braodcom/vc5: Rely on OVRTMUOUT always being set.

It seems that the HW team has decided that it's the only supported mode,
and it's the mode I actually meant to be using but forgot.  Our table of
return_32_bit should have matched the default non-OVRTMUOUT behavior, so
this change should be invisible.

However, the change revealed that some my return_size checks for swizzling
were a bit confused in the shadow case, so I had to move them to draw time
once we have both the sampler and the view together.

Fixes assertion failures in the updated simulator, where the non-OVRTMUOUT
support has been removed.
This commit is contained in:
Eric Anholt
2017-12-29 11:48:41 -08:00
parent ba965084b6
commit 4764699552
7 changed files with 72 additions and 41 deletions
+2
View File
@@ -818,6 +818,8 @@
<field name="Level 0 is strictly UIF" size="1" start="254" type="bool"/>
<field name="Level 0 XOR enable" size="1" start="252" type="bool"/>
<field name="Level 0 UB_PAD" size="4" start="248" type="uint"/>
<field name="Output 32-bit" size="1" start="246" type="bool"/>
<field name="Sample Number" size="2" start="244" type="uint"/>
<field name="Base Level" size="4" start="240" type="uint"/>
<field name="Fixed Bias" size="16" start="224" type="s8.8"/>
+2 -1
View File
@@ -493,7 +493,8 @@ bool vc5_rt_format_supported(enum pipe_format f);
bool vc5_tex_format_supported(enum pipe_format f);
uint8_t vc5_get_rt_format(enum pipe_format f);
uint8_t vc5_get_tex_format(enum pipe_format f);
uint8_t vc5_get_tex_return_size(enum pipe_format f);
uint8_t vc5_get_tex_return_size(enum pipe_format f,
enum pipe_tex_compare compare);
uint8_t vc5_get_tex_return_channels(enum pipe_format f);
const uint8_t *vc5_get_format_swizzle(enum pipe_format f);
void vc5_get_internal_type_bpp_for_output_format(uint32_t format,
+45 -2
View File
@@ -91,7 +91,8 @@ swizzled_border_color(struct pipe_sampler_state *sampler,
* For swizzling in the shader, we don't do any pre-swizzling of the
* border color.
*/
if (vc5_get_tex_return_size(sview->base.format) != 32)
if (vc5_get_tex_return_size(sview->base.format,
sampler->compare_mode) != 32)
swiz = desc->swizzle[swiz];
switch (swiz) {
@@ -104,6 +105,24 @@ swizzled_border_color(struct pipe_sampler_state *sampler,
}
}
static uint32_t
translate_swizzle(unsigned char pipe_swizzle)
{
switch (pipe_swizzle) {
case PIPE_SWIZZLE_0:
return 0;
case PIPE_SWIZZLE_1:
return 1;
case PIPE_SWIZZLE_X:
case PIPE_SWIZZLE_Y:
case PIPE_SWIZZLE_Z:
case PIPE_SWIZZLE_W:
return 2 + pipe_swizzle;
default:
unreachable("unknown swizzle");
}
}
static void
emit_one_texture(struct vc5_context *vc5, struct vc5_texture_stateobj *stage_tex,
int i)
@@ -123,6 +142,9 @@ emit_one_texture(struct vc5_context *vc5, struct vc5_texture_stateobj *stage_tex
vc5_bo_set_reference(&stage_tex->texture_state[i].bo,
job->indirect.bo);
uint32_t return_size = vc5_get_tex_return_size(psview->format,
psampler->compare_mode);
struct V3D33_TEXTURE_SHADER_STATE unpacked = {
/* XXX */
.border_color_red = swizzled_border_color(psampler, sview, 0),
@@ -150,13 +172,34 @@ emit_one_texture(struct vc5_context *vc5, struct vc5_texture_stateobj *stage_tex
.texture_base_pointer = cl_address(rsc->bo,
rsc->slices[0].offset),
.output_32_bit = return_size == 32,
};
/* Set up the sampler swizzle if we're doing 16-bit sampling. For
* 32-bit, we leave swizzling up to the shader compiler.
*
* Note: Contrary to the docs, the swizzle still applies even if the
* return size is 32. It's just that you probably want to swizzle in
* the shader, because you need the Y/Z/W channels to be defined.
*/
if (return_size == 32) {
unpacked.swizzle_r = translate_swizzle(PIPE_SWIZZLE_X);
unpacked.swizzle_g = translate_swizzle(PIPE_SWIZZLE_Y);
unpacked.swizzle_b = translate_swizzle(PIPE_SWIZZLE_Z);
unpacked.swizzle_a = translate_swizzle(PIPE_SWIZZLE_W);
} else {
unpacked.swizzle_r = translate_swizzle(sview->swizzle[0]);
unpacked.swizzle_g = translate_swizzle(sview->swizzle[1]);
unpacked.swizzle_b = translate_swizzle(sview->swizzle[2]);
unpacked.swizzle_a = translate_swizzle(sview->swizzle[3]);
}
int min_img_filter = psampler->min_img_filter;
int min_mip_filter = psampler->min_mip_filter;
int mag_img_filter = psampler->mag_img_filter;
if (vc5_get_tex_return_size(psview->format) == 32) {
if (return_size == 32) {
min_mip_filter = PIPE_TEX_MIPFILTER_NEAREST;
mag_img_filter = PIPE_TEX_FILTER_NEAREST;
mag_img_filter = PIPE_TEX_FILTER_NEAREST;
+4 -1
View File
@@ -259,13 +259,16 @@ vc5_get_tex_format(enum pipe_format f)
}
uint8_t
vc5_get_tex_return_size(enum pipe_format f)
vc5_get_tex_return_size(enum pipe_format f, enum pipe_tex_compare compare)
{
const struct vc5_format *vf = get_format(f);
if (!vf)
return 0;
if (compare == PIPE_TEX_COMPARE_R_TO_TEXTURE)
return 16;
return vf->return_size;
}
+3 -2
View File
@@ -273,7 +273,8 @@ vc5_setup_shared_key(struct vc5_context *vc5, struct v3d_key *key,
continue;
key->tex[i].return_size =
vc5_get_tex_return_size(sampler->format);
vc5_get_tex_return_size(sampler->format,
sampler_state->compare_mode);
/* For 16-bit, we set up the sampler to always return 2
* channels (meaning no recompiles for most statechanges),
@@ -286,7 +287,7 @@ vc5_setup_shared_key(struct vc5_context *vc5, struct v3d_key *key,
vc5_get_tex_return_channels(sampler->format);
}
if (vc5_get_tex_return_size(sampler->format) == 32) {
if (key->tex[i].return_size == 32) {
memcpy(key->tex[i].swizzle,
vc5_sampler->swizzle,
sizeof(vc5_sampler->swizzle));
+16
View File
@@ -661,6 +661,20 @@ vc5_simulator_ioctl(int fd, unsigned long request, void *args)
}
}
static void
vc5_simulator_init_regs(void)
{
/* Set OVRTMUOUT to match kernel behavior.
*
* This means that the texture sampler uniform configuration's tmu
* output type field is used, instead of using the hardware default
* behavior based on the texture type. If you want the default
* behavior, you can still put "2" in the indirect texture state's
* output_type field.
*/
V3D_WRITE(V3D_CTL_0_MISCCFG, V3D_CTL_1_MISCCFG_OVRTMUOUT_SET);
}
static void
vc5_simulator_init_global(void)
{
@@ -690,6 +704,8 @@ vc5_simulator_init_global(void)
_mesa_hash_table_create(NULL,
_mesa_hash_pointer,
_mesa_key_pointer_equal);
vc5_simulator_init_regs();
}
void
-35
View File
@@ -556,24 +556,6 @@ vc5_sampler_states_bind(struct pipe_context *pctx,
stage_tex->num_samplers = new_nr;
}
static uint32_t
translate_swizzle(unsigned char pipe_swizzle)
{
switch (pipe_swizzle) {
case PIPE_SWIZZLE_0:
return 0;
case PIPE_SWIZZLE_1:
return 1;
case PIPE_SWIZZLE_X:
case PIPE_SWIZZLE_Y:
case PIPE_SWIZZLE_Z:
case PIPE_SWIZZLE_W:
return 2 + pipe_swizzle;
default:
unreachable("unknown swizzle");
}
}
static struct pipe_sampler_view *
vc5_create_sampler_view(struct pipe_context *pctx, struct pipe_resource *prsc,
const struct pipe_sampler_view *cso)
@@ -663,23 +645,6 @@ vc5_create_sampler_view(struct pipe_context *pctx, struct pipe_resource *prsc,
tex.texture_type = vc5_get_tex_format(cso->format);
}
/* Note: Contrary to the docs, the swizzle still applies even
* if the return size is 32. It's just that you probably want
* to swizzle in the shader, because you need the Y/Z/W
* channels to be defined.
*/
if (vc5_get_tex_return_size(cso->format) != 32) {
tex.swizzle_r = translate_swizzle(so->swizzle[0]);
tex.swizzle_g = translate_swizzle(so->swizzle[1]);
tex.swizzle_b = translate_swizzle(so->swizzle[2]);
tex.swizzle_a = translate_swizzle(so->swizzle[3]);
} else {
tex.swizzle_r = translate_swizzle(PIPE_SWIZZLE_X);
tex.swizzle_g = translate_swizzle(PIPE_SWIZZLE_Y);
tex.swizzle_b = translate_swizzle(PIPE_SWIZZLE_Z);
tex.swizzle_a = translate_swizzle(PIPE_SWIZZLE_W);
}
tex.uif_xor_disable = (rsc->slices[0].tiling ==
VC5_TILING_UIF_NO_XOR);