gallium/u_blit: don't release vertex buffer at end of frame / in glFlush

There's no reason to do that. The buffer being used for rendering is always
mapped as unsynchronized.
This commit is contained in:
Marek Olšák
2012-04-13 21:20:18 +02:00
parent 5db9cedeaf
commit 462dcf6173
3 changed files with 4 additions and 19 deletions
+4 -13
View File
@@ -232,8 +232,10 @@ get_next_slot( struct blit_state *ctx )
{
const unsigned max_slots = 4096 / sizeof ctx->vertices;
if (ctx->vbuf_slot >= max_slots)
util_blit_flush( ctx );
if (ctx->vbuf_slot >= max_slots) {
pipe_resource_reference(&ctx->vbuf, NULL);
ctx->vbuf_slot = 0;
}
if (!ctx->vbuf) {
ctx->vbuf = pipe_buffer_create(ctx->pipe->screen,
@@ -674,17 +676,6 @@ util_blit_pixels(struct blit_state *ctx,
}
/* Release vertex buffer at end of frame to avoid synchronous
* rendering.
*/
void util_blit_flush( struct blit_state *ctx )
{
pipe_resource_reference(&ctx->vbuf, NULL);
ctx->vbuf_slot = 0;
}
/**
* Copy pixel block from src texture to dst surface.
* The sampler view's first_level field indicates the source
-5
View File
@@ -86,11 +86,6 @@ util_blit_pixels_tex(struct blit_state *ctx,
int dstX1, int dstY1,
float z, uint filter);
/* Call at end of frame to avoid synchronous rendering.
*/
extern void
util_blit_flush( struct blit_state *ctx );
#ifdef __cplusplus
}
#endif
-1
View File
@@ -85,7 +85,6 @@ void st_flush( struct st_context *st,
* successive frames:
*/
st_flush_bitmap(st);
util_blit_flush(st->blit);
util_gen_mipmap_flush(st->gen_mipmap);
st->pipe->flush( st->pipe, fence );