i965/fs: Implement texelFetch() on Gen4.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Eric Anholt <eric@anholt.net>
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@@ -295,6 +295,11 @@ fs_visitor::generate_tex(fs_inst *inst, struct brw_reg dst, struct brw_reg src)
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assert(inst->mlen == 7 || inst->mlen == 10);
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msg_type = BRW_SAMPLER_MESSAGE_SIMD8_SAMPLE_GRADIENTS;
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break;
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case FS_OPCODE_TXF:
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assert(inst->mlen == 9);
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msg_type = BRW_SAMPLER_MESSAGE_SIMD16_LD;
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simd_mode = BRW_SAMPLER_SIMD_MODE_SIMD16;
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break;
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case FS_OPCODE_TXS:
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assert(inst->mlen == 3);
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msg_type = BRW_SAMPLER_MESSAGE_SIMD16_RESINFO;
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@@ -678,17 +678,25 @@ fs_visitor::emit_texture_gen4(ir_texture *ir, fs_reg dst, fs_reg coordinate,
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* instructions. We'll need to do SIMD16 here.
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*/
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simd16 = true;
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assert(ir->op == ir_txb || ir->op == ir_txl);
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assert(ir->op == ir_txb || ir->op == ir_txl || ir->op == ir_txf);
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for (int i = 0; i < ir->coordinate->type->vector_elements; i++) {
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fs_inst *inst = emit(BRW_OPCODE_MOV, fs_reg(MRF,
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base_mrf + mlen + i * 2),
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base_mrf + mlen + i * 2,
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coordinate.type),
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coordinate);
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if (i < 3 && c->key.gl_clamp_mask[i] & (1 << sampler))
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inst->saturate = true;
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coordinate.reg_offset++;
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}
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/* Initialize the rest of u/v/r with 0.0. Empirically, this seems to
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* be necessary for TXF (ld), but seems wise to do for all messages.
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*/
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for (int i = ir->coordinate->type->vector_elements; i < 3; i++) {
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emit(BRW_OPCODE_MOV, fs_reg(MRF, base_mrf + mlen + i * 2), fs_reg(0.0f));
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}
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/* lod/bias appears after u/v/r. */
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mlen += 6;
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@@ -698,7 +706,8 @@ fs_visitor::emit_texture_gen4(ir_texture *ir, fs_reg dst, fs_reg coordinate,
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mlen++;
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} else {
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ir->lod_info.lod->accept(this);
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emit(BRW_OPCODE_MOV, fs_reg(MRF, base_mrf + mlen), this->result);
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emit(BRW_OPCODE_MOV, fs_reg(MRF, base_mrf + mlen, this->result.type),
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this->result);
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mlen++;
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}
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@@ -737,7 +746,7 @@ fs_visitor::emit_texture_gen4(ir_texture *ir, fs_reg dst, fs_reg coordinate,
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inst = emit(FS_OPCODE_TXS, dst);
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break;
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case ir_txf:
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assert(!"GLSL 1.30 features unsupported");
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inst = emit(FS_OPCODE_TXF, dst);
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break;
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}
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inst->base_mrf = base_mrf;
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