added some comments and new texture image functions

This commit is contained in:
Brian Paul
2000-03-23 16:57:56 +00:00
parent 0d24f7b50e
commit 45c7e2abe7
+22 -9
View File
@@ -272,11 +272,11 @@ typedef struct MemRange_t {
} MemRange;
typedef struct {
GLsizei width, height;
GLint glideFormat;
unsigned short *data;
GLboolean translated, used;
GLsizei width, height; /* image size */
GrTextureFormat_t glideFormat; /* Glide image format */
unsigned short *data; /* Glide-formated texture image */
GLboolean translated; /* True if data points to a reformated image */
GLboolean used; /* True if we've given the image to Glide */
} tfxMipMapLevel;
typedef struct tfxTexInfo_t {
@@ -568,17 +568,30 @@ extern void fxUpdateDDSpanPointers(GLcontext *);
extern void fxSetupDDSpanPointers(GLcontext *);
extern void fxPrintTextureData(tfxTexInfo *ti);
extern void fxDDTexEnv(GLcontext *, GLenum, GLenum, const GLfloat *);
extern void fxDDTexImg(GLcontext *, GLenum, struct gl_texture_object *,
GLint, GLint, const struct gl_texture_image *);
extern void fxDDTexSubImg(GLcontext *, GLenum, struct gl_texture_object *,
GLint, GLint, GLint, GLint, GLint, GLint,
const struct gl_texture_image *);
extern GLboolean fxDDTexImage2D(GLcontext *ctx, GLenum target, GLint level,
GLenum format, GLenum type, const GLvoid *pixels,
const struct gl_pixelstore_attrib *packing,
struct gl_texture_object *texObj,
struct gl_texture_image *texImage,
GLboolean *retainInternalCopy);
extern GLboolean fxDDTexSubImage2D(GLcontext *ctx, GLenum target, GLint level,
GLint xoffset, GLint yoffset,
GLsizei width, GLsizei height,
GLenum format, GLenum type, const GLvoid *pixels,
const struct gl_pixelstore_attrib *packing,
struct gl_texture_object *texObj,
struct gl_texture_image *texImage);
extern void fxDDTexEnv(GLcontext *, GLenum, GLenum, const GLfloat *);
extern void fxDDTexParam(GLcontext *, GLenum, struct gl_texture_object *,
GLenum, const GLfloat *);
extern void fxDDTexBind(GLcontext *, GLenum, struct gl_texture_object *);
extern void fxDDTexDel(GLcontext *, struct gl_texture_object *);
extern void fxDDTexPalette(GLcontext *, struct gl_texture_object *);
extern void fxDDTexuseGlbPalette(GLcontext *, GLboolean);
extern void fxDDTexSubImg(GLcontext *, GLenum, struct gl_texture_object *, GLint,
GLint, GLint, GLint, GLint, GLint, const struct gl_texture_image *);
extern void fxDDTexUseGlbPalette(GLcontext *, GLboolean);
extern void fxDDEnable(GLcontext *, GLenum, GLboolean);