i965: perf: chv: fixup counters names
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com> Acked-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
@@ -1,5 +1,5 @@
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<?xml version="1.0"?>
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<metrics version="1491577975" merge_md5="">
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<metrics version="1508420698" merge_md5="">
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<set name="Render Metrics Basic Gen8LP"
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mdapi_supported_apis="OGL OCL IO BB"
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underscore_name="render_basic"
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@@ -7832,7 +7832,7 @@
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mdapi_hw_unit_type="gpu"
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mdapi_group="EU Array/Vertex Shader"
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/>
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<counter name="PS Thread Ready For Dispatch on Slice1 Subslice1 Thread Dispatcher"
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<counter name="PS Thread Ready For Dispatch on Slice1 Subslice1"
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description="The percentage of time in which PS thread is ready for dispatch on slice1 subslice1 thread dispatcher"
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data_type="float"
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max_equation="100"
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@@ -7860,7 +7860,7 @@
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mdapi_hw_unit_type="gpu"
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mdapi_group="EU Array/Fragment Shader"
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/>
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<counter name="Non-PS Thread Ready For Dispatch on Slice1 Subslice2 Thread Dispatcher"
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<counter name="NonPS Thread Ready For Dispatch on Slice1 Subslice2"
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description="The percentage of time in which non-PS thread is ready for dispatch on slice1 subslice2 thread dispatcher"
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data_type="float"
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max_equation="100"
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@@ -7914,7 +7914,7 @@
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mdapi_hw_unit_type="gpu"
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mdapi_group="3D Pipe/Output Merger"
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/>
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<counter name="Non-PS Thread Ready For Dispatch on Slice1 Subslice0 Thread Dispatcher"
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<counter name="NonPS Thread Ready For Dispatch on Slice1 Subslice0"
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description="The percentage of time in which non-PS thread is ready for dispatch on slice1 subslice0 thread dispatcher"
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data_type="float"
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max_equation="100"
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@@ -7929,7 +7929,7 @@
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mdapi_group="GPU/Thread Dispatcher"
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mdapi_hw_unit_type="subslice"
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/>
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<counter name="Thread Header Ready on Slice0 Subslice1 Thread Dispatcher Port 0"
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<counter name="Thread Header Ready on Slice0 Subslice1 Port 0"
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description="The percentage of time in which thread header is ready on slice0 subslice1 thread dispatcher port 0"
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data_type="float"
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max_equation="100"
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@@ -7944,7 +7944,7 @@
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mdapi_group="GPU/Thread Dispatcher"
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mdapi_hw_unit_type="subslice"
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/>
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<counter name="Thread Header Ready on Slice0 Subslice1 Thread Dispatcher Port 1"
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<counter name="Thread Header Ready on Slice0 Subslice1 Port 1"
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description="The percentage of time in which thread header is ready on slice0 subslice1 thread dispatcher port 1"
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data_type="float"
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max_equation="100"
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@@ -8082,7 +8082,7 @@
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mdapi_group="GPU"
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mdapi_hw_unit_type="gpu"
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/>
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<counter name="Thread Header Ready on Slice0 Subslice2 Thread Dispatcher Port 1"
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<counter name="Thread Header Ready on Slice0 Subslice2 Port 1"
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description="The percentage of time in which thread header is ready on slice0 subslice2 thread dispatcher port 1"
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data_type="float"
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max_equation="100"
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@@ -8097,7 +8097,7 @@
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mdapi_group="GPU/Thread Dispatcher"
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mdapi_hw_unit_type="subslice"
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/>
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<counter name="Thread Header Ready on Slice0 Subslice2 Thread Dispatcher Port 0"
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<counter name="Thread Header Ready on Slice0 Subslice2 Port 0"
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description="The percentage of time in which thread header is ready on slice0 subslice2 thread dispatcher port 0"
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data_type="float"
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max_equation="100"
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@@ -8205,7 +8205,7 @@
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mdapi_hw_unit_type="gpu"
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mdapi_group="3D Pipe/Rasterizer/Early Depth Test"
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/>
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<counter name="PS Thread Ready For Dispatch on Slice1 Subslice2 Thread Dispatcher"
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<counter name="PS Thread Ready For Dispatch on Slice1 Subslice2"
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description="The percentage of time in which PS thread is ready for dispatch on slice1 subslice2 thread dispatcher"
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data_type="float"
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max_equation="100"
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@@ -8220,7 +8220,7 @@
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mdapi_group="GPU/Thread Dispatcher"
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mdapi_hw_unit_type="subslice"
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/>
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<counter name="PS Thread Ready For Dispatch on Slice1 Subslice0 Thread Dispatcher"
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<counter name="PS Thread Ready For Dispatch on Slice1 Subslice0"
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description="The percentage of time in which PS thread is ready for dispatch on slice1 subslice0 thread dispatcher"
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data_type="float"
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max_equation="100"
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@@ -8235,7 +8235,7 @@
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mdapi_group="GPU/Thread Dispatcher"
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mdapi_hw_unit_type="subslice"
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/>
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<counter name="Non-PS Thread Ready For Dispatch on Slice1 Subslice1 Thread Dispatcher"
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<counter name="NonPS Thread Ready For Dispatch on Slice1 Subslice1"
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description="The percentage of time in which non-PS thread is ready for dispatch on slice1 subslice1 thread dispatcher"
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data_type="float"
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max_equation="100"
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@@ -8317,7 +8317,7 @@
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mdapi_hw_unit_type="gpu"
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mdapi_group="3D Pipe/Fragment Shader"
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/>
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<counter name="Thread Header Ready on Slice0 Subslice0 Thread Dispatcher Port 0"
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<counter name="Thread Header Ready on Slice0 Subslice0 Port 0"
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description="The percentage of time in which thread header is ready on slice0 subslice0 thread dispatcher port 0"
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data_type="float"
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max_equation="100"
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@@ -8345,7 +8345,7 @@
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mdapi_hw_unit_type="gpu"
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mdapi_group="L3/Data Port/Atomics"
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/>
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<counter name="Thread Header Ready on Slice0 Subslice0 Thread Dispatcher Port 1"
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<counter name="Thread Header Ready on Slice0 Subslice0 Port 1"
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description="The percentage of time in which thread header is ready on slice0 subslice0 thread dispatcher port 1"
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data_type="float"
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max_equation="100"
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@@ -8592,7 +8592,7 @@
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mdapi_group="EU Array/Pipes"
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mdapi_hw_unit_type="gpu"
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/>
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<counter name="Thread Header Ready on Slice1 Subslice1 Thread Dispatcher Port 1"
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<counter name="Thread Header Ready on Slice1 Subslice1 Port 1"
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description="The percentage of time in which thread header is ready on slice1 subslice1 thread dispatcher port 1"
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data_type="float"
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max_equation="100"
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@@ -8701,7 +8701,7 @@
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mdapi_hw_unit_type="gpu"
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mdapi_group="EU Array/Fragment Shader"
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/>
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<counter name="Non-PS Thread Ready For Dispatch on Slice0 Subslice2 Thread Dispatcher"
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<counter name="NonPS Thread Ready For Dispatch on Slice0 Subslice2"
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description="The percentage of time in which non-PS thread is ready for dispatch on slice0 subslice2 thread dispatcher"
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data_type="float"
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max_equation="100"
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@@ -8795,7 +8795,7 @@
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mdapi_hw_unit_type="gpu"
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mdapi_group="Sampler/Sampler Cache"
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/>
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<counter name="Non-PS Thread Ready For Dispatch on Slice0 Subslice0 Thread Dispatcher"
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<counter name="NonPS Thread Ready For Dispatch on Slice0 Subslice0"
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description="The percentage of time in which non-PS thread is ready for dispatch on slice0 subslice0 thread dispatcher"
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data_type="float"
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max_equation="100"
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@@ -8837,7 +8837,7 @@
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mdapi_group="L3/Data Port/SLM"
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mdapi_hw_unit_type="gpu"
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/>
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<counter name="Thread Header Ready on Slice1 Subslice1 Thread Dispatcher Port 0"
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<counter name="Thread Header Ready on Slice1 Subslice1 Port 0"
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description="The percentage of time in which thread header is ready on slice1 subslice1 thread dispatcher port 0"
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data_type="float"
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max_equation="100"
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@@ -8908,7 +8908,7 @@
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mdapi_group="GPU"
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mdapi_hw_unit_type="gpu"
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/>
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<counter name="Thread Header Ready on Slice1 Subslice2 Thread Dispatcher Port 0"
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<counter name="Thread Header Ready on Slice1 Subslice2 Port 0"
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description="The percentage of time in which thread header is ready on slice1 subslice2 thread dispatcher port 0"
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data_type="float"
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max_equation="100"
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@@ -8923,7 +8923,7 @@
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mdapi_group="GPU/Thread Dispatcher"
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mdapi_hw_unit_type="subslice"
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/>
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<counter name="PS Thread Ready For Dispatch on Slice0 Subslice0 Thread Dispatcher"
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<counter name="PS Thread Ready For Dispatch on Slice0 Subslice0"
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description="The percentage of time in which PS thread is ready for dispatch on slice0 subslice0 thread dispatcher"
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data_type="float"
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max_equation="100"
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@@ -8991,7 +8991,7 @@
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mdapi_hw_unit_type="gpu"
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mdapi_group="3D Pipe/Output Merger"
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/>
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<counter name="Thread Header Ready on Slice1 Subslice0 Thread Dispatcher Port 1"
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<counter name="Thread Header Ready on Slice1 Subslice0 Port 1"
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description="The percentage of time in which thread header is ready on slice1 subslice0 thread dispatcher port 1"
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data_type="float"
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max_equation="100"
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@@ -9046,7 +9046,7 @@
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mdapi_hw_unit_type="gpu"
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mdapi_group="3D Pipe/Rasterizer/Early Depth Test"
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/>
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<counter name="PS Thread Ready For Dispatch on Slice0 Subslice1 Thread Dispatcher"
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<counter name="PS Thread Ready For Dispatch on Slice0 Subslice1"
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description="The percentage of time in which PS thread is ready for dispatch on slice0 subslice1 thread dispatcher"
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data_type="float"
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max_equation="100"
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@@ -9061,7 +9061,7 @@
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mdapi_group="GPU/Thread Dispatcher"
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mdapi_hw_unit_type="subslice"
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/>
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<counter name="Thread Header Ready on Slice1 Subslice2 Thread Dispatcher Port 1"
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<counter name="Thread Header Ready on Slice1 Subslice2 Port 1"
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description="The percentage of time in which thread header is ready on slice1 subslice2 thread dispatcher port 1"
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data_type="float"
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max_equation="100"
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@@ -9102,7 +9102,7 @@
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mdapi_hw_unit_type="gpu"
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mdapi_group="EU Array/Hull Shader"
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/>
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<counter name="PS Thread Ready For Dispatch on Slice0 Subslice2 Thread Dispatcher"
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<counter name="PS Thread Ready For Dispatch on Slice0 Subslice2"
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description="The percentage of time in which PS thread is ready for dispatch on slice0 subslice2 thread dispatcher"
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data_type="float"
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max_equation="100"
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@@ -9158,7 +9158,7 @@
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mdapi_hw_unit_type="gpu"
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mdapi_group="3D Pipe/Fragment Shader"
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/>
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<counter name="Thread Header Ready on Slice1 Subslice0 Thread Dispatcher Port 0"
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<counter name="Thread Header Ready on Slice1 Subslice0 Port 0"
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description="The percentage of time in which thread header is ready on slice1 subslice0 thread dispatcher port 0"
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data_type="float"
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max_equation="100"
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@@ -9186,7 +9186,7 @@
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mdapi_hw_unit_type="gpu"
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mdapi_group="L3/Data Port/Atomics"
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/>
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<counter name="Non-PS Thread Ready For Dispatch on Slice0 Subslice1 Thread Dispatcher"
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<counter name="NonPS Thread Ready For Dispatch on Slice0 Subslice1"
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description="The percentage of time in which non-PS thread is ready for dispatch on slice0 subslice1 thread dispatcher"
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data_type="float"
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max_equation="100"
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