mesa: fix bug in GLSL built-in matrix state lookup
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@@ -109,10 +109,13 @@ lookup_statevar(const char *var, GLint index1, GLint index2, const char *field,
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if (isMatrix) {
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if (tokens[0] == STATE_TEXTURE_MATRIX) {
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if (index1 >= 0) {
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tokens[1] = index1;
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index1 = 0; /* prevent extra addition at end of function */
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tokens[1] = index1; /* which texture matrix */
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}
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}
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if (index1 < 0) {
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/* index1 is unused: prevent extra addition at end of function */
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index1 = 0;
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}
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}
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else if (strcmp(var, "gl_DepthRange") == 0) {
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tokens[0] = STATE_DEPTH_RANGE;
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