nir: set uses_wide_subgroup_intrinsics for all shader stages
nir_opt_varyings will use it in VS, TES, GS. Reviewed-by: Timur Kristóf <timur.kristof@gmail.com> Reviewed-by: Qiang Yu <yuq825@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21861>
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@@ -831,9 +831,8 @@ gather_intrinsic_info(nir_intrinsic_instr *instr, nir_shader *shader,
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case nir_intrinsic_write_invocation_amd:
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if (shader->info.stage == MESA_SHADER_FRAGMENT)
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shader->info.fs.needs_all_helper_invocations = true;
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if (shader->info.stage == MESA_SHADER_COMPUTE ||
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gl_shader_stage_is_mesh(shader->info.stage))
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shader->info.uses_wide_subgroup_intrinsics = true;
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shader->info.uses_wide_subgroup_intrinsics = true;
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break;
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case nir_intrinsic_end_primitive:
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