dri/swrast: drop TODO list
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@@ -19,36 +19,6 @@
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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/* TODO:
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* - depth 8 (ci8, r3g3b2 ?)
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* - XMesaResizeBuffers() ?
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* add it to __DRIcoreExtension or own extension (GL_MESA_resize_buffers) ?
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* - GLX_MESA_copy_sub_buffer
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* - GLX_EXT_texture_from_pixmap
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*
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* BUGS:
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* - winpos, glxpixmap: draw half width only with xorg at depth 16,
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* they somehow manage to get a wrong drawable with depth 32,
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* the "depth 32" visual is the composite overlay visual which is the
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* only available single-buffer visual with glx_visuals "min" ...
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*
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* there is clearly something wrong with GLX visual setup, the assumption
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* that GLX runs before composite no longer holds ...
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*
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* at depth 16:
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* with glx_visuals "min", the composite overlay visual is added
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* with glx_visuals "all", segfaults when moving cursor over glx window
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*
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* - texobj: loses textures at depth 32
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* - texcyl: crashes mesa with "Linear Filtrered"
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*
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* DONE:
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* - round image (i.e. backbuffer) pitch to 32 bits
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* - depth 16
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* - front-buffer rendering - depths, wincopy
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* - GLX_SGI_make_current_read (wincopy with front)
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*/
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#include <GL/gl.h>
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#include <GL/internal/dri_interface.h>
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#include "context.h"
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