r300c: Fix vertex data setup for named buffer objects with unaligned offset
Candidate for 7.8 branch Signed-off-by: Maciej Cencora <m.cencora@gmail.com>
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@@ -523,8 +523,7 @@ static void r300AllocDmaRegions(GLcontext *ctx, const struct gl_client_array *in
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r300ConvertAttrib(ctx, count, input[i], &vbuf->attribs[index]);
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} else {
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if (input[i]->BufferObj->Name) {
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if (stride % 4 != 0) {
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assert(((intptr_t) input[i]->Ptr) % input[i]->StrideB == 0);
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if (stride % 4 != 0 || (intptr_t)input[i]->Ptr % 4 != 0) {
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r300AlignDataToDword(ctx, input[i], count, &vbuf->attribs[index]);
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vbuf->attribs[index].is_named_bo = GL_FALSE;
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} else {
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