zink/ci: Add GL4.6 tessellation flake
Seen in https://gitlab.freedesktop.org/mesa/mesa/-/jobs/16318152#L636 which is extremely unrelated. Signed-off-by: Daniel Stone <daniels@collabora.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14010>
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@@ -1,3 +1,4 @@
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dEQP-GLES2.functional.texture.filtering.cube.nearest_linear_mirror_l8_pot
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spec@khr_debug@push-pop-group_gl.*
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glx@glx-multi-window-single-context
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KHR-GL46.shader_storage_buffer_object.advanced-write-tessellation
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