i965: Generalize the update_null_renderbuffer_surface vtbl hook to non-renderbuffers.

Null surfaces are going to be useful to have something to point
unbound image units to, as the ARB_shader_image_load_store extension
requires us to behave deterministically in cases where some shader
tries to access an unbound image unit: Invalid stores and atomics are
supposed to be discarded and invalid loads are supposed to return
zero, which is precisely what the null surface does.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
Francisco Jerez
2015-02-10 15:53:14 +02:00
parent 342b7ce7d4
commit 46b03d5400
4 changed files with 55 additions and 56 deletions
+6 -3
View File
@@ -964,8 +964,6 @@ struct brw_context
struct gl_renderbuffer *rb,
bool layered,
unsigned unit);
void (*update_null_renderbuffer_surface)(struct brw_context *brw,
unsigned unit);
void (*create_raw_surface)(struct brw_context *brw,
drm_intel_bo *bo,
@@ -981,6 +979,11 @@ struct brw_context
unsigned buffer_size,
unsigned pitch,
bool rw);
void (*emit_null_surface_state)(struct brw_context *brw,
unsigned width,
unsigned height,
unsigned samples,
uint32_t *out_offset);
/**
* Send the appropriate state packets to configure depth, stencil, and
@@ -1330,7 +1333,7 @@ struct brw_context
/**
* Buffer object used in place of multisampled null render targets on
* Gen6. See brw_update_null_renderbuffer_surface().
* Gen6. See brw_emit_null_surface_state().
*/
drm_intel_bo *multisampled_null_render_target_bo;
uint32_t fast_clear_op;
@@ -516,7 +516,11 @@ const struct brw_tracked_state brw_wm_pull_constants = {
* hardware discard the target 0 color output..
*/
static void
brw_update_null_renderbuffer_surface(struct brw_context *brw, unsigned int unit)
brw_emit_null_surface_state(struct brw_context *brw,
unsigned width,
unsigned height,
unsigned samples,
uint32_t *out_offset)
{
/* From the Sandy bridge PRM, Vol4 Part1 p71 (Surface Type: Programming
* Notes):
@@ -536,23 +540,14 @@ brw_update_null_renderbuffer_surface(struct brw_context *brw, unsigned int unit)
*
* - Surface Format must be R8G8B8A8_UNORM.
*/
struct gl_context *ctx = &brw->ctx;
uint32_t *surf;
unsigned surface_type = BRW_SURFACE_NULL;
drm_intel_bo *bo = NULL;
unsigned pitch_minus_1 = 0;
uint32_t multisampling_state = 0;
/* BRW_NEW_FS_PROG_DATA */
uint32_t surf_index =
brw->wm.prog_data->binding_table.render_target_start + unit;
uint32_t *surf = brw_state_batch(brw, AUB_TRACE_SURFACE_STATE, 6 * 4, 32,
out_offset);
/* _NEW_BUFFERS */
const struct gl_framebuffer *fb = ctx->DrawBuffer;
surf = brw_state_batch(brw, AUB_TRACE_SURFACE_STATE, 6 * 4, 32,
&brw->wm.base.surf_offset[surf_index]);
if (fb->Visual.samples > 1) {
if (samples > 1) {
/* On Gen6, null render targets seem to cause GPU hangs when
* multisampling. So work around this problem by rendering into dummy
* color buffer.
@@ -567,16 +562,15 @@ brw_update_null_renderbuffer_surface(struct brw_context *brw, unsigned int unit)
* width_in_tiles and height_in_tiles by dividing the width and height
* by 16 rather than the normal Y-tile size of 32.
*/
unsigned width_in_tiles = ALIGN(fb->Width, 16) / 16;
unsigned height_in_tiles = ALIGN(fb->Height, 16) / 16;
unsigned width_in_tiles = ALIGN(width, 16) / 16;
unsigned height_in_tiles = ALIGN(height, 16) / 16;
unsigned size_needed = (width_in_tiles + height_in_tiles - 1) * 4096;
brw_get_scratch_bo(brw, &brw->wm.multisampled_null_render_target_bo,
size_needed);
bo = brw->wm.multisampled_null_render_target_bo;
surface_type = BRW_SURFACE_2D;
pitch_minus_1 = 127;
multisampling_state =
brw_get_surface_num_multisamples(fb->Visual.samples);
multisampling_state = brw_get_surface_num_multisamples(samples);
}
surf[0] = (surface_type << BRW_SURFACE_TYPE_SHIFT |
@@ -588,8 +582,8 @@ brw_update_null_renderbuffer_surface(struct brw_context *brw, unsigned int unit)
1 << BRW_SURFACE_WRITEDISABLE_A_SHIFT);
}
surf[1] = bo ? bo->offset64 : 0;
surf[2] = ((fb->Width - 1) << BRW_SURFACE_WIDTH_SHIFT |
(fb->Height - 1) << BRW_SURFACE_HEIGHT_SHIFT);
surf[2] = ((width - 1) << BRW_SURFACE_WIDTH_SHIFT |
(height - 1) << BRW_SURFACE_HEIGHT_SHIFT);
/* From Sandy bridge PRM, Vol4 Part1 p82 (Tiled Surface: Programming
* Notes):
@@ -603,7 +597,7 @@ brw_update_null_renderbuffer_surface(struct brw_context *brw, unsigned int unit)
if (bo) {
drm_intel_bo_emit_reloc(brw->batch.bo,
brw->wm.base.surf_offset[surf_index] + 4,
*out_offset + 4,
bo, 0,
I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER);
}
@@ -723,6 +717,8 @@ static void
brw_update_renderbuffer_surfaces(struct brw_context *brw)
{
struct gl_context *ctx = &brw->ctx;
/* _NEW_BUFFERS */
const struct gl_framebuffer *fb = ctx->DrawBuffer;
GLuint i;
/* _NEW_BUFFERS | _NEW_COLOR */
@@ -733,11 +729,21 @@ brw_update_renderbuffer_surfaces(struct brw_context *brw)
brw->vtbl.update_renderbuffer_surface(brw, ctx->DrawBuffer->_ColorDrawBuffers[i],
ctx->DrawBuffer->MaxNumLayers > 0, i);
} else {
brw->vtbl.update_null_renderbuffer_surface(brw, i);
const uint32_t surf_index =
brw->wm.prog_data->binding_table.render_target_start + i;
brw->vtbl.emit_null_surface_state(
brw, fb->Width, fb->Height, fb->Visual.samples,
&brw->wm.base.surf_offset[surf_index]);
}
}
} else {
brw->vtbl.update_null_renderbuffer_surface(brw, 0);
const uint32_t surf_index =
brw->wm.prog_data->binding_table.render_target_start;
brw->vtbl.emit_null_surface_state(
brw, fb->Width, fb->Height, fb->Visual.samples,
&brw->wm.base.surf_offset[surf_index]);
}
brw->state.dirty.brw |= BRW_NEW_SURFACES;
}
@@ -967,7 +973,6 @@ gen4_init_vtable_surface_functions(struct brw_context *brw)
{
brw->vtbl.update_texture_surface = brw_update_texture_surface;
brw->vtbl.update_renderbuffer_surface = brw_update_renderbuffer_surface;
brw->vtbl.update_null_renderbuffer_surface =
brw_update_null_renderbuffer_surface;
brw->vtbl.emit_null_surface_state = brw_emit_null_surface_state;
brw->vtbl.emit_buffer_surface_state = gen4_emit_buffer_surface_state;
}
@@ -391,7 +391,7 @@ gen7_create_raw_surface(struct brw_context *brw, drm_intel_bo *bo,
}
/**
* Creates a null renderbuffer surface.
* Creates a null surface.
*
* This is used when the shader doesn't write to any color output. An FB
* write to target 0 will still be emitted, because that's how the thread is
@@ -399,7 +399,11 @@ gen7_create_raw_surface(struct brw_context *brw, drm_intel_bo *bo,
* hardware discard the target 0 color output..
*/
static void
gen7_update_null_renderbuffer_surface(struct brw_context *brw, unsigned unit)
gen7_emit_null_surface_state(struct brw_context *brw,
unsigned width,
unsigned height,
unsigned samples,
uint32_t *out_offset)
{
/* From the Ivy bridge PRM, Vol4 Part1 p62 (Surface Type: Programming
* Notes):
@@ -416,15 +420,8 @@ gen7_update_null_renderbuffer_surface(struct brw_context *brw, unsigned unit)
* depth buffers corresponding state for all render target surfaces,
* including null.
*/
struct gl_context *ctx = &brw->ctx;
/* _NEW_BUFFERS */
const struct gl_framebuffer *fb = ctx->DrawBuffer;
uint32_t surf_index =
brw->wm.prog_data->binding_table.render_target_start + unit;
uint32_t *surf = brw_state_batch(brw, AUB_TRACE_SURFACE_STATE, 8 * 4, 32,
&brw->wm.base.surf_offset[surf_index]);
out_offset);
memset(surf, 0, 8 * 4);
/* From the Ivybridge PRM, Volume 4, Part 1, page 65,
@@ -435,8 +432,8 @@ gen7_update_null_renderbuffer_surface(struct brw_context *brw, unsigned unit)
BRW_SURFACEFORMAT_B8G8R8A8_UNORM << BRW_SURFACE_FORMAT_SHIFT |
GEN7_SURFACE_TILING_Y;
surf[2] = SET_FIELD(fb->Width - 1, GEN7_SURFACE_WIDTH) |
SET_FIELD(fb->Height - 1, GEN7_SURFACE_HEIGHT);
surf[2] = SET_FIELD(width - 1, GEN7_SURFACE_WIDTH) |
SET_FIELD(height - 1, GEN7_SURFACE_HEIGHT);
gen7_check_surface_setup(surf, true /* is_render_target */);
}
@@ -565,8 +562,7 @@ gen7_init_vtable_surface_functions(struct brw_context *brw)
{
brw->vtbl.update_texture_surface = gen7_update_texture_surface;
brw->vtbl.update_renderbuffer_surface = gen7_update_renderbuffer_surface;
brw->vtbl.update_null_renderbuffer_surface =
gen7_update_null_renderbuffer_surface;
brw->vtbl.emit_null_surface_state = gen7_emit_null_surface_state;
brw->vtbl.create_raw_surface = gen7_create_raw_surface;
brw->vtbl.emit_buffer_surface_state = gen7_emit_buffer_surface_state;
}
+10 -15
View File
@@ -290,7 +290,7 @@ gen8_create_raw_surface(struct brw_context *brw, drm_intel_bo *bo,
}
/**
* Creates a null renderbuffer surface.
* Creates a null surface.
*
* This is used when the shader doesn't write to any color output. An FB
* write to target 0 will still be emitted, because that's how the thread is
@@ -298,23 +298,19 @@ gen8_create_raw_surface(struct brw_context *brw, drm_intel_bo *bo,
* hardware discard the target 0 color output..
*/
static void
gen8_update_null_renderbuffer_surface(struct brw_context *brw, unsigned unit)
gen8_emit_null_surface_state(struct brw_context *brw,
unsigned width,
unsigned height,
unsigned samples,
uint32_t *out_offset)
{
struct gl_context *ctx = &brw->ctx;
/* _NEW_BUFFERS */
const struct gl_framebuffer *fb = ctx->DrawBuffer;
uint32_t surf_index =
brw->wm.prog_data->binding_table.render_target_start + unit;
uint32_t *surf =
allocate_surface_state(brw, &brw->wm.base.surf_offset[surf_index]);
uint32_t *surf = allocate_surface_state(brw, out_offset);
surf[0] = BRW_SURFACE_NULL << BRW_SURFACE_TYPE_SHIFT |
BRW_SURFACEFORMAT_B8G8R8A8_UNORM << BRW_SURFACE_FORMAT_SHIFT |
GEN8_SURFACE_TILING_Y;
surf[2] = SET_FIELD(fb->Width - 1, GEN7_SURFACE_WIDTH) |
SET_FIELD(fb->Height - 1, GEN7_SURFACE_HEIGHT);
surf[2] = SET_FIELD(width - 1, GEN7_SURFACE_WIDTH) |
SET_FIELD(height - 1, GEN7_SURFACE_HEIGHT);
}
/**
@@ -459,8 +455,7 @@ gen8_init_vtable_surface_functions(struct brw_context *brw)
{
brw->vtbl.update_texture_surface = gen8_update_texture_surface;
brw->vtbl.update_renderbuffer_surface = gen8_update_renderbuffer_surface;
brw->vtbl.update_null_renderbuffer_surface =
gen8_update_null_renderbuffer_surface;
brw->vtbl.emit_null_surface_state = gen8_emit_null_surface_state;
brw->vtbl.create_raw_surface = gen8_create_raw_surface;
brw->vtbl.emit_buffer_surface_state = gen8_emit_buffer_surface_state;
}