st/nine: NineBaseTexture9: update sampler view creation

While previous code was having the correct behaviour in general,
this new code is more readable (without checking all gallium formats
manually) and has a more defined behaviour for depth stencil resources.

Reviewed-by: Tiziano Bacocco <tizbac2@gmail.com>
Reviewed-by: David Heidelberg <david@ixit.cz>
Signed-off-by: Axel Davy <axel.davy@ens.fr>
Cc: "10.4" <mesa-stable@lists.freedesktop.org>
This commit is contained in:
Axel Davy
2014-12-02 23:33:37 +01:00
committed by Emil Velikov
parent 0abfb80dac
commit 47280d777d
+32 -13
View File
@@ -436,6 +436,10 @@ NineBaseTexture9_CreatePipeResource( struct NineBaseTexture9 *This,
return D3D_OK;
}
#define SWIZZLE_TO_REPLACE(s) (s == UTIL_FORMAT_SWIZZLE_0 || \
s == UTIL_FORMAT_SWIZZLE_1 || \
s == UTIL_FORMAT_SWIZZLE_NONE)
HRESULT
NineBaseTexture9_UpdateSamplerView( struct NineBaseTexture9 *This,
const int sRGB )
@@ -444,6 +448,7 @@ NineBaseTexture9_UpdateSamplerView( struct NineBaseTexture9 *This,
struct pipe_context *pipe = This->pipe;
struct pipe_resource *resource = This->base.resource;
struct pipe_sampler_view templ;
unsigned i;
uint8_t swizzle[4];
DBG("This=%p sRGB=%d\n", This, sRGB);
@@ -463,20 +468,34 @@ NineBaseTexture9_UpdateSamplerView( struct NineBaseTexture9 *This,
swizzle[3] = PIPE_SWIZZLE_ALPHA;
desc = util_format_description(resource->format);
if (desc->colorspace == UTIL_FORMAT_COLORSPACE_ZS) {
/* ZZZ1 -> 0Z01 (see end of docs/source/tgsi.rst)
* XXX: but it's wrong
swizzle[0] = PIPE_SWIZZLE_ZERO;
swizzle[2] = PIPE_SWIZZLE_ZERO; */
} else
if (desc->swizzle[0] == UTIL_FORMAT_SWIZZLE_X &&
desc->swizzle[3] == UTIL_FORMAT_SWIZZLE_1) {
/* R001/RG01 -> R111/RG11 */
if (desc->swizzle[1] == UTIL_FORMAT_SWIZZLE_0)
swizzle[1] = PIPE_SWIZZLE_ONE;
if (desc->swizzle[2] == UTIL_FORMAT_SWIZZLE_0)
swizzle[2] = PIPE_SWIZZLE_ONE;
/* msdn doc is incomplete here and wrong.
* The only formats that can be read directly here
* are DF16, DF24 and INTZ.
* Tested on win the swizzle is
* R = depth, G = B = 0, A = 1 for DF16 and DF24
* R = G = B = A = depth for INTZ
* For the other ZS formats that can't be read directly
* but can be used as shadow map, the result is duplicated on
* all channel */
if (This->format == D3DFMT_DF16 ||
This->format == D3DFMT_DF24) {
swizzle[1] = PIPE_SWIZZLE_ZERO;
swizzle[2] = PIPE_SWIZZLE_ZERO;
swizzle[3] = PIPE_SWIZZLE_ONE;
} else {
swizzle[1] = PIPE_SWIZZLE_RED;
swizzle[2] = PIPE_SWIZZLE_RED;
swizzle[3] = PIPE_SWIZZLE_RED;
}
} else if (resource->format != PIPE_FORMAT_A8_UNORM) {
/* A8 is the only exception that should have 0.0 as default values
* for RGB. It is already what gallium does. All the other ones
* should have 1.0 for non-defined values */
for (i = 0; i < 4; i++) {
if (SWIZZLE_TO_REPLACE(desc->swizzle[i]))
swizzle[i] = PIPE_SWIZZLE_ONE;
}
}
/* but 000A remains unchanged */
templ.format = sRGB ? util_format_srgb(resource->format) : resource->format;
templ.u.tex.first_layer = 0;