r300c: Fix vertex data setup for named buffer objects with unaligned offset

Candidate for 7.8 branch

Signed-off-by: Maciej Cencora <m.cencora@gmail.com>
This commit is contained in:
Maciej Cencora
2010-07-11 14:04:18 +02:00
parent 932e4e65e3
commit 452a7d5a9d
+1 -2
View File
@@ -523,8 +523,7 @@ static void r300AllocDmaRegions(GLcontext *ctx, const struct gl_client_array *in
r300ConvertAttrib(ctx, count, input[i], &vbuf->attribs[index]);
} else {
if (input[i]->BufferObj->Name) {
if (stride % 4 != 0) {
assert(((intptr_t) input[i]->Ptr) % input[i]->StrideB == 0);
if (stride % 4 != 0 || (intptr_t)input[i]->Ptr % 4 != 0) {
r300AlignDataToDword(ctx, input[i], count, &vbuf->attribs[index]);
vbuf->attribs[index].is_named_bo = GL_FALSE;
} else {