v3d: Claim PIPE_CAP_TGSI_CAN_READ_OUTPUTS.
Fixes warning at screen creation. We store our outputs in normal temps and just emit them to shader I/O at the end, due to our I/O ordering requirements, so reading "outputs" in NIR is fine.
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@@ -109,6 +109,7 @@ v3d_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
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case PIPE_CAP_DRAW_INDIRECT:
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case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
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case PIPE_CAP_SIGNED_VERTEX_BUFFER_OFFSET:
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case PIPE_CAP_TGSI_CAN_READ_OUTPUTS:
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return 1;
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case PIPE_CAP_INDEP_BLEND_ENABLE:
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