlines.h"
#include "util/u_memory.h"
#include "util/u_math.h"
#define NOUVEAU_NVC0
#include "nouveau/nouveau_screen.h"
#include "nouveau/nouveau_winsys.h"
#undef NOUVEAU_NVC0
#include "nvc0_context.h"
#include "nvc0_resource.h"
struct nvc0_transfer {
struct pipe_transfer base;
};
static INLINE struct nvc0_transfer *
nvc0_transfer(struct pipe_transfer *transfer)
{
return (struct nvc0_transfer *)transfer;
}
static INLINE boolean
nvc0_buffer_allocate(struct nvc0_screen *screen, struct nvc0_resource *buf,
unsigned domain)
{
if (domain == NOUVEAU_BO_VRAM) {
buf->mm = nvc0_mm_allocate(screen->mm_VRAM, buf->base.width0, &buf->bo,
&buf->offset);
if (!buf->bo)
return nvc0_buffer_allocate(screen, buf, NOUVEAU_BO_GART);
} else
if (domain == NOUVEAU_BO_GART) {
buf->mm = nvc0_mm_allocate(screen->mm_GART, buf->base.width0, &buf->bo,
&buf->offset);
if (!buf->bo)
return FALSE;
}
if (domain != NOUVEAU_BO_GART) {
if (!buf->data) {
buf->data = MALLOC(buf->base.width0);
if (!buf->data)
return FALSE;
}
}
buf->domain = domain;
return TRUE;
}
static INLINE void
release_allocation(struct nvc0_mm_allocation **mm, struct nvc0_fence *fence)
{
if (fence && fence->state != NVC0_FENCE_STATE_SIGNALLED) {
nvc0_fence_sched_release(fence, *mm);
} else {
nvc0_mm_free(*mm);
}
(*mm) = NULL;
}
INLINE void
nvc0_buffer_release_gpu_storage(struct nvc0_resource *buf)
{
nouveau_bo_ref(NULL, &buf->bo);
if (buf->mm)
release_allocation(&buf->mm, buf->fence);
buf->domain = 0;
}
static INLINE boolean
nvc0_buffer_reallocate(struct nvc0_screen *screen, struct nvc0_resource *buf,
unsigned domain)
{
nvc0_buffer_release_gpu_storage(buf);
return nvc0_buffer_allocate(screen, buf, domain);
}
static void
nvc0_buffer_destroy(struct pipe_screen *pscreen,
struct pipe_resource *presource)
{
struct nvc0_resource *res = nvc0_resource(presource);
nvc0_buffer_release_gpu_storage(res);
if (res->data && !(res->status & NVC0_BUFFER_STATUS_USER_MEMORY))
FREE(res->data);
FREE(res);
}
/* Maybe just migrate to GART right away if we actually need to do this. */
boolean
nvc0_buffer_download(struct nvc0_context *nvc0, struct nvc0_resource *buf,
unsigned start, unsigned size)
{
struct nvc0_mm_allocation *mm;
struct nouveau_bo *bounce = NULL;
uint32_t offset;
assert(buf->domain == NOUVEAU_BO_VRAM);
mm = nvc0_mm_allocate(nvc0->screen->mm_GART, size, &bounce, &offset);
if (!bounce)
return FALSE;
nvc0_m2mf_copy_linear(nvc0, bounce, offset, NOUVEAU_BO_GART,
buf->bo, buf->offset + start, NOUVEAU_BO_VRAM,
size);
if (nouveau_bo_map_range(bounce, offset, size, NOUVEAU_BO_RD))
return FALSE;
memcpy(buf->data + start, bounce->map, size);
nouveau_bo_unmap(bounce);
buf->status &= ~NVC0_BUFFER_STATUS_GPU_WRITING;
nouveau_bo_ref(NULL, &bounce);
if (mm)
nvc0_mm_free(mm);
return TRUE;
}
static boolean
nvc0_buffer_upload(struct nvc0_context *nvc0, struct nvc0_resource *buf,
unsigned start, unsigned size)
{
struct nvc0_mm_allocation *mm;
struct nouveau_bo *bounce = NULL;
uint32_t offset;
if (size <= 192) {
nvc0_m2mf_push_linear(nvc0, buf->bo, buf->domain, buf->offset + start,
size, buf->data + start);
return TRUE;
}
mm = nvc0_mm_allocate(nvc0->screen->mm_GART, size, &bounce, &offset);
if (!bounce)
return FALSE;
nouveau_bo_map_range(bounce, offset, size,
NOUVEAU_BO_WR | NOUVEAU_BO_NOSYNC);
memcpy(bounce->map, buf->data + start, size);
nouveau_bo_unmap(bounce);
nvc0_m2mf_copy_linear(nvc0, buf->bo, buf->offset + start, NOUVEAU_BO_VRAM,
bounce, offset, NOUVEAU_BO_GART, size);
nouveau_bo_ref(NULL, &bounce);
if (mm)
release_allocation(&mm, nvc0->screen->fence.current);
if (start == 0 && size == buf->base.width0)
buf->status &= ~NVC0_BUFFER_STATUS_GPU_WRITING;
return TRUE;
}
static struct pipe_transfer *
nvc0_buffer_transfer_get(struct pipe_context *pipe,
struct pipe_resource *resource,
unsigned level,
unsigned usage,
const struct pipe_box *box)
{
struct nvc0_resource *buf = nvc0_resource(resource);
struct nvc0_transfer *xfr = CALLOC_STRUCT(nvc0_transfer);
if (!xfr)
return NULL;
xfr->base.resource = resource;
xfr->base.box.x = box->x;
xfr->base.box.width = box->width;
xfr->base.usage = usage;
if (buf->domain == NOUVEAU_BO_VRAM) {
if (usage & PIPE_TRANSFER_READ) {
if (buf->status & NVC0_BUFFER_STATUS_GPU_WRITING)
nvc0_buffer_download(nvc0_context(pipe), buf, 0, buf->base.width0);
}
}
return &xfr->base;
}
static void
nvc0_buffer_transfer_destroy(struct pipe_context *pipe,
struct pipe_transfer *transfer)
{
struct nvc0_resource *buf = nvc0_resource(transfer->resource);
struct nvc0_transfer *xfr = nvc0_transfer(transfer);
if (xfr->base.usage & PIPE_TRANSFER_WRITE) {
/* writing is worse */
nvc0_buffer_adjust_score(nvc0_context(pipe), buf, -5000);
if (buf->domain == NOUVEAU_BO_VRAM) {
nvc0_buffer_upload(nvc0_context(pipe), buf,
transfer->box.x, transfer->box.width);
}
if (buf->domain != 0 && (buf->base.bind & (PIPE_BIND_VERTEX_BUFFER |
PIPE_BIND_INDEX_BUFFER)))
nvc0_context(pipe)->vbo_dirty = TRUE;
}
FREE(xfr);
}
static INLINE boolean
nvc0_buffer_sync(struct nvc0_resource *buf, unsigned rw)
{
if (rw == PIPE_TRANSFER_READ) {
if (!buf->fence_wr)
return TRUE;
if (!nvc0_fence_wait(buf->fence_wr))
return FALSE;
} else {
if (!buf->fence)
return TRUE;
if (!nvc0_fence_wait(buf->fence))
return FALSE;
nvc0_fence_reference(&buf->fence, NULL);
}
nvc0_fence_reference(&buf->fence_wr, NULL);
return TRUE;
}
static INLINE boolean
nvc0_buffer_busy(struct nvc0_resource *buf, unsigned rw)
{
if (rw == PIPE_TRANSFER_READ)
return (buf->fence_wr && !nvc0_fence_signalled(buf->fence_wr));
else
return (buf->fence && !nvc0_fence_signalled(buf->fence));
}
static void *
nvc0_buffer_transfer_map(struct pipe_context *pipe,
struct pipe_transfer *transfer)
{
struct nvc0_transfer *xfr = nvc0_transfer(transfer);
struct nvc0_resource *buf = nvc0_resource(transfer->resource);
struct nouveau_bo *bo = buf->bo;
uint8_t *map;
int ret;
uint32_t offset = xfr->base.box.x;
uint32_t flags;
nvc0_buffer_adjust_score(nvc0_context(pipe), buf, -250);
if (buf->domain != NOUVEAU_BO_GART)
return buf->data + offset;
if (buf->mm)
flags = NOUVEAU_BO_NOSYNC | NOUVEAU_BO_RDWR;
else
flags = nouveau_screen_transfer_flags(xfr->base.usage);
offset += buf->offset;
ret = nouveau_bo_map_range(buf->bo, offset, xfr->base.box.width, flags);
if (ret)
return NULL;
map = bo->map;
/* Unmap right now. Since multiple buffers can share a single nouveau_bo,
* not doing so might make future maps fail or trigger "reloc while mapped"
* errors. For now, mappings to userspace are guaranteed to be persistent.
*/
nouveau_bo_unmap(bo);
if (buf->mm) {
if (xfr->base.usage & PIPE_TRANSFER_DONTBLOCK) {
if (nvc0_buffer_busy(buf, xfr->base.usage & PIPE_TRANSFER_READ_WRITE))
return NULL;
} else
if (!(xfr->base.usage & PIPE_TRANSFER_UNSYNCHRONIZED)) {
nvc0_buffer_sync(buf, xfr->base.usage & PIPE_TRANSFER_READ_WRITE);
}
}
return map;
}
static void
nvc0_buffer_transfer_flush_region(struct pipe_context *pipe,
struct pipe_transfer *transfer,
const struct pipe_box *box)
{
struct nvc0_resource *res = nvc0_resource(transfer->resource);
struct nouveau_bo *bo = res->bo;
unsigned offset = res->offset + transfer->box.x + box->x;
/* not using non-snoop system memory yet, no need for cflush */
if (1)
return;
/* XXX: maybe need to upload for VRAM buffers here */
nouveau_screen_bo_map_flush_range(pipe->screen, bo, offset, box->width);
}
static void
nvc0_buffer_transfer_unmap(struct pipe_context *pipe,
struct pipe_transfer *transfer)
{
/* we've called nouveau_bo_unmap right after map */
}
const struct u_resource_vtbl nvc0_buffer_vtbl =
{
u_default_resource_get_handle, /* get_handle */
nvc0_buffer_destroy, /* resource_destroy */
NULL, /* is_resource_referenced */
nvc0_buffer_transfer_get, /* get_transfer */
nvc0_buffer_transfer_destroy, /* transfer_destroy */
nvc0_buffer_transfer_map, /* transfer_map */
nvc0_buffer_transfer_flush_region, /* transfer_flush_region */
nvc0_buffer_transfer_unmap, /* transfer_unmap */
u_default_transfer_inline_write /* transfer_inline_write */
};
struct pipe_resource *
nvc0_buffer_create(struct pipe_screen *pscreen,
const struct pipe_resource *templ)
{
struct nvc0_screen *screen = nvc0_screen(pscreen);
struct nvc0_resource *buffer;
boolean ret;
buffer = CALLOC_STRUCT(nvc0_resource);
if (!buffer)
return NULL;
buffer->base = *templ;
buffer->vtbl = &nvc0_buffer_vtbl;
pipe_reference_init(&buffer->base.reference, 1);
buffer->base.screen = pscreen;
if (buffer->base.bind & PIPE_BIND_CONSTANT_BUFFER)
ret = nvc0_buffer_allocate(screen, buffer, 0);
else
ret = nvc0_buffer_allocate(screen, buffer, NOUVEAU_BO_GART);
if (ret == FALSE)
goto fail;
return &buffer->base;
fail:
FREE(buffer);
return NULL;
}
struct pipe_resource *
nvc0_user_buffer_create(struct pipe_screen *pscreen,
void *ptr,
unsigned bytes,
unsigned bind)
{
struct nvc0_resource *buffer;
buffer = CALLOC_STRUCT(nvc0_resource);
if (!buffer)
return NULL;
pipe_reference_init(&buffer->base.reference, 1);
buffer->vtbl = &nvc0_buffer_vtbl;
buffer->base.screen = pscreen;
buffer->base.format = PIPE_FORMAT_R8_UNORM;
buffer->base.usage = PIPE_USAGE_IMMUTABLE;
buffer->base.bind = bind;
buffer->base.width0 = bytes;
buffer->base.height0 = 1;
buffer->base.depth0 = 1;
buffer->data = ptr;
buffer->status = NVC0_BUFFER_STATUS_USER_MEMORY;
return &buffer->base;
}
/* Like download, but for GART buffers. Merge ? */
static INLINE boolean
nvc0_buffer_data_fetch(struct nvc0_resource *buf,
struct nouveau_bo *bo, unsigned offset, unsigned size)
{
if (!buf->data) {
buf->data = MALLOC(size);
if (!buf->data)
return FALSE;
}
if (nouveau_bo_map_range(bo, offset, size, NOUVEAU_BO_RD))
return FALSE;
memcpy(buf->data, bo->map, size);
nouveau_bo_unmap(bo);
return TRUE;
}
/* Migrate a linear buffer (vertex, index, constants) USER -> GART -> VRAM. */
boolean
nvc0_buffer_migrate(struct nvc0_context *nvc0,
struct nvc0_resource *buf, const unsigned new_domain)
{
struct nvc0_screen *screen = nvc0_screen(buf->base.screen);
struct nouveau_bo *bo;
const unsigned old_domain = buf->domain;
unsigned size = buf->base.width0;
unsigned offset;
int ret;
assert(new_domain != old_domain);
if (new_domain == NOUVEAU_BO_GART && old_domain == 0) {
if (!nvc0_buffer_allocate(screen, buf, new_domain))
return FALSE;
ret = nouveau_bo_map_range(buf->bo, buf->offset, size, NOUVEAU_BO_WR |
NOUVEAU_BO_NOSYNC);
if (ret)
return ret;
memcpy(buf->bo->map, buf->data, size);
nouveau_bo_unmap(buf->bo);
FREE(buf->data);
} else
if (old_domain != 0 && new_domain != 0) {
struct nvc0_mm_allocation *mm = buf->mm;
if (new_domain == NOUVEAU_BO_VRAM) {
/* keep a system memory copy of our data in case we hit a fallback */
if (!nvc0_buffer_data_fetch(buf, buf->bo, buf->offset, size))
return FALSE;
debug_printf("migrating %u KiB to VRAM\n", size / 1024);
}
offset = buf->offset;
bo = buf->bo;
buf->bo = NULL;
buf->mm = NULL;
nvc0_buffer_allocate(screen, buf, new_domain);
nvc0_m2mf_copy_linear(nvc0, buf->bo, buf->offset, new_domain,
bo, offset, old_domain, buf->base.width0);
nouveau_bo_ref(NULL, &bo);
if (mm)
release_allocation(&mm, screen->fence.current);
} else
if (new_domain == NOUVEAU_BO_VRAM && old_domain == 0) {
if (!nvc0_buffer_allocate(screen, buf, NOUVEAU_BO_VRAM))
return FALSE;
if (!nvc0_buffer_upload(nvc0, buf, 0, buf->base.width0))
return FALSE;
} else
return FALSE;
assert(buf->domain == new_domain);
return TRUE;
}
/* Migrate data from glVertexAttribPointer(non-VBO) user buffers to GART.
* We'd like to only allocate @size bytes here, but then we'd have to rebase
* the vertex indices ...
*/
boolean
nvc0_user_buffer_upload(struct nvc0_resource *buf, unsigned base, unsigned size)
{
struct nvc0_screen *screen = nvc0_screen(buf->base.screen);
int ret;
assert(buf->status & NVC0_BUFFER_STATUS_USER_MEMORY);
buf->base.width0 = base + size;
if (!nvc0_buffer_reallocate(screen, buf, NOUVEAU_BO_GART))
return FALSE;
ret = nouveau_bo_map_range(buf->bo, buf->offset + base, size,
NOUVEAU_BO_WR | NOUVEAU_BO_NOSYNC);
if (ret)
return FALSE;
memcpy(buf->bo->map, buf->data + base, size);
nouveau_bo_unmap(buf->bo);
return TRUE;
}
+7 -7
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@@ -48,8 +48,8 @@ nvc0_flush(struct pipe_context *pipe, unsigned flags,
}
if (fence)
nvc0_fence_reference((struct nvc0_fence **)fence,
nvc0->screen->fence.current);
nouveau_fence_ref(nvc0->screen->base.fence.current,
(struct nouveau_fence **)fence);
if (flags & (PIPE_FLUSH_SWAPBUFFERS | PIPE_FLUSH_FRAME))
FIRE_RING(chan);
@@ -73,9 +73,9 @@ nvc0_default_flush_notify(struct nouveau_channel *chan)
{
struct nvc0_context *nvc0 = chan->user_private;
nvc0_screen_fence_update(nvc0->screen, TRUE);
nouveau_fence_update(&nvc0->screen->base, TRUE);
nvc0_screen_fence_next(nvc0->screen);
nouveau_fence_next(&nvc0->screen->base);
}
struct pipe_context *
@@ -119,13 +119,13 @@ nvc0_create(struct pipe_screen *pscreen, void *priv)
}
struct resident {
struct nvc0_resource *res;
struct nv04_resource *res;
uint32_t flags;
};
void
nvc0_bufctx_add_resident(struct nvc0_context *nvc0, int ctx,
struct nvc0_resource *resource, uint32_t flags)
struct nv04_resource *resource, uint32_t flags)
{
struct resident rsd = { resource, flags };
@@ -140,7 +140,7 @@ nvc0_bufctx_add_resident(struct nvc0_context *nvc0, int ctx,
void
nvc0_bufctx_del_resident(struct nvc0_context *nvc0, int ctx,
struct nvc0_resource *resource)
struct nv04_resource *resource)
{
struct resident *rsd, *top;
unsigned i;
+5 -5
View File
@@ -161,9 +161,9 @@ void nvc0_default_flush_notify(struct nouveau_channel *);
void nvc0_bufctx_emit_relocs(struct nvc0_context *);
void nvc0_bufctx_add_resident(struct nvc0_context *, int ctx,
struct nvc0_resource *, uint32_t flags);
struct nv04_resource *, uint32_t flags);
void nvc0_bufctx_del_resident(struct nvc0_context *, int ctx,
struct nvc0_resource *);
struct nv04_resource *);
static INLINE void
nvc0_bufctx_reset(struct nvc0_context *nvc0, int ctx)
{
@@ -211,11 +211,11 @@ nvc0_create_sampler_view(struct pipe_context *,
/* nvc0_transfer.c */
void
nvc0_m2mf_push_linear(struct nvc0_context *nvc0,
struct nouveau_bo *dst, unsigned domain, int offset,
nvc0_m2mf_push_linear(struct pipe_context *pipe,
struct nouveau_bo *dst, unsigned offset, unsigned domain,
unsigned size, void *data);
void
nvc0_m2mf_copy_linear(struct nvc0_context *nvc0,
nvc0_m2mf_copy_linear(struct pipe_context *pipe,
struct nouveau_bo *dst, unsigned dstoff, unsigned dstdom,
struct nouveau_bo *src, unsigned srcoff, unsigned srcdom,
unsigned size);
-210
View File
@@ -1,210 +0,0 @@
/*
* Copyright 2010 Christoph Bumiller
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#include "nvc0_fence.h"
#include "nvc0_context.h"
#include "nvc0_screen.h"
#ifdef PIPE_OS_UNIX
#include <sched.h>
#endif
boolean
nvc0_screen_fence_new(struct nvc0_screen *screen, struct nvc0_fence **fence,
boolean emit)
{
*fence = CALLOC_STRUCT(nvc0_fence);
if (!*fence)
return FALSE;
(*fence)->screen = screen;
(*fence)->ref = 1;
if (emit)
nvc0_fence_emit(*fence);
return TRUE;
}
void
nvc0_fence_emit(struct nvc0_fence *fence)
{
struct nvc0_screen *screen = fence->screen;
struct nouveau_channel *chan = screen->base.channel;
fence->sequence = ++screen->fence.sequence;
assert(fence->state == NVC0_FENCE_STATE_AVAILABLE);
MARK_RING (chan, 5, 2);
BEGIN_RING(chan, RING_3D(QUERY_ADDRESS_HIGH), 4);
OUT_RELOCh(chan, screen->fence.bo, 0, NOUVEAU_BO_WR);
OUT_RELOCl(chan, screen->fence.bo, 0, NOUVEAU_BO_WR);
OUT_RING (chan, fence->sequence);
OUT_RING (chan, NVC0_3D_QUERY_GET_FENCE | NVC0_3D_QUERY_GET_SHORT |
(0xf << NVC0_3D_QUERY_GET_UNIT__SHIFT));
++fence->ref;
if (screen->fence.tail)
screen->fence.tail->next = fence;
else
screen->fence.head = fence;
screen->fence.tail = fence;
fence->state = NVC0_FENCE_STATE_EMITTED;
}
static void
nvc0_fence_trigger_release_buffers(struct nvc0_fence *fence);
void
nvc0_fence_del(struct nvc0_fence *fence)
{
struct nvc0_fence *it;
struct nvc0_screen *screen = fence->screen;
if (fence->state == NVC0_FENCE_STATE_EMITTED ||
fence->state == NVC0_FENCE_STATE_FLUSHED) {
if (fence == screen->fence.head) {
screen->fence.head = fence->next;
if (!screen->fence.head)
screen->fence.tail = NULL;
} else {
for (it = screen->fence.head; it && it->next != fence; it = it->next);
it->next = fence->next;
if (screen->fence.tail == fence)
screen->fence.tail = it;
}
}
if (fence->buffers) {
debug_printf("WARNING: deleting fence with buffers "
"still hooked to it !\n");
nvc0_fence_trigger_release_buffers(fence);
}
FREE(fence);
}
static void
nvc0_fence_trigger_release_buffers(struct nvc0_fence *fence)
{
struct nvc0_mm_allocation *alloc = fence->buffers;
while (alloc) {
struct nvc0_mm_allocation *next = alloc->next;
nvc0_mm_free(alloc);
alloc = next;
};
fence->buffers = NULL;
}
void
nvc0_screen_fence_update(struct nvc0_screen *screen, boolean flushed)
{
struct nvc0_fence *fence;
struct nvc0_fence *next = NULL;
uint32_t sequence = screen->fence.map[0];
if (screen->fence.sequence_ack == sequence)
return;
screen->fence.sequence_ack = sequence;
for (fence = screen->fence.head; fence; fence = next) {
next = fence->next;
sequence = fence->sequence;
fence->state = NVC0_FENCE_STATE_SIGNALLED;
if (fence->buffers)
nvc0_fence_trigger_release_buffers(fence);
nvc0_fence_reference(&fence, NULL);
if (sequence == screen->fence.sequence_ack)
break;
}
screen->fence.head = next;
if (!next)
screen->fence.tail = NULL;
if (flushed) {
for (fence = next; fence; fence = fence->next)
fence->state = NVC0_FENCE_STATE_FLUSHED;
}
}
boolean
nvc0_fence_signalled(struct nvc0_fence *fence)
{
struct nvc0_screen *screen = fence->screen;
if (fence->state >= NVC0_FENCE_STATE_EMITTED)
nvc0_screen_fence_update(screen, FALSE);
return fence->state == NVC0_FENCE_STATE_SIGNALLED;
}
#define NVC0_FENCE_MAX_SPINS (1 << 31)
boolean
nvc0_fence_wait(struct nvc0_fence *fence)
{
struct nvc0_screen *screen = fence->screen;
uint32_t spins = 0;
if (fence->state < NVC0_FENCE_STATE_EMITTED) {
nvc0_fence_emit(fence);
if (fence == screen->fence.current)
nvc0_screen_fence_new(screen, &screen->fence.current, FALSE);
}
if (fence->state < NVC0_FENCE_STATE_FLUSHED)
FIRE_RING(screen->base.channel);
do {
nvc0_screen_fence_update(screen, FALSE);
if (fence->state == NVC0_FENCE_STATE_SIGNALLED)
return TRUE;
spins++;
#ifdef PIPE_OS_UNIX
if (!(spins % 8)) /* donate a few cycles */
sched_yield();
#endif
} while (spins < NVC0_FENCE_MAX_SPINS);
debug_printf("Wait on fence %u (ack = %u, next = %u) timed out !\n",
fence->sequence,
screen->fence.sequence_ack, screen->fence.sequence);
return FALSE;
}
void
nvc0_screen_fence_next(struct nvc0_screen *screen)
{
nvc0_fence_emit(screen->fence.current);
nvc0_screen_fence_new(screen, &screen->fence.current, FALSE);
}
-49
View File
@@ -1,49 +0,0 @@
#ifndef __NVC0_FENCE_H__
#define __NVC0_FENCE_H__
#include "util/u_inlines.h"
#include "util/u_double_list.h"
#define NVC0_FENCE_STATE_AVAILABLE 0
#define NVC0_FENCE_STATE_EMITTED 1
#define NVC0_FENCE_STATE_FLUSHED 2
#define NVC0_FENCE_STATE_SIGNALLED 3
struct nvc0_mm_allocation;
struct nvc0_fence {
struct nvc0_fence *next;
struct nvc0_screen *screen;
int state;
int ref;
uint32_t sequence;
struct nvc0_mm_allocation *buffers;
};
void nvc0_fence_emit(struct nvc0_fence *);
void nvc0_fence_del(struct nvc0_fence *);
boolean nvc0_fence_wait(struct nvc0_fence *);
boolean nvc0_fence_signalled(struct nvc0_fence *);
static INLINE void
nvc0_fence_reference(struct nvc0_fence **ref, struct nvc0_fence *fence)
{
if (*ref) {
if (--(*ref)->ref == 0)
nvc0_fence_del(*ref);
}
if (fence)
++fence->ref;
*ref = fence;
}
static INLINE struct nvc0_fence *
nvc0_fence(struct pipe_fence_handle *fence)
{
return (struct nvc0_fence *)fence;
}
#endif // __NVC0_FENCE_H__
-274
View File
@@ -1,274 +0,0 @@
#include "util/u_inlines.h"
#include "util/u_memory.h"
#include "util/u_double_list.h"
#include "nvc0_screen.h"
#define MM_MIN_ORDER 7
#define MM_MAX_ORDER 20
#define MM_NUM_BUCKETS (MM_MAX_ORDER - MM_MIN_ORDER + 1)
#define MM_MIN_SIZE (1 << MM_MIN_ORDER)
#define MM_MAX_SIZE (1 << MM_MAX_ORDER)
struct mm_bucket {
struct list_head free;
struct list_head used;
struct list_head full;
int num_free;
};
struct nvc0_mman {
struct nouveau_device *dev;
struct mm_bucket bucket[MM_NUM_BUCKETS];
uint32_t storage_type;
uint32_t domain;
uint64_t allocated;
};
struct mm_slab {
struct list_head head;
struct nouveau_bo *bo;
struct nvc0_mman *cache;
int order;
int count;
int free;
uint32_t bits[0];
};
static int
mm_slab_alloc(struct mm_slab *slab)
{
int i, n, b;
if (slab->free == 0)
return -1;
for (i = 0; i < (slab->count + 31) / 32; ++i) {
b = ffs(slab->bits[i]) - 1;
if (b >= 0) {
n = i * 32 + b;
assert(n < slab->count);
slab->free--;
slab->bits[i] &= ~(1 << b);
return n;
}
}
return -1;
}
static INLINE void
mm_slab_free(struct mm_slab *slab, int i)
{
assert(i < slab->count);
slab->bits[i / 32] |= 1 << (i % 32);
slab->free++;
assert(slab->free <= slab->count);
}
static INLINE int
mm_get_order(uint32_t size)
{
int s = __builtin_clz(size) ^ 31;
if (size > (1 << s))
s += 1;
return s;
}
static struct mm_bucket *
mm_bucket_by_order(struct nvc0_mman *cache, int order)
{
if (order > MM_MAX_ORDER)
return NULL;
return &cache->bucket[MAX2(order, MM_MIN_ORDER) - MM_MIN_ORDER];
}
static struct mm_bucket *
mm_bucket_by_size(struct nvc0_mman *cache, unsigned size)
{
return mm_bucket_by_order(cache, mm_get_order(size));
}
/* size of bo allocation for slab with chunks of (1 << chunk_order) bytes */
static INLINE uint32_t
mm_default_slab_size(unsigned chunk_order)
{
static const int8_t slab_order[MM_MAX_ORDER - MM_MIN_ORDER + 1] =
{
12, 12, 13, 14, 14, 17, 17, 17, 17, 19, 19, 20, 21, 22
};
assert(chunk_order <= MM_MAX_ORDER && chunk_order >= MM_MIN_ORDER);
return 1 << slab_order[chunk_order - MM_MIN_ORDER];
}
static int
mm_slab_new(struct nvc0_mman *cache, int chunk_order)
{
struct mm_slab *slab;
int words, ret;
const uint32_t size = mm_default_slab_size(chunk_order);
words = ((size >> chunk_order) + 31) / 32;
assert(words);
slab = MALLOC(sizeof(struct mm_slab) + words * 4);
if (!slab)
return PIPE_ERROR_OUT_OF_MEMORY;
memset(&slab->bits[0], ~0, words * 4);
slab->bo = NULL;
ret = nouveau_bo_new_tile(cache->dev, cache->domain, 0, size,
0, cache->storage_type, &slab->bo);
if (ret) {
FREE(slab);
return PIPE_ERROR_OUT_OF_MEMORY;
}
LIST_INITHEAD(&slab->head);
slab->cache = cache;
slab->order = chunk_order;
slab->count = slab->free = size >> chunk_order;
LIST_ADD(&slab->head, &mm_bucket_by_order(cache, chunk_order)->free);
cache->allocated += size;
debug_printf("MM: new slab, total memory = %lu KiB\n",
cache->allocated / 1024);
return PIPE_OK;
}
/* @return token to identify slab or NULL if we just allocated a new bo */
struct nvc0_mm_allocation *
nvc0_mm_allocate(struct nvc0_mman *cache,
uint32_t size, struct nouveau_bo **bo, uint32_t *offset)
{
struct mm_bucket *bucket;
struct mm_slab *slab;
struct nvc0_mm_allocation *alloc;
int ret;
bucket = mm_bucket_by_size(cache, size);
if (!bucket) {
ret = nouveau_bo_new_tile(cache->dev, cache->domain, 0, size,
0, cache->storage_type, bo);
if (ret)
debug_printf("bo_new(%x, %x): %i\n", size, cache->storage_type, ret);
*offset = 0;
return NULL;
}
if (!LIST_IS_EMPTY(&bucket->used)) {
slab = LIST_ENTRY(struct mm_slab, bucket->used.next, head);
} else {
if (LIST_IS_EMPTY(&bucket->free)) {
mm_slab_new(cache, MAX2(mm_get_order(size), MM_MIN_ORDER));
}
slab = LIST_ENTRY(struct mm_slab, bucket->free.next, head);
LIST_DEL(&slab->head);
LIST_ADD(&slab->head, &bucket->used);
}
*offset = mm_slab_alloc(slab) << slab->order;
alloc = MALLOC_STRUCT(nvc0_mm_allocation);
if (!alloc)
return NULL;
nouveau_bo_ref(slab->bo, bo);
if (slab->free == 0) {
LIST_DEL(&slab->head);
LIST_ADD(&slab->head, &bucket->full);
}
alloc->next = NULL;
alloc->offset = *offset;
alloc->priv = (void *)slab;
return alloc;
}
void
nvc0_mm_free(struct nvc0_mm_allocation *alloc)
{
struct mm_slab *slab = (struct mm_slab *)alloc->priv;
struct mm_bucket *bucket = mm_bucket_by_order(slab->cache, slab->order);
mm_slab_free(slab, alloc->offset >> slab->order);
if (slab->free == 1) {
LIST_DEL(&slab->head);
if (slab->count > 1)
LIST_ADDTAIL(&slab->head, &bucket->used);
else
LIST_ADDTAIL(&slab->head, &bucket->free);
}
FREE(alloc);
}
struct nvc0_mman *
nvc0_mm_create(struct nouveau_device *dev, uint32_t domain,
uint32_t storage_type)
{
struct nvc0_mman *cache = MALLOC_STRUCT(nvc0_mman);
int i;
if (!cache)
return NULL;
cache->dev = dev;
cache->domain = domain;
cache->storage_type = storage_type;
cache->allocated = 0;
for (i = 0; i < MM_NUM_BUCKETS; ++i) {
LIST_INITHEAD(&cache->bucket[i].free);
LIST_INITHEAD(&cache->bucket[i].used);
LIST_INITHEAD(&cache->bucket[i].full);
}
return cache;
}
static INLINE void
nvc0_mm_free_slabs(struct list_head *head)
{
struct mm_slab *slab, *next;
LIST_FOR_EACH_ENTRY_SAFE(slab, next, head, head) {
LIST_DEL(&slab->head);
nouveau_bo_ref(NULL, &slab->bo);
FREE(slab);
}
}
void
nvc0_mm_destroy(struct nvc0_mman *cache)
{
int i;
for (i = 0; i < MM_NUM_BUCKETS; ++i) {
if (!LIST_IS_EMPTY(&cache->bucket[i].used) ||
!LIST_IS_EMPTY(&cache->bucket[i].full))
debug_printf("WARNING: destroying GPU memory cache "
"with some buffers still in use\n");
nvc0_mm_free_slabs(&cache->bucket[i].free);
nvc0_mm_free_slabs(&cache->bucket[i].used);
nvc0_mm_free_slabs(&cache->bucket[i].full);
}
}
+8 -8
View File
@@ -227,10 +227,10 @@ nvc0_push_vbo(struct nvc0_context *nvc0, const struct pipe_draw_info *info)
for (i = 0; i < nvc0->num_vtxbufs; ++i) {
uint8_t *data;
struct pipe_vertex_buffer *vb = &nvc0->vtxbuf[i];
struct nvc0_resource *res = nvc0_resource(vb->buffer);
struct nv04_resource *res = nv04_resource(vb->buffer);
data = nvc0_resource_map_offset(nvc0, res,
vb->buffer_offset, NOUVEAU_BO_RD);
data = nouveau_resource_map_offset(&nvc0->pipe, res,
vb->buffer_offset, NOUVEAU_BO_RD);
if (apply_bias && likely(!(nvc0->vertex->instance_bufs & (1 << i))))
data += info->index_bias * vb->stride;
@@ -239,9 +239,9 @@ nvc0_push_vbo(struct nvc0_context *nvc0, const struct pipe_draw_info *info)
}
if (info->indexed) {
ctx.idxbuf = nvc0_resource_map_offset(nvc0,
nvc0_resource(nvc0->idxbuf.buffer),
nvc0->idxbuf.offset, NOUVEAU_BO_RD);
ctx.idxbuf = nouveau_resource_map_offset(&nvc0->pipe,
nv04_resource(nvc0->idxbuf.buffer),
nvc0->idxbuf.offset, NOUVEAU_BO_RD);
if (!ctx.idxbuf)
return;
index_size = nvc0->idxbuf.index_size;
@@ -284,8 +284,8 @@ nvc0_push_vbo(struct nvc0_context *nvc0, const struct pipe_draw_info *info)
}
if (info->indexed)
nvc0_resource_unmap(nvc0_resource(nvc0->idxbuf.buffer));
nouveau_resource_unmap(nv04_resource(nvc0->idxbuf.buffer));
for (i = 0; i < nvc0->num_vtxbufs; ++i)
nvc0_resource_unmap(nvc0_resource(nvc0->vtxbuf[i].buffer));
nouveau_resource_unmap(nv04_resource(nvc0->vtxbuf[i].buffer));
}
+4 -4
View File
@@ -41,7 +41,7 @@ struct nvc0_query {
uint32_t offset; /* base + i * 16 */
boolean ready;
boolean is64bit;
struct nvc0_mm_allocation *mm;
struct nouveau_mm_allocation *mm;
};
#define NVC0_QUERY_ALLOC_SPACE 128
@@ -62,13 +62,13 @@ nvc0_query_allocate(struct nvc0_context *nvc0, struct nvc0_query *q, int size)
nouveau_bo_ref(NULL, &q->bo);
if (q->mm) {
if (q->ready)
nvc0_mm_free(q->mm);
nouveau_mm_free(q->mm);
else
nvc0_fence_sched_release(screen->fence.current, q->mm);
nouveau_fence_work(screen->base.fence.current, nouveau_mm_free_work, q->mm);
}
}
if (size) {
q->mm = nvc0_mm_allocate(screen->mm_GART, size, &q->bo, &q->base);
q->mm = nouveau_mm_allocate(screen->base.mm_GART, size, &q->bo, &q->base);
if (!q->bo)
return FALSE;
q->offset = q->base;
+3 -3
View File
@@ -8,7 +8,7 @@ nvc0_resource_is_referenced(struct pipe_context *pipe,
struct pipe_resource *resource,
unsigned face, int layer)
{
struct nvc0_resource *res = nvc0_resource(resource);
struct nv04_resource *res = nv04_resource(resource);
unsigned flags = 0;
#ifdef NOUVEAU_USERSPACE_MM
@@ -29,7 +29,7 @@ nvc0_resource_create(struct pipe_screen *screen,
{
switch (templ->target) {
case PIPE_BUFFER:
return nvc0_buffer_create(screen, templ);
return nouveau_buffer_create(screen, templ);
default:
return nvc0_miptree_create(screen, templ);
}
@@ -67,5 +67,5 @@ nvc0_screen_init_resource_functions(struct pipe_screen *pscreen)
pscreen->resource_from_handle = nvc0_resource_from_handle;
pscreen->resource_get_handle = u_resource_get_handle_vtbl;
pscreen->resource_destroy = u_resource_destroy_vtbl;
pscreen->user_buffer_create = nvc0_user_buffer_create;
pscreen->user_buffer_create = nouveau_user_buffer_create;
}
+6 -139
View File
@@ -6,115 +6,15 @@
#include "util/u_double_list.h"
#define NOUVEAU_NVC0
#include "nouveau/nouveau_winsys.h"
#include "nouveau/nouveau_fence.h"
#include "nouveau/nouveau_buffer.h"
#undef NOUVEAU_NVC0
#include "nvc0_fence.h"
struct pipe_resource;
struct nouveau_bo;
struct nvc0_context;
#define NVC0_BUFFER_SCORE_MIN -25000
#define NVC0_BUFFER_SCORE_MAX 25000
#define NVC0_BUFFER_SCORE_VRAM_THRESHOLD 20000
/* DIRTY: buffer was (or will be after the next flush) written to by GPU and
* resource->data has not been updated to reflect modified VRAM contents
*
* USER_MEMORY: resource->data is a pointer to client memory and may change
* between GL calls
*/
#define NVC0_BUFFER_STATUS_GPU_READING (1 << 0)
#define NVC0_BUFFER_STATUS_GPU_WRITING (1 << 1)
#define NVC0_BUFFER_STATUS_USER_MEMORY (1 << 7)
/* Resources, if mapped into the GPU's address space, are guaranteed to
* have constant virtual addresses.
* The address of a resource will lie within the nouveau_bo referenced,
* and this bo should be added to the memory manager's validation list.
*/
struct nvc0_resource {
struct pipe_resource base;
const struct u_resource_vtbl *vtbl;
uint8_t *data;
struct nouveau_bo *bo;
uint32_t offset;
uint8_t status;
uint8_t domain;
int16_t score; /* low if mapped very often, if high can move to VRAM */
struct nvc0_fence *fence;
struct nvc0_fence *fence_wr;
struct nvc0_mm_allocation *mm;
};
void
nvc0_init_resource_functions(struct pipe_context *pcontext);
void
nvc0_buffer_release_gpu_storage(struct nvc0_resource *);
boolean
nvc0_buffer_download(struct nvc0_context *, struct nvc0_resource *,
unsigned start, unsigned size);
boolean
nvc0_buffer_migrate(struct nvc0_context *,
struct nvc0_resource *, unsigned domain);
static INLINE void
nvc0_buffer_adjust_score(struct nvc0_context *nvc0, struct nvc0_resource *res,
int16_t score)
{
if (score < 0) {
if (res->score > NVC0_BUFFER_SCORE_MIN)
res->score += score;
} else
if (score > 0){
if (res->score < NVC0_BUFFER_SCORE_MAX)
res->score += score;
if (res->domain == NOUVEAU_BO_GART &&
res->score > NVC0_BUFFER_SCORE_VRAM_THRESHOLD)
nvc0_buffer_migrate(nvc0, res, NOUVEAU_BO_VRAM);
}
}
/* XXX: wait for fence (atm only using this for vertex push) */
static INLINE void *
nvc0_resource_map_offset(struct nvc0_context *nvc0,
struct nvc0_resource *res, uint32_t offset,
uint32_t flags)
{
void *map;
nvc0_buffer_adjust_score(nvc0, res, -250);
if ((res->domain == NOUVEAU_BO_VRAM) &&
(res->status & NVC0_BUFFER_STATUS_GPU_WRITING))
nvc0_buffer_download(nvc0, res, 0, res->base.width0);
if ((res->domain != NOUVEAU_BO_GART) ||
(res->status & NVC0_BUFFER_STATUS_USER_MEMORY))
return res->data + offset;
if (res->mm)
flags |= NOUVEAU_BO_NOSYNC;
if (nouveau_bo_map_range(res->bo, res->offset + offset,
res->base.width0, flags))
return NULL;
map = res->bo->map;
nouveau_bo_unmap(res->bo);
return map;
}
static INLINE void
nvc0_resource_unmap(struct nvc0_resource *res)
{
/* no-op */
}
nvc0_screen_init_resource_functions(struct pipe_screen *pscreen);
#define NVC0_TILE_DIM_SHIFT(m, d) (((m) >> (d * 4)) & 0xf)
@@ -137,7 +37,7 @@ struct nvc0_miptree_level {
#define NVC0_MAX_TEXTURE_LEVELS 16
struct nvc0_miptree {
struct nvc0_resource base;
struct nv04_resource base;
struct nvc0_miptree_level level[NVC0_MAX_TEXTURE_LEVELS];
uint32_t total_size;
uint32_t layer_stride;
@@ -150,25 +50,6 @@ nvc0_miptree(struct pipe_resource *pt)
return (struct nvc0_miptree *)pt;
}
static INLINE struct nvc0_resource *
nvc0_resource(struct pipe_resource *resource)
{
return (struct nvc0_resource *)resource;
}
/* is resource mapped into the GPU's address space (i.e. VRAM or GART) ? */
static INLINE boolean
nvc0_resource_mapped_by_gpu(struct pipe_resource *resource)
{
return nvc0_resource(resource)->domain != 0;
}
void
nvc0_init_resource_functions(struct pipe_context *pcontext);
void
nvc0_screen_init_resource_functions(struct pipe_screen *pscreen);
/* Internal functions:
*/
struct pipe_resource *
@@ -180,17 +61,6 @@ nvc0_miptree_from_handle(struct pipe_screen *pscreen,
const struct pipe_resource *template,
struct winsys_handle *whandle);
struct pipe_resource *
nvc0_buffer_create(struct pipe_screen *pscreen,
const struct pipe_resource *templ);
struct pipe_resource *
nvc0_user_buffer_create(struct pipe_screen *screen,
void *ptr,
unsigned bytes,
unsigned usage);
struct pipe_surface *
nvc0_miptree_surface_new(struct pipe_context *,
struct pipe_resource *,
@@ -199,7 +69,4 @@ nvc0_miptree_surface_new(struct pipe_context *,
void
nvc0_miptree_surface_del(struct pipe_context *, struct pipe_surface *);
boolean
nvc0_user_buffer_upload(struct nvc0_resource *, unsigned base, unsigned size);
#endif
+31 -38
View File
@@ -23,7 +23,6 @@
#include "util/u_format_s3tc.h"
#include "pipe/p_screen.h"
#include "nvc0_fence.h"
#include "nvc0_context.h"
#include "nvc0_screen.h"
@@ -200,8 +199,8 @@ nvc0_screen_destroy(struct pipe_screen *pscreen)
{
struct nvc0_screen *screen = nvc0_screen(pscreen);
nvc0_fence_wait(screen->fence.current);
nvc0_fence_reference(&screen->fence.current, NULL);
nouveau_fence_wait(screen->base.fence.current);
nouveau_fence_ref(NULL, &screen->base.fence.current);
nouveau_bo_ref(NULL, &screen->text);
nouveau_bo_ref(NULL, &screen->tls);
@@ -214,9 +213,7 @@ nvc0_screen_destroy(struct pipe_screen *pscreen)
if (screen->tic.entries)
FREE(screen->tic.entries);
nvc0_mm_destroy(screen->mm_GART);
nvc0_mm_destroy(screen->mm_VRAM);
nvc0_mm_destroy(screen->mm_VRAM_fe0);
nouveau_mm_destroy(screen->mm_VRAM_fe0);
nouveau_grobj_free(&screen->fermi);
nouveau_grobj_free(&screen->eng2d);
@@ -245,30 +242,6 @@ nvc0_graph_set_macro(struct nvc0_screen *screen, uint32_t m, unsigned pos,
return pos + size;
}
static void
nvc0_screen_fence_reference(struct pipe_screen *pscreen,
struct pipe_fence_handle **ptr,
struct pipe_fence_handle *fence)
{
nvc0_fence_reference((struct nvc0_fence **)ptr, nvc0_fence(fence));
}
static int
nvc0_screen_fence_signalled(struct pipe_screen *pscreen,
struct pipe_fence_handle *fence,
unsigned flags)
{
return !(nvc0_fence_signalled(nvc0_fence(fence)));
}
static int
nvc0_screen_fence_finish(struct pipe_screen *pscreen,
struct pipe_fence_handle *fence,
unsigned flags)
{
return nvc0_fence_wait((struct nvc0_fence *)fence) != TRUE;
}
static void
nvc0_magic_3d_init(struct nouveau_channel *chan)
{
@@ -342,6 +315,28 @@ nvc0_magic_3d_init(struct nouveau_channel *chan)
OUT_RING (chan, 0);
}
static void
nvc0_screen_fence_emit(struct pipe_screen *pscreen, u32 sequence)
{
struct nvc0_screen *screen = nvc0_screen(pscreen);
struct nouveau_channel *chan = screen->base.channel;
MARK_RING (chan, 5, 2);
BEGIN_RING(chan, RING_3D(QUERY_ADDRESS_HIGH), 4);
OUT_RELOCh(chan, screen->fence.bo, 0, NOUVEAU_BO_WR);
OUT_RELOCl(chan, screen->fence.bo, 0, NOUVEAU_BO_WR);
OUT_RING (chan, sequence);
OUT_RING (chan, NVC0_3D_QUERY_GET_FENCE | NVC0_3D_QUERY_GET_SHORT |
(0xf << NVC0_3D_QUERY_GET_UNIT__SHIFT));
}
static u32
nvc0_screen_fence_update(struct pipe_screen *pscreen)
{
struct nvc0_screen *screen = nvc0_screen(pscreen);
return screen->fence.map[0];
}
#define FAIL_SCREEN_INIT(str, err) \
do { \
NOUVEAU_ERR(str, err); \
@@ -377,14 +372,13 @@ nvc0_screen_create(struct pipe_winsys *ws, struct nouveau_device *dev)
pscreen->get_param = nvc0_screen_get_param;
pscreen->get_shader_param = nvc0_screen_get_shader_param;
pscreen->get_paramf = nvc0_screen_get_paramf;
pscreen->fence_reference = nvc0_screen_fence_reference;
pscreen->fence_signalled = nvc0_screen_fence_signalled;
pscreen->fence_finish = nvc0_screen_fence_finish;
nvc0_screen_init_resource_functions(pscreen);
screen->base.vertex_buffer_flags = NOUVEAU_BO_GART;
screen->base.index_buffer_flags = 0;
screen->base.copy_data = nvc0_m2mf_copy_linear;
screen->base.push_data = nvc0_m2mf_push_linear;
ret = nouveau_bo_new(dev, NOUVEAU_BO_GART | NOUVEAU_BO_MAP, 0, 4096,
&screen->fence.bo);
@@ -393,6 +387,8 @@ nvc0_screen_create(struct pipe_winsys *ws, struct nouveau_device *dev)
nouveau_bo_map(screen->fence.bo, NOUVEAU_BO_RDWR);
screen->fence.map = screen->fence.bo->map;
nouveau_bo_unmap(screen->fence.bo);
screen->base.fence.emit = nvc0_screen_fence_emit;
screen->base.fence.update = nvc0_screen_fence_update;
for (i = 0; i < NVC0_SCRATCH_NR_BUFFERS; ++i) {
ret = nouveau_bo_new(dev, NOUVEAU_BO_GART, 0, NVC0_SCRATCH_SIZE,
@@ -619,12 +615,9 @@ nvc0_screen_create(struct pipe_winsys *ws, struct nouveau_device *dev)
screen->tic.entries = CALLOC(4096, sizeof(void *));
screen->tsc.entries = screen->tic.entries + 2048;
screen->mm_GART = nvc0_mm_create(dev, NOUVEAU_BO_GART | NOUVEAU_BO_MAP,
0x000);
screen->mm_VRAM = nvc0_mm_create(dev, NOUVEAU_BO_VRAM, 0x000);
screen->mm_VRAM_fe0 = nvc0_mm_create(dev, NOUVEAU_BO_VRAM, 0xfe0);
screen->mm_VRAM_fe0 = nouveau_mm_create(dev, NOUVEAU_BO_VRAM, 0xfe0);
nvc0_screen_fence_new(screen, &screen->fence.current, FALSE);
nouveau_fence_new(&screen->base, &screen->base.fence.current, FALSE);
return pscreen;
+9 -61
View File
@@ -3,6 +3,7 @@
#define NOUVEAU_NVC0
#include "nouveau/nouveau_screen.h"
#include "nouveau/nouveau_mm.h"
#undef NOUVEAU_NVC0
#include "nvc0_winsys.h"
#include "nvc0_stateobj.h"
@@ -10,9 +11,7 @@
#define NVC0_TIC_MAX_ENTRIES 2048
#define NVC0_TSC_MAX_ENTRIES 2048
struct nvc0_mman;
struct nvc0_context;
struct nvc0_fence;
#define NVC0_SCRATCH_SIZE (2 << 20)
#define NVC0_SCRATCH_NR_BUFFERS 2
@@ -53,18 +52,11 @@ struct nvc0_screen {
} tsc;
struct {
uint32_t *map;
struct nvc0_fence *head;
struct nvc0_fence *tail;
struct nvc0_fence *current;
uint32_t sequence;
uint32_t sequence_ack;
struct nouveau_bo *bo;
uint32_t *map;
} fence;
struct nvc0_mman *mm_GART;
struct nvc0_mman *mm_VRAM;
struct nvc0_mman *mm_VRAM_fe0;
struct nouveau_mman *mm_VRAM_fe0;
struct nouveau_grobj *fermi;
struct nouveau_grobj *eng2d;
@@ -77,54 +69,26 @@ nvc0_screen(struct pipe_screen *screen)
return (struct nvc0_screen *)screen;
}
/* Since a resource can be migrated, we need to decouple allocations from
* them. This struct is linked with fences for delayed freeing of allocs.
*/
struct nvc0_mm_allocation {
struct nvc0_mm_allocation *next;
void *priv;
uint32_t offset;
};
static INLINE void
nvc0_fence_sched_release(struct nvc0_fence *nf, struct nvc0_mm_allocation *mm)
{
mm->next = nf->buffers;
nf->buffers = mm;
}
extern struct nvc0_mman *
nvc0_mm_create(struct nouveau_device *, uint32_t domain, uint32_t storage_type);
extern void
nvc0_mm_destroy(struct nvc0_mman *);
extern struct nvc0_mm_allocation *
nvc0_mm_allocate(struct nvc0_mman *,
uint32_t size, struct nouveau_bo **, uint32_t *offset);
extern void
nvc0_mm_free(struct nvc0_mm_allocation *);
void nvc0_screen_make_buffers_resident(struct nvc0_screen *);
int nvc0_screen_tic_alloc(struct nvc0_screen *, void *);
int nvc0_screen_tsc_alloc(struct nvc0_screen *, void *);
static INLINE void
nvc0_resource_fence(struct nvc0_resource *res, uint32_t flags)
nvc0_resource_fence(struct nv04_resource *res, uint32_t flags)
{
struct nvc0_screen *screen = nvc0_screen(res->base.screen);
if (res->mm) {
nvc0_fence_reference(&res->fence, screen->fence.current);
nouveau_fence_ref(screen->base.fence.current, &res->fence);
if (flags & NOUVEAU_BO_WR)
nvc0_fence_reference(&res->fence_wr, screen->fence.current);
nouveau_fence_ref(screen->base.fence.current, &res->fence_wr);
}
}
static INLINE void
nvc0_resource_validate(struct nvc0_resource *res, uint32_t flags)
nvc0_resource_validate(struct nv04_resource *res, uint32_t flags)
{
struct nvc0_screen *screen = nvc0_screen(res->base.screen);
@@ -132,30 +96,14 @@ nvc0_resource_validate(struct nvc0_resource *res, uint32_t flags)
nouveau_bo_validate(screen->base.channel, res->bo, flags);
if (flags & NOUVEAU_BO_WR)
res->status |= NVC0_BUFFER_STATUS_GPU_WRITING;
res->status |= NOUVEAU_BUFFER_STATUS_GPU_WRITING;
if (flags & NOUVEAU_BO_RD)
res->status |= NVC0_BUFFER_STATUS_GPU_READING;
res->status |= NOUVEAU_BUFFER_STATUS_GPU_READING;
nvc0_resource_fence(res, flags);
}
}
boolean
nvc0_screen_fence_new(struct nvc0_screen *, struct nvc0_fence **, boolean emit);
void
nvc0_screen_fence_next(struct nvc0_screen *);
void
nvc0_screen_fence_update(struct nvc0_screen *, boolean flushed);
static INLINE boolean
nvc0_screen_fence_emit(struct nvc0_screen *screen)
{
nvc0_fence_emit(screen->fence.current);
return nvc0_screen_fence_new(screen, &screen->fence.current, FALSE);
}
struct nvc0_format {
uint32_t rt;
uint32_t tic;
+5 -5
View File
@@ -59,11 +59,11 @@ nvc0_program_validate(struct nvc0_context *nvc0, struct nvc0_program *prog)
prog->code_base = prog->res->start;
nvc0_m2mf_push_linear(nvc0, nvc0->screen->text, NOUVEAU_BO_VRAM,
prog->code_base, NVC0_SHADER_HEADER_SIZE, prog->hdr);
nvc0_m2mf_push_linear(nvc0, nvc0->screen->text, NOUVEAU_BO_VRAM,
nvc0_m2mf_push_linear(&nvc0->pipe, nvc0->screen->text, prog->code_base,
NOUVEAU_BO_VRAM, NVC0_SHADER_HEADER_SIZE, prog->hdr);
nvc0_m2mf_push_linear(&nvc0->pipe, nvc0->screen->text,
prog->code_base + NVC0_SHADER_HEADER_SIZE,
prog->code_size, prog->code);
NOUVEAU_BO_VRAM, prog->code_size, prog->code);
BEGIN_RING(nvc0->screen->base.channel, RING_3D(MEM_BARRIER), 1);
OUT_RING (nvc0->screen->base.channel, 0x1111);
@@ -217,7 +217,7 @@ nvc0_tfb_validate(struct nvc0_context *nvc0)
for (b = 0; b < nvc0->num_tfbbufs; ++b) {
uint8_t idx, var[128];
int i, n;
struct nvc0_resource *buf = nvc0_resource(nvc0->tfbbuf[b]);
struct nv04_resource *buf = nv04_resource(nvc0->tfbbuf[b]);
BEGIN_RING(chan, RING_3D(TFB_BUFFER_ENABLE(b)), 5);
OUT_RING (chan, 1);
+1 -2
View File
@@ -666,8 +666,7 @@ nvc0_set_constant_buffer(struct pipe_context *pipe, uint shader, uint index,
if (nvc0->constbuf[shader][index])
nvc0_bufctx_del_resident(nvc0, NVC0_BUFCTX_CONSTANT,
nvc0_resource(
nvc0->constbuf[shader][index]));
nv04_resource(nvc0->constbuf[shader][index]));
pipe_resource_reference(&nvc0->constbuf[shader][index], res);
@@ -87,10 +87,10 @@ nvc0_validate_fb(struct nvc0_context *nvc0)
OUT_RING (chan, sf->depth);
OUT_RING (chan, mt->layer_stride >> 2);
if (mt->base.status & NVC0_BUFFER_STATUS_GPU_READING)
if (mt->base.status & NOUVEAU_BUFFER_STATUS_GPU_READING)
serialize = TRUE;
mt->base.status |= NVC0_BUFFER_STATUS_GPU_WRITING;
mt->base.status &= ~NVC0_BUFFER_STATUS_GPU_READING;
mt->base.status |= NOUVEAU_BUFFER_STATUS_GPU_WRITING;
mt->base.status &= ~NOUVEAU_BUFFER_STATUS_GPU_READING;
nvc0_bufctx_add_resident(nvc0, NVC0_BUFCTX_FRAME, &mt->base,
NOUVEAU_BO_VRAM | NOUVEAU_BO_RDWR);
@@ -117,10 +117,10 @@ nvc0_validate_fb(struct nvc0_context *nvc0)
OUT_RING (chan, sf->height);
OUT_RING (chan, (unk << 16) | sf->depth);
if (mt->base.status & NVC0_BUFFER_STATUS_GPU_READING)
if (mt->base.status & NOUVEAU_BUFFER_STATUS_GPU_READING)
serialize = TRUE;
mt->base.status |= NVC0_BUFFER_STATUS_GPU_WRITING;
mt->base.status &= ~NVC0_BUFFER_STATUS_GPU_READING;
mt->base.status |= NOUVEAU_BUFFER_STATUS_GPU_WRITING;
mt->base.status &= ~NOUVEAU_BUFFER_STATUS_GPU_READING;
nvc0_bufctx_add_resident(nvc0, NVC0_BUFCTX_FRAME, &mt->base,
NOUVEAU_BO_VRAM | NOUVEAU_BO_RDWR);
@@ -323,7 +323,7 @@ nvc0_constbufs_validate(struct nvc0_context *nvc0)
unsigned s;
for (s = 0; s < 5; ++s) {
struct nvc0_resource *res;
struct nv04_resource *res;
int i;
while (nvc0->constbuf_dirty[s]) {
@@ -334,7 +334,7 @@ nvc0_constbufs_validate(struct nvc0_context *nvc0)
i = ffs(nvc0->constbuf_dirty[s]) - 1;
nvc0->constbuf_dirty[s] &= ~(1 << i);
res = nvc0_resource(nvc0->constbuf[s][i]);
res = nv04_resource(nvc0->constbuf[s][i]);
if (!res) {
BEGIN_RING(chan, RING_3D(CB_BIND(s)), 1);
OUT_RING (chan, (i << 4) | 0);
@@ -343,7 +343,7 @@ nvc0_constbufs_validate(struct nvc0_context *nvc0)
continue;
}
if (!nvc0_resource_mapped_by_gpu(&res->base)) {
if (!nouveau_resource_mapped_by_gpu(&res->base)) {
if (i == 0) {
base = s << 16;
bo = nvc0->screen->uniforms;
+3 -3
View File
@@ -367,9 +367,9 @@ nvc0_clear(struct pipe_context *pipe, unsigned buffers,
void
nvc0_init_surface_functions(struct nvc0_context *nvc0)
{
nvc0->pipe.resource_copy_region = nvc0_resource_copy_region;
nvc0->pipe.clear_render_target = nvc0_clear_render_target;
nvc0->pipe.clear_depth_stencil = nvc0_clear_depth_stencil;
nvc0->pipe.resource_copy_region = nvc0_resource_copy_region;
nvc0->pipe.clear_render_target = nvc0_clear_render_target;
nvc0->pipe.clear_depth_stencil = nvc0_clear_depth_stencil;
}
+7 -6
View File
@@ -167,7 +167,7 @@ nvc0_validate_tic(struct nvc0_context *nvc0, int s)
for (i = 0; i < nvc0->num_textures[s]; ++i) {
struct nvc0_tic_entry *tic = nvc0_tic_entry(nvc0->textures[s][i]);
struct nvc0_resource *res;
struct nv04_resource *res;
if (!tic) {
BEGIN_RING(chan, RING_3D(BIND_TIC(s)), 1);
@@ -197,14 +197,14 @@ nvc0_validate_tic(struct nvc0_context *nvc0, int s)
need_flush = TRUE;
} else
if (res->status & NVC0_BUFFER_STATUS_GPU_WRITING) {
if (res->status & NOUVEAU_BUFFER_STATUS_GPU_WRITING) {
BEGIN_RING(chan, RING_3D(TEX_CACHE_CTL), 1);
OUT_RING (chan, (tic->id << 4) | 1);
}
nvc0->screen->tic.lock[tic->id / 32] |= 1 << (tic->id % 32);
res->status &= ~NVC0_BUFFER_STATUS_GPU_WRITING;
res->status |= NVC0_BUFFER_STATUS_GPU_READING;
res->status &= ~NOUVEAU_BUFFER_STATUS_GPU_WRITING;
res->status |= NOUVEAU_BUFFER_STATUS_GPU_READING;
nvc0_bufctx_add_resident(nvc0, NVC0_BUFCTX_TEXTURES, res,
NOUVEAU_BO_VRAM | NOUVEAU_BO_RD);
@@ -252,8 +252,9 @@ nvc0_validate_tsc(struct nvc0_context *nvc0, int s)
if (tsc->id < 0) {
tsc->id = nvc0_screen_tsc_alloc(nvc0->screen, tsc);
nvc0_m2mf_push_linear(nvc0, nvc0->screen->txc, NOUVEAU_BO_VRAM,
65536 + tsc->id * 32, 32, tsc->tsc);
nvc0_m2mf_push_linear(&nvc0->pipe, nvc0->screen->txc,
65536 + tsc->id * 32, NOUVEAU_BO_VRAM,
32, tsc->tsc);
need_flush = TRUE;
}
nvc0->screen->tsc.lock[tsc->id / 32] |= 1 << (tsc->id % 32);
+5 -3
View File
@@ -104,10 +104,11 @@ nvc0_m2mf_transfer_rect(struct pipe_screen *pscreen,
}
void
nvc0_m2mf_push_linear(struct nvc0_context *nvc0,
struct nouveau_bo *dst, unsigned domain, int offset,
nvc0_m2mf_push_linear(struct pipe_context *pipe,
struct nouveau_bo *dst, unsigned offset, unsigned domain,
unsigned size, void *data)
{
struct nvc0_context *nvc0 = nvc0_context(pipe);
struct nouveau_channel *chan = nvc0->screen->base.channel;
uint32_t *src = (uint32_t *)data;
unsigned count = (size + 3) / 4;
@@ -143,11 +144,12 @@ nvc0_m2mf_push_linear(struct nvc0_context *nvc0,
}
void
nvc0_m2mf_copy_linear(struct nvc0_context *nvc0,
nvc0_m2mf_copy_linear(struct pipe_context *pipe,
struct nouveau_bo *dst, unsigned dstoff, unsigned dstdom,
struct nouveau_bo *src, unsigned srcoff, unsigned srcdom,
unsigned size)
{
struct nvc0_context *nvc0 = nvc0_context(pipe);
struct nouveau_channel *chan = nvc0->screen->base.channel;
while (size) {
+22 -21
View File
@@ -131,13 +131,13 @@ nvc0_emit_vtxattr(struct nvc0_context *nvc0, struct pipe_vertex_buffer *vb,
{
const void *data;
struct nouveau_channel *chan = nvc0->screen->base.channel;
struct nvc0_resource *res = nvc0_resource(vb->buffer);
struct nv04_resource *res = nv04_resource(vb->buffer);
float v[4];
int i;
const unsigned nc = util_format_get_nr_components(ve->src_format);
data = nvc0_resource_map_offset(nvc0, res, vb->buffer_offset +
ve->src_offset, NOUVEAU_BO_RD);
data = nouveau_resource_map_offset(&nvc0->pipe, res, vb->buffer_offset +
ve->src_offset, NOUVEAU_BO_RD);
util_format_read_4f(ve->src_format, v, 0, data, 0, 0, 0, 1, 1);
@@ -167,7 +167,7 @@ static void
nvc0_prevalidate_vbufs(struct nvc0_context *nvc0)
{
struct pipe_vertex_buffer *vb;
struct nvc0_resource *buf;
struct nv04_resource *buf;
int i;
uint32_t base, size;
@@ -179,27 +179,27 @@ nvc0_prevalidate_vbufs(struct nvc0_context *nvc0)
vb = &nvc0->vtxbuf[i];
if (!vb->stride)
continue;
buf = nvc0_resource(vb->buffer);
buf = nv04_resource(vb->buffer);
/* NOTE: user buffers with temporary storage count as mapped by GPU */
if (!nvc0_resource_mapped_by_gpu(vb->buffer)) {
if (!nouveau_resource_mapped_by_gpu(vb->buffer)) {
if (nvc0->vbo_push_hint) {
nvc0->vbo_fifo = ~0;
continue;
} else {
if (buf->status & NVC0_BUFFER_STATUS_USER_MEMORY) {
if (buf->status & NOUVEAU_BUFFER_STATUS_USER_MEMORY) {
nvc0->vbo_user |= 1 << i;
assert(vb->stride > vb->buffer_offset);
nvc0_vbuf_range(nvc0, i, &base, &size);
nvc0_user_buffer_upload(buf, base, size);
nouveau_user_buffer_upload(buf, base, size);
} else {
nvc0_buffer_migrate(nvc0, buf, NOUVEAU_BO_GART);
nouveau_buffer_migrate(&nvc0->pipe, buf, NOUVEAU_BO_GART);
}
nvc0->vbo_dirty = TRUE;
}
}
nvc0_bufctx_add_resident(nvc0, NVC0_BUFCTX_VERTEX, buf, NOUVEAU_BO_RD);
nvc0_buffer_adjust_score(nvc0, buf, 1);
nouveau_buffer_adjust_score(&nvc0->pipe, buf, 1);
}
}
@@ -215,7 +215,7 @@ nvc0_update_user_vbufs(struct nvc0_context *nvc0)
struct pipe_vertex_element *ve = &nvc0->vertex->element[i].pipe;
const int b = ve->vertex_buffer_index;
struct pipe_vertex_buffer *vb = &nvc0->vtxbuf[b];
struct nvc0_resource *buf = nvc0_resource(vb->buffer);
struct nv04_resource *buf = nv04_resource(vb->buffer);
if (!(nvc0->vbo_user & (1 << b)))
continue;
@@ -228,7 +228,7 @@ nvc0_update_user_vbufs(struct nvc0_context *nvc0)
if (!(written & (1 << b))) {
written |= 1 << b;
nvc0_user_buffer_upload(buf, base, size);
nouveau_user_buffer_upload(buf, base, size);
}
offset = vb->buffer_offset + ve->src_offset;
@@ -252,7 +252,7 @@ nvc0_release_user_vbufs(struct nvc0_context *nvc0)
int i = ffs(vbo_user) - 1;
vbo_user &= ~(1 << i);
nvc0_buffer_release_gpu_storage(nvc0_resource(nvc0->vtxbuf[i].buffer));
nouveau_buffer_release_gpu_storage(nv04_resource(nvc0->vtxbuf[i].buffer));
}
}
@@ -286,7 +286,7 @@ nvc0_vertex_arrays_validate(struct nvc0_context *nvc0)
}
for (i = 0; i < vertex->num_elements; ++i) {
struct nvc0_resource *res;
struct nv04_resource *res;
unsigned size, offset;
ve = &vertex->element[i];
@@ -303,7 +303,7 @@ nvc0_vertex_arrays_validate(struct nvc0_context *nvc0)
IMMED_RING(chan, RING_3D(VERTEX_ARRAY_PER_INSTANCE(i)), 0);
}
res = nvc0_resource(vb->buffer);
res = nv04_resource(vb->buffer);
if (nvc0->vbo_fifo || unlikely(vb->stride == 0)) {
if (!nvc0->vbo_fifo)
@@ -371,7 +371,7 @@ nvc0_draw_vbo_flush_notify(struct nouveau_channel *chan)
{
struct nvc0_context *nvc0 = chan->user_private;
nvc0_screen_fence_update(nvc0->screen, TRUE);
nouveau_fence_update(&nvc0->screen->base, TRUE);
nvc0_bufctx_emit_relocs(nvc0);
}
@@ -513,12 +513,12 @@ nvc0_draw_elements(struct nvc0_context *nvc0, boolean shorten,
nvc0->state.index_bias = index_bias;
}
if (nvc0_resource_mapped_by_gpu(nvc0->idxbuf.buffer)) {
struct nvc0_resource *res = nvc0_resource(nvc0->idxbuf.buffer);
if (nouveau_resource_mapped_by_gpu(nvc0->idxbuf.buffer)) {
struct nv04_resource *res = nv04_resource(nvc0->idxbuf.buffer);
unsigned offset = nvc0->idxbuf.offset;
unsigned limit = nvc0->idxbuf.buffer->width0 - 1;
nvc0_buffer_adjust_score(nvc0, res, 1);
nouveau_buffer_adjust_score(&nvc0->pipe, res, 1);
while (instance_count--) {
MARK_RING (chan, 11, 4);
@@ -539,8 +539,9 @@ nvc0_draw_elements(struct nvc0_context *nvc0, boolean shorten,
mode |= NVC0_3D_VERTEX_BEGIN_GL_INSTANCE_NEXT;
}
} else {
data = nvc0_resource_map_offset(nvc0, nvc0_resource(nvc0->idxbuf.buffer),
nvc0->idxbuf.offset, NOUVEAU_BO_RD);
data = nouveau_resource_map_offset(&nvc0->pipe,
nv04_resource(nvc0->idxbuf.buffer),
nvc0->idxbuf.offset, NOUVEAU_BO_RD);
if (!data)
return;
+3 -3
View File
@@ -84,18 +84,18 @@ IMMED_RING(struct nouveau_channel *chan, uint32_t mthd, unsigned data)
}
static INLINE int
OUT_RESRCh(struct nouveau_channel *chan, struct nvc0_resource *res,
OUT_RESRCh(struct nouveau_channel *chan, struct nv04_resource *res,
unsigned delta, unsigned flags)
{
return OUT_RELOCh(chan, res->bo, res->offset + delta, res->domain | flags);
}
static INLINE int
OUT_RESRCl(struct nouveau_channel *chan, struct nvc0_resource *res,
OUT_RESRCl(struct nouveau_channel *chan, struct nv04_resource *res,
unsigned delta, unsigned flags)
{
if (flags & NOUVEAU_BO_WR)
res->status |= NVC0_BUFFER_STATUS_GPU_WRITING;
res->status |= NOUVEAU_BUFFER_STATUS_GPU_WRITING;
return OUT_RELOCl(chan, res->bo, res->offset + delta, res->domain | flags);
}