use new st_clear_accum_buffer() function

This commit is contained in:
Brian
2007-10-16 18:45:42 -06:00
parent 2de9477fee
commit 45700ac280
+3 -24
View File
@@ -37,6 +37,7 @@
#include "st_atom.h"
#include "st_cache.h"
#include "st_context.h"
#include "st_cb_accum.h"
#include "st_cb_clear.h"
#include "st_cb_fbo.h"
#include "st_draw.h"
@@ -461,28 +462,6 @@ clear_color_buffer(GLcontext *ctx, struct gl_renderbuffer *rb)
}
static void
clear_accum_buffer(GLcontext *ctx, struct gl_renderbuffer *rb)
{
struct st_renderbuffer *strb = st_renderbuffer(rb);
if (!ctx->Scissor.Enabled) {
/* clear whole buffer w/out masking */
GLuint clearValue
= color_value(strb->surface->format, ctx->Accum.ClearColor);
/* Note that clearValue is 32 bits but the accum buffer will
* typically be 64bpp...
*/
ctx->st->pipe->clear(ctx->st->pipe, strb->surface, clearValue);
}
else {
/* scissoring */
/* XXX point framebuffer.cbufs[0] at the accum buffer */
clear_with_quad(ctx, GL_TRUE, GL_FALSE, GL_FALSE);
}
}
static void
clear_depth_buffer(GLcontext *ctx, struct gl_renderbuffer *rb)
{
@@ -605,8 +584,8 @@ static void st_clear(GLcontext *ctx, GLbitfield mask)
}
if (mask & BUFFER_BIT_ACCUM) {
clear_accum_buffer(ctx,
ctx->DrawBuffer->Attachment[BUFFER_ACCUM].Renderbuffer);
st_clear_accum_buffer(ctx,
ctx->DrawBuffer->Attachment[BUFFER_ACCUM].Renderbuffer);
}
if ((mask & BUFFER_BITS_DS) == BUFFER_BITS_DS && depthRb == stencilRb) {