vc4: Fix miplevel validation for raster textures.
We were using the un-minified value, meaning we'd reject correctly laid out textures.
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@@ -847,7 +847,7 @@ reloc_tex(struct exec_info *exec,
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break;
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default:
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aligned_width = roundup(level_width, 16 / cpp);
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aligned_height = height;
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aligned_height = level_height;
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break;
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}
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