mesa: fix indentation in attrib.c
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@@ -1068,7 +1068,7 @@ _mesa_PopAttrib(void)
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p[0] = l->QuadraticAttenuation;
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_mesa_light(ctx, i, GL_QUADRATIC_ATTENUATION, p);
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}
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}
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}
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/* light model */
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_mesa_LightModelfv(GL_LIGHT_MODEL_AMBIENT,
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light->Model.Ambient);
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